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		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Dryder's Defenses}}&lt;br /&gt;
&lt;br /&gt;
== Life Infusion's Issue -- 21:02, 1 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Ranger/Dryder's Defenses#|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: 60 recharge is way too long for a solely defensive skill (this has no speed buff). Compare this to Natural Stride and Dark escape which allow avoiding damage altogether by getting away. &lt;br /&gt;
; Suggestion&lt;br /&gt;
: Reduce recharge to 30 (~1/3 uptime). I'd imagine it would make it more useful as protection from elemental damage.&lt;br /&gt;
: Reduce elemental armor at the bottom end to make it roughly 25...40...60 (+34...55...60 armor means even at low rank it has immense strength) , since it is unlikely someone will be running higher than 12 wilderness survival anyway&lt;br /&gt;
: Make it block only projectile attacks&lt;br /&gt;
: &amp;quot;ends when hexed&amp;quot; (to fit with wilderness survival theme) [if it sees abuse]&lt;br /&gt;
: Increase to 10 energy so it is more ranger-oriented [if it sees abuse on nonrangers, maybe]&lt;br /&gt;
PvE suggestion:&lt;br /&gt;
:Make Dryders use it so that Barrage+ elemental damage are not as viable everywhere&lt;br /&gt;
&lt;br /&gt;
== Recharge time is too long ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Recharge makes this obsolete.&lt;br /&gt;
&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Increase energy to 15, reduce recharge to 20. Reduce elemental armor buff slightly. This stance should end if you use a skill on another ally.&lt;br /&gt;
==Frvwfr2's Issue -- 14:03, 3 June 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:Above&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Half duration, make recharge 15. Good anti spike for monks, along w/ Natural Stride. Maybe a bit OPed.&lt;br /&gt;
&lt;br /&gt;
==eyekwah's Issue -- 16:41, 3 June 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:Above&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Make recharge 30.  Slightly lower duration.  Ends if you cast a spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WeHeartKatamari's Issue ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
: Above&lt;br /&gt;
&lt;br /&gt;
;Solution&lt;br /&gt;
: 10[[Image:Tango-energy.png]] ¾[[Image:Tango-activation-darker.png]] 30[[Image:Tango-recharge-darker.png]]&lt;br /&gt;
:: &amp;quot;Elite Stance. For {{gr|5|11}} seconds, you run 25-33% faster and have +{{gr|34|60}} armor against elemental damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stances don't have cast times...  [[Special:Contributions/66.75.136.251|66.75.136.251]] 00:54, 1 December 2008 (UTC)&lt;br /&gt;
:3/4s cast for a '''stance'''? lol wut?&lt;br /&gt;
::WUT WUT? stances don't have cast time, and even if that was non-elite I wouldn't bring it.&lt;br /&gt;
&lt;br /&gt;
== Recharge of 60 ==&lt;br /&gt;
; Issue&lt;br /&gt;
: As above, nasty recharge (twice that of [[Lightning Reflexes]] which gives you a better secondary effect - rangers already have high elemental armour anyway.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Slash the recharge to 30 or even 20. Then maybe decrease armour bonus and block chance a bit and/or add a bit of a speed boost or whatever. A la:&lt;br /&gt;
:: 5 {{energy}} 25 {{recharge}}&lt;br /&gt;
:: [[Stance]]. For {{gr|5|11}} seconds, you gain a 66% chance to [[block]] [[attack]]s and +{{gr|20|55}} armor against [[elemental damage]]. While [[near]] a [[foe]], you also run 33% faster.&lt;br /&gt;
: This would make it a good skill to use for kiting away from melee foes as well as blocking them while also giving you a massive armour bonus against elemental damage, making it an all-around good defence skill, but crucially it no longer suffers from the horrendous recharge. The armour bonus and block chance have been decreased a bit to prevent grief for people trying to harm someone using this, though (especially since it could be used to ''chase'' foes too - I mean, nobody wants more SWay abuse as a sorta non-elite [[Escape]] with an armour bonus).&lt;br /&gt;
&lt;br /&gt;
==[[User:Bathory|Bathory]]'s Issue 00:50, 5 April 2009 (UTC)==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Ranger#Dryder's Defenses|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Large recharge for an effect that doesn't really help primary rangers, and is definantly not as powerful as [[Whirling Defense]]. Remodeling it to owrk more like [[Natural Strike]] would give it reason to be used more. The huge amount of armor is un-necessary and can be toned down a lot to fit the skill better. As Natural Stride has an IMS, it would still be more popular than this.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|0|12}}&lt;br /&gt;
:'''Stance.''' ({{gr|1|8}} seconds) You have 75% change to block and +24 armor against elemental damage. ''Ends if you are Hexed or Enchanted.''&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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