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	<title>ArenaNet:Skill feedback/Necromancer/Vampiric Spirit - Revision history</title>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:14:49Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Vampiric Spirit}} (last update: [[game updates/20081106|November 11th, 2008]])&lt;br /&gt;
&lt;br /&gt;
== Revert Back To Old Functionality Sept. 11 10:33 (UTC) ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:It is now just a slightly worse version of Life Transfer&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Revert back to old functionality but changed slightly to &amp;quot;Elite Enchantment Spell. For {{gr|5|20}} seconds you steal {{gr|5|50}} health from all nearby foes. For each foe effected you lose 1-2 energy.&amp;quot; 5 {{energy}} 1 {{activation}} 5 {{recharge}}&lt;br /&gt;
&lt;br /&gt;
== Different way to buff it ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:A bit boring to use.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:This skill only needs a small buff as it is almost fine as it is. Add &amp;quot;you steal 5...29...37 health from adjacent foes.&amp;quot; Increasing the primary health steal is a bad idea because it's only 5 energy.&lt;br /&gt;
&lt;br /&gt;
== Good, but could be better ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Deals very minor damage, regeneration is nice but there are better options. Also is rather boring.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Remove regeneration and replace by &amp;quot;The next time you cast a spell on a foe above 50% health, you steal an aditional 5...41...50 health.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Far to strong in Heroes Ascent and GvG ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Together with unholy feast and signet of agony, this makes a bloodspike which is more powerful than the previous angrodons one. Which is far too strong with the added +9 regen.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Lower life steal, lower regen, or up mana cost.&lt;br /&gt;
&lt;br /&gt;
==Shard's Issue -- 19:35, 4 October 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:It's too cheap for what it does and it's too spammable.&lt;br /&gt;
;Solution&lt;br /&gt;
:{{skill data|5|1|2}} - (Elite Enchantment Spell) - &amp;quot;If you're not under a necromancer enchantment, you steal ~ health from target foe and gain +~ health regeneration for 10 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Frosty po 19th october ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Too strong with Bspike.&lt;br /&gt;
;Solution A&lt;br /&gt;
:Up Recharge to 15/20 Seconds.&lt;br /&gt;
;B&lt;br /&gt;
:Make it do nothing when under the effects of a condition (IE it fails if you are suffering from a condition).&lt;br /&gt;
;C&lt;br /&gt;
:Make it do nothing while under the effects of an Enchantments (see above).&lt;br /&gt;
;D&lt;br /&gt;
:A combination of/all of the above if your in a bad mood izzy.&lt;br /&gt;
&lt;br /&gt;
== How to fix this without nerfing it ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:degenerate blood spike groups&lt;br /&gt;
&lt;br /&gt;
;Suggestion 1&lt;br /&gt;
:5e 1s 5r &amp;quot;After 1 second, gain 5...41...53 health from target foe. For 10 seconds you have 5...9...10 health regeneration&amp;quot;. Identical to the ancestor's rage nerf-if people spike with it, it will just overwrite the old copy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Suggestion 2&lt;br /&gt;
:5e 1s 5r &amp;quot;Elite '''hex''' spell. Gain 5...41...53 health from target foe. For 6 seconds that foe suffers -1...3...3 health degen and you have +5...9...10 health regen, and that foe cannot be the target of hexes in Blood Magic attribute line.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wealedout's Issue ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:This is basically an elite [[Vital Boon]].It has Vital Boon's end effect spread in its health regeneration. Vital Boon is better for healing than this.&lt;br /&gt;
:Please see [[Jade Quarry]] discussion about suicide necro bomber build. The problem wasn't Vampiric Spirit completely it was the spike. Just like your Expert's Dexterity' nerf was completely useless, play the game and fix this skill.&lt;br /&gt;
&lt;br /&gt;
;Suggestion 1&lt;br /&gt;
:Revert back its original recharge time and tweak its health regen or the functionality instead of the recharge time so it works more like a continuous health stealer instead of an elite Vital Boon.&lt;br /&gt;
:Its health regen could be fixed instead of depending on points spent in Blood Magic.&lt;br /&gt;
&lt;br /&gt;
{{moved|to|[[ArenaNet talk:Skill feedback/Necromancer/Vampiric Spirit]]}}&lt;br /&gt;
&lt;br /&gt;
== [[User:Falconeye|Falconeye]]'s Proposal ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Necromancer/Vampiric Spirit#Falconeye's issue|Discussion]]&lt;br /&gt;
* '''Issue''': See Above ^_^&lt;br /&gt;
* '''Suggestion''': &lt;br /&gt;
:*{{Skill icon|Vampiric Spirit}} - {{skill data|5|1|8}} - (Blood Magic) - [[Elite]] [[Enchantment Spell]]. [[Life stealing|Steal]] {{gr|5|50}} [[Health]] from target [[foe]]. Reduces damage and [[sacrifice]] you take by half and you have +{{gr|5|10}} [[Health regeneration]]. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''(10 seconds: Reduces your maximum Health by half.)''&amp;lt;/span&amp;gt; '''End effect''': heals you for {{gr|50|240}} (does not heal upon recasting/refreshing).&lt;br /&gt;
--[[User:Falconeye|Falconeye]] 19:58, 24 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:Rising_Dusk|Rising_Dusk]]'s Thoughts - 16:09, 6 June 2009 (UTC) ==&lt;br /&gt;
[[User_talk:Rising_Dusk/Necromancer_Suggestions#&amp;lt;-- SKILL NAME --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
*This is very similar to how it used to work before being remade. Right now, it is just a cheap life steal that gives a ton of life regeneration, which is very silly. It is trying to do what [[Ravenous Gaze]] does, but does it better and more reliably. Ravenous Gaze should have something similar to Vampiric Spirit's current design, but Vampiric Spirit should be a utility form of [[Unholy Feast]].&lt;br /&gt;
*This gives Necromancer's huge life stealing power and is very desirable, but forces them to be extremely frugal with how they spend their energy. Combining this with [[Unholy Feast]] would be excellent life stealing, but it would make [[Unholy Feast]] cost (at best) 21 energy to activate. With other skills on your bar, this would become very difficult to manage. Energy denial Mesmer builds would really put a stop to this skill's effectiveness.&lt;br /&gt;
; Suggestion&lt;br /&gt;
*{{Skill icon|Vampiric Spirit}} - {{skill data|10|1|15}} - [[Elite]] [[Enchantment Spell]]. (20 seconds.) Your Necromancer spells cost {{gr|10|6}} more energy to cast, but you steal {{gr|10|40}} life from up to {{gr|1|4}} nearby foe(s) when you cast them.&lt;br /&gt;
&lt;br /&gt;
== Farm Farm Champion Points ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Lamers've farmed champion points '''for a year''' and Anet does nothing besides +3 {{recharge}}, this single [[Vampiric Spirit|a worst, increative rework]] make this dead game worse.&lt;br /&gt;
:[[ArenaNet talk:Skill feedback/Necromancer/Life Steal|Izzy want us &amp;quot;learn to split&amp;quot;]], why dont you [[Game_updates:August_2008#Update_-_Thursday.2C_August_7.2C_2008|learn to balance]]?&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Wanna rework? How about this.&lt;br /&gt;
:{{skill data|10|1|15}} [[Elite]] [[Spell]], Steal {{gr|0|2}} [[Enchantment]]s from target foe, for each enchantment you steal, you lose {{gr|15|5}}% health.         --[[User:RedTeaCat|Tea Cat ._.]] 08:52, 13 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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