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	<title>ArenaNet:Skill feedback/Paragon/Hexbreaker Aria - Revision history</title>
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	<updated>2026-10-18T13:52:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Paragon/Hexbreaker_Aria&amp;diff=16090&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:02:14Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Hexbreaker Aria}}&lt;br /&gt;
&lt;br /&gt;
== Spura's Issue -- 14:33, 31 May 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Paragon/Hexbreaker Aria#Discuss|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Highly conditional on party make up.(bad for pve)&lt;br /&gt;
: Most of hexes target physicals, not casters in pvp&lt;br /&gt;
; Suggestion&lt;br /&gt;
: For the love of god, change this to Hexbreaker Song (ends on any skill rather than spell)&lt;br /&gt;
: (with 2 sec cast, something like Power Return can just own this skill in pvp anyway)&lt;br /&gt;
&lt;br /&gt;
== Counter for Hexway? ==&lt;br /&gt;
; Issue&lt;br /&gt;
: 8 {{adrenaline}}, 2 {{activation}} and only works on spells. However, this has a lot of potential.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: The ability to remove hexes from multiple allies at once makes this potentially quite powerful. Short of the above suggestion, simply improving it a bit could help make it a counter to hexway (since while there are one or two multiple hex removers, there aren't any viable party-wide ones). It only works on spells, but all teams have at least two healers and many have at least a couple of midliners like eles or necros - plus, many frontliners may take at least one spell (dervs have enchantments, warriors may have things like [[Grasping Earth]] et.c.). Furthermore, someone will often go /P anyway to take SoC and &amp;quot;MH!&amp;quot;, and since this is essentially unlinked they could squeeze it in to, if they had the space.&lt;br /&gt;
: Anyway, I would just improve the numbers a bit:&lt;br /&gt;
:: {{skill icon|Hexbreaker Aria}}. 6 {{adrenaline}} 1 {{activation}} 4 {{recharge}}.&lt;br /&gt;
:: [[Chant]]. For {{gr|8|12}} seconds, the next time each [[ally]] within [[earshot]] casts a [[Spell]], that ally loses 1 [[Hex]], and the caster of that Hex loses {{gr|1|3}} [[Energy]].&lt;br /&gt;
: By decreasing the adrenaline cost but increasing the recharge, you limit its overuse by people with IASs and adrenaline-boosters, while still allowing people to cast it almost as often just by wanding. Decreasing the activation is the main buff, since now it's a lot harder to interrupt and doesn't occupy you for as long. The Energy bit is just a random idea I added to improve it a bit - basically, it punishes Hex users and also relieves pressure by denying them energy. By linking the duration and energy loss to Leadership, it actually becomes worthwhile to put this on a paragon now (other than Leadership's energy gain) - however, it's still effective at removing hexes on a paragon secondary since 8 seconds is more than long enough for someone to cast a spell under it.&lt;br /&gt;
: Anyway, just an idea to get people thinking a bit.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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