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	<title>ArenaNet:Skill feedback/Necromancer/Vampiric Bite and Vampiric Touch - Revision history</title>
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	<updated>2026-10-18T23:00:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/Vampiric_Bite_and_Vampiric_Touch&amp;diff=16088&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:14:40Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Vampiric Bite}}&lt;br /&gt;
{{skill icon|Vampiric Touch}}&lt;br /&gt;
&lt;br /&gt;
== Anon's Issue -- [[Special:Contributions/90.58.66.175|90.58.66.175]] 22:53, 8 July 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Vampiric Bite and Vampiric Touch|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Touch rangers are able to use it way more effectively than necros because of mana limitations ([[Expertise]]) and need to be touch range, wich a ranger is more able to (defensive stances, superior armor level). The skills are already very bad so being that much worse for the profession they belong to sounds somehow wrong.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make them spells. Touch rangers wouldn't be much nerf since Expertise works with touch skills whatever their type, but necros would be able to use it with spell-exclusive energy management, like {{skill icon|Cultist's Fervor}} or {{skill icon|Glyph of Lesser Energy}} for example.&lt;br /&gt;
: They would still be mediocre and I recognize they were made for beginners, no problem with that, but necros should be able to use necro skills effctively.&lt;br /&gt;
&lt;br /&gt;
== Useless for necros ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Better for rangers.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Gain 1 energy for every 2 ranks of Soul Reaping.&lt;br /&gt;
&lt;br /&gt;
==Shard's Issue -- 21:21, 12 October 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:They're the only nonspell touch skills in the game, solely for the purpose of letting touch rangers, a skill-less gimmick, exist.&lt;br /&gt;
;Solution&lt;br /&gt;
:Stop intentionally keeping gimmicks in a game that's supposed to be about player skill.  Make them touch spells.&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue -- 17:38, 14 February 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Expensive melee-range skills on a caster?&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Un-duplicate them and make them do something different. For example...&lt;br /&gt;
:{{skill data|10|1|5}} Half Range Spell. If target foe is bleeding, steals {{gr|15|60}} health. Otherwise, deals {{gr|10|40}} damage and inflicts bleeding ({{gr|5|15}} seconds).&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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