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	<title>ArenaNet:Skill feedback/Paragon/Finale of Restoration - Revision history</title>
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	<updated>2026-10-18T08:08:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Paragon/Finale_of_Restoration&amp;diff=15895&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:02:00Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Finale of Restoration}}&lt;br /&gt;
&lt;br /&gt;
== Nicky Silverstar's Issue -- 18:56, 23 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Paragon/Finale of Restoration#Nicky Silverstar's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Is too powerful in a team with multiple Paragons, and too clumsy in a team with only 1 Paragon.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Change the skill to: ''&amp;quot;[[Echo (skill type)|Echo]]. Target ally is [[heal]]ed for {{gr|15|75}} [[Health]]. Whenever a [[Chant]] or [[Shout]] ends on that [[ally]], that [[ally]] is [[heal]]ed for {{gr|15|75}} [[Health]]. This echo end after {{gr|10|15}} seconds or after that ally has been healed {{gr|1|3}} times by this skill.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The numbers on this skill can still be altered to make it more or less powerful. It is just meant as a general idea, to make a Paragon more of a direct healer instead of a 'heal for insane amounts, but praying it activates at the right time' healer.&lt;br /&gt;
&lt;br /&gt;
==Astohan Issue, 6 September 2008==&lt;br /&gt;
;Issue&lt;br /&gt;
:As above&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Change the skill to a more complicated effect: &amp;quot;Target ally is healed for {{gr|10|70}}. Whenever a Chant or Shout ends on that ally, that ally is healed for {{gr|5|12}} for each party member within earshot, and this echo ends.(10 {{energy}}, 1 {{activation}}, 15 {{recharge}})&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Ikimono's Issue 5 August 2009 ==&lt;br /&gt;
;Issue&lt;br /&gt;
;No PvP/PvE split makes PvE Paragon teams and several PvE paragon builds besides the &amp;quot;Imbagon&amp;quot; completely '''extinct'''&lt;br /&gt;
;'''Demand'''&lt;br /&gt;
:A PvE/PvP split of the skill, reverting the PvE version to how it was before.--[[Special:Contributions/66.192.104.13|66.192.104.13]] 03:36, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tukie's Issue 7 August 2009 ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Same as above, split this skill into, PvE / PvP, this skill was decent to support in PvE since there is more Damage going around in PvE HM than in PvP, atleast fix the recharge time 20 seconds is too long in PvE.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Split it PvP and PvE, PvE version should be able to keep up with the Dmg in multiple team members.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
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