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	<title>ArenaNet:Skill feedback/PvE/Fixing the Factions PvE skills - Revision history</title>
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	<updated>2026-10-18T03:48:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/PvE/Fixing_the_Factions_PvE_skills&amp;diff=16259&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:15:34Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
== Face it, most of these skills are weak(only 2-3 are overpowered and the rest suck) ==&lt;br /&gt;
&lt;br /&gt;
;Issue 1&lt;br /&gt;
:Most of the skills suck or are useless outside of niche builds.&lt;br /&gt;
&lt;br /&gt;
;Issue 2&lt;br /&gt;
:Promotes grinding&lt;br /&gt;
&lt;br /&gt;
;Issue 3&lt;br /&gt;
:Requires no attribute investment.&lt;br /&gt;
&lt;br /&gt;
Because the implementation of these skills epic fails I fixed them:&lt;br /&gt;
In general, certain skills that are overused by secondaries have been linked to primary attributes, and most of the effect scales with your attributes.&lt;br /&gt;
&lt;br /&gt;
All of the skills would still be linked to the title track in the description.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save Yourselves!&amp;quot; 6 adrenaline &amp;quot;Shout. For 4...6...6 seconds, all allies within earshot gain an additional 5 armor for each rank of Strength.&amp;quot;&lt;br /&gt;
:This skill is now invalidated for use on a paragon. Both the cost and effect are reduced (who would run 16 strength anyways?!?!?!?!)&lt;br /&gt;
&lt;br /&gt;
Triple Shot 5e 5r &amp;quot;Fire 3 arrows at target foe. Each of these arrows does 40...28...25% less damage. Each rank of Marksmanship reduces the damage penalty by 2%.&amp;quot;&lt;br /&gt;
:Attributes help even more now. 10 energy and 10 recharge was ridiculous so I fixed it.&lt;br /&gt;
&lt;br /&gt;
Selfless Spirit 10e 20r &amp;quot;For 8...11...12 seconds, all your monk spells targeting other allies cost 1 less energy for every 4 ranks of divine favor.&amp;quot;&lt;br /&gt;
:This makes the skill useful while not broken. Bonus is linked to an attribute-if you don't spec, you get nothing.&lt;br /&gt;
&lt;br /&gt;
Elemental Lord 5e 1/4s 20r &amp;quot;For 18...24...25 seconds your Elementalist attributes are increased by 1 and your elementalist skills activate and recharge 10% faster plus an additional 3% for each rank of energy storage.&amp;quot;&lt;br /&gt;
:Makes this skill actually useful.&lt;br /&gt;
&lt;br /&gt;
Ether Nightmare 10e 1s 15r &amp;quot;Target foe loses 5...7...8 energy. For each point of energy lost, that foe and all foes in the area lose 2 health per second for 6 seconds plus 1 second for every 2 ranks of illusion skill.&amp;quot;&lt;br /&gt;
:3 second cast is pointless, and mesmers don't need to stack degen over more degen.&lt;br /&gt;
&lt;br /&gt;
Signet of Corruption 1s 8r &amp;quot;Target for and all nearby foes take 20 damage plus 3 damage for each rank of SR, for each foe with a condition or a hex you gain 2 energy, maximum 5...7...8.&lt;br /&gt;
:Makes this actually competitive with signet of lost souls.&lt;br /&gt;
&lt;br /&gt;
Shadow Sanctuary 5e 1/4s 10r &amp;quot;For 4 seconds plus 1 second for every 2 ranks of Shadow Arts, you gain +40 armor(while not attacking) and +5...7...8 health regeneration.&lt;br /&gt;
&lt;br /&gt;
==Goril's Suggestion -- 6:54, 24 August 2009(UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:As above.Promotes grinding and this skills don't improve character's linked to adequate skills.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reballance this skills to improve main attribute's of proffesions.For Example:&lt;br /&gt;
: Aura of Holy Might.{{skill data|10|3/4|20}}.Enchantment Spell.Your scythe attacks deal {{gr|5|15}}% more damage plus additional {{gr|0|5}} % for every rank of Mysticism.''Intial effect:Deals {{gr|45|60}} damage to nearby foes.End Effect: Deals {{gr|45|60}} damage to nearby foes.''&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;Save yourselves&amp;quot;.8[[Image:Tango-adrenaline.png]].Shout.Other party members in earshot gain +{{gr|0|5}} armor plus additional {{gr|5|15}} armor for every 2 ranks of Strength.&lt;br /&gt;
&lt;br /&gt;
: Ether Nightmare.{{skill data|5|2|20}}Hex Spell.Steal {{gr|0|2}} Energy plus additiona {{gr|0|3}} Energy for every 2 ranks of Fast Casting.Foes in the area have -{{gr|0|2}} Health degeneration for each point of Energy lost(5 seconds + additional 1 second for every rank of Fast casting).&lt;br /&gt;
&lt;br /&gt;
: Selfless Spirit.{{skill data|5|1/4|20}}Enchantment Spell.({{gr|15|20}} seconds).Monk skills you cast cost 1 less Energy plus additional {{gr|0|5}}% less energy for every 2 ranks of Divine Favor.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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