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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRanger%2FBows_and_pets</id>
	<title>ArenaNet:Skill feedback/Ranger/Bows and pets - Revision history</title>
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	<updated>2026-10-19T07:00:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Bows_and_pets&amp;diff=16212&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:04:46Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
Pets have been nerfed enough due to &amp;quot;thumper&amp;quot; builds. Instead of nerfing them, how about making pets useful for what they were intended for?&lt;br /&gt;
&lt;br /&gt;
Solution-If it isn't obvious, make pets synergize better with bows than any other weapon. Currently, they work the WORST with bows since bow attacks are over-costed and you're better off with 5 energy scythe attacks or no-energy adrenaline attacks(and let the pet consume your energy since your sword combo requires none).&lt;br /&gt;
&lt;br /&gt;
For example, here are some rewritten skills&lt;br /&gt;
&lt;br /&gt;
Marauder's Shot 10e 6r- &amp;quot;Bow Attack. Marauder's Shot does +5...10...11 damage + an additional +5...10...11 damage for each Beast Mastery skill you have equipped, maximum damage bonus 40.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Hunter's Shot 5e 1s 5r- &amp;quot;Bow Attack. Strikes for +5...13...15 damage. If it hits a foe that is moving or knocked down it inflicts bleeding for (current duration). If you have a pet, it does an additional 5...10...11 damage.&amp;quot;&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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