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	<title>ArenaNet:Skill feedback/Necromancer/resolved Curses - Revision history</title>
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	<updated>2026-10-18T03:52:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Necromancer/resolved_Curses&amp;diff=16328&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:00:43Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{attribution|Lingering Curse section contains unattributed content.}}&lt;br /&gt;
{{ArenaNet archive|ArenaNet:Skill feedback/Necromancer}}&lt;br /&gt;
&lt;br /&gt;
=Lingering Curse=&lt;br /&gt;
== William Wallace Issue -- 05:39, 19 May 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Warrior/resolved_Curses|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Cost to much for a necromancer skill, two second casting time makes it very susceptible to interrupts, necromancers do not have a hex that has less then a one second casting time (other than another elite) so it is very difficult covering it and easily removed, only only affects one target.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Decrease energy cost to fifteen.  OR  Decrease the casting time to one second so it will actually be useful for a spike.  OR  Make it an AOE hex similar to Mark of Rodgort to help stop with the all monk grieving teams (all monks using the same elite = Word of Healing).&lt;br /&gt;
&lt;br /&gt;
== [[Special:Contributions/72.71.230.18|72.71.230.18]] Issue -- 15:15, 13 September 2008 ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill sucks, plain and simple&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reduce energy to 15, reduce duration to 5...13...15, change to &amp;quot;Target foe loses all weapon spells, enchantments, chants, and shouts, and cannot be the target of them for its duration, and gains 33% less health from healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Major Buff Needed ==&lt;br /&gt;
; Issue&lt;br /&gt;
: See the many issues mentioned above. Halving healing is a powerful effect, but it's not worth the cost given how easily removed it is.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Reduce the cost and give an additional effect, such as:&lt;br /&gt;
:: {{skill icon|Lingering Curse}}. 15 {{energy}} 1 {{activation}} 15 {{recharge}}&lt;br /&gt;
:: [[Elite]] [[Hex Spell]]. [[Target]] [[foe]] loses {{gr|1|5}} [[enchantment]]s. For {{gr|4|12}} seconds that foe suffers -{{gr|1|4}} [[Health Degeneration]] and gains only half Health from [[heal]]ing. If '''Lingering Curse''' lasts its full duration, it is reapplied for a further {{gr|4|12}} seconds if target foe is under the effects of another [[hex]] but not under the effects of an enchantment.&lt;br /&gt;
: OK, this might need a bit of re-jigging, but the idea behind the reapplication is to fit the &amp;quot;lingering&amp;quot; theme. I also added health degeneration so that the skill can actually do some damage on its own.&lt;br /&gt;
: I reduced the energy cost and activation time to make this more useable, but increased the recharge a bit to compensate. Since it reapplies, I made it very conditional and gave it a short duration to stop it from getting out of hand. It would also have to be covered or hex removal would get rid of it straight away.&lt;br /&gt;
&lt;br /&gt;
=Weaken Knees=&lt;br /&gt;
== Frvwfr2's Issue -- 14:29, 14 June 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Warrior/resolved_Curses|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: No reason to run it&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Hex Spell. For 12 seconds, target foe moves 25% slower, when that foe is attacked while moving, that foe is knocked down and this hex ends. 50% fail chance w/ Curses 4 or less.&lt;br /&gt;
==78.83.154.132==&lt;br /&gt;
; Issue&lt;br /&gt;
: As above&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Maybe make it work with warriors Stonefist insignia.This way it could see some use on warriors and will not make the skill overpowered.&lt;br /&gt;
&lt;br /&gt;
==[[User:Chieftain Alex|Chieftain Alex]]'s Issue==&lt;br /&gt;
;Issue&lt;br /&gt;
:Curses elite with very little usage, only synergy is with melee classes to stop fleeing foes, and they could use [[Bull's Strike]] anyway or a snare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
::10 {{energy}} 1 {{activation}} 10 {{recharge}}&amp;lt;br&amp;gt;&lt;br /&gt;
:For {{gr|5|20}} seconds, the next time [[target]] [[foe]] attacks they are knocked down for {{gr|0|3}} seconds. When this hex ends target takes {{gr|10|90}} if not knocked down. Ends if that foe uses a spell.&lt;br /&gt;
&lt;br /&gt;
Would be useful as it could potentially interupt any melee class, might possibly require a recharge of 15 seconds. The damage dealt would assist versus hex removal heals.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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