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	<title>ArenaNet:Skill feedback/PvE/Enemy AI - Revision history</title>
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	<updated>2026-10-18T16:56:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/PvE/Enemy_AI&amp;diff=16049&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:03:30Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Enemy AI}}&lt;br /&gt;
&lt;br /&gt;
== William Wallace Issue -- 21:03, 24 May 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/PvE/Enemy AI#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: The enemy AI is 'dumb' and will only attack targets who have less health or are healing.  Since the AI is so simple on this game, Mesmers, Ritualist (other then healing Rits), Assassins, Rangers, Necromancers (other then MM's), and Paragons are worthless when all you need is just fire elementalist spamming Searing Flames.  &lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make the PvE AI prioritize targets that are dealing the most amount of direct damage (excluding hexes) so it at least proves a challenge.  OR  Change the AI to target players/Heroes or henchmen who are doing the most amount of direct damage and have the least amount of armor so it at least makes Mesmers, Ritualist (who are playing anything else besdies Healing Rits.), Assassins, Rangers, and Necromancers viable for PvE.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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