<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRanger%2FExpert%27s_Dexterity%2FArchive</id>
	<title>ArenaNet:Skill feedback/Ranger/Expert's Dexterity/Archive - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRanger%2FExpert%27s_Dexterity%2FArchive"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Expert%27s_Dexterity/Archive&amp;action=history"/>
	<updated>2026-10-18T13:53:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Expert%27s_Dexterity/Archive&amp;diff=16174&amp;oldid=prev</id>
		<title>gww&gt;DrogoBoffin at 20:02, 25 June 2009</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Expert%27s_Dexterity/Archive&amp;diff=16174&amp;oldid=prev"/>
		<updated>2009-06-25T20:02:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet archive}}&lt;br /&gt;
&lt;br /&gt;
== Life Infusion's Issue -- 03:59, 29 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Ranger/Expert's Dexterity#Life Infusion's Discussion|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
:Makes nearly everything counterproductive to faster recharge due to high energy cost unless you run 14-15 expertise and 5 energy skills. Keep in mind this is on a character that has 3 pips of energy regen (1 energy per second) meaning even if skills recharged instantly you are bounded by energy since this increases energy costs astronomically. &lt;br /&gt;
:Not many skills benefit from this, other than d-shot (which means you are probably better off running Magebane+D-shot than running this). Belly smash (if you run hammer bash thumper with no pet...), mokele smash (adrenaline on as little as 5 cooldown), Irresistible Blow (perma knockdown on blocking characters)/Swift Chop (deepwound on characters that doesn't overlap)/Furious Axe [adrenaline from block meta], Critical Chop (interrupt on as little as 4 recharge...not as scary as d-shot/savage), Disrupting Lunge/Savage Pounce/Bestial Pounce on essentially as little as 3 recharge, Pounce, and Bestial mauling. You are more likely to use this with Assassin dagger attacks that give back energy, than Ranger attacks. You could probably pull of cyclone axe/crude swing with zealous weapons, but why bother?&lt;br /&gt;
:High expertise means your other attributes will be either moderate, or nonexistent (Expertise+ one attribute or Expertise +multiple attributes at moderate levels)&lt;br /&gt;
:Needs moderate expertise (9) to get more than 50% recharge. Flourish [8 recharge] /Onslaught/ Serpent's Quickness (right before the skill is used) would work better in most cases if you are willing to give up Mending touch (/Mo) from secondary.&lt;br /&gt;
; Suggestion&lt;br /&gt;
:&amp;quot;Attack skills gain only 50% benefit from expertise [2%], you lose 2 energy every time an attack skill is used [prevents abuse with adrenaline attacks in conjunction with energy attacks]&amp;quot; instead of +150% energy cost, which is better than a 5 energy skill costing nearly 40% more even '''after''' expertise. &lt;br /&gt;
::There's only one 25 energy skill, concussion shot [5 recharge means why bother cutting it down]. There's only one nonelite 15 energy attack, Pin Down [15 recharge which means you should just run Cripshot]. Both don't really benefit from this skill. Changing this skill to this new description would not hurt these two expensive skills as much, but hurt the 5 energy skills that are balanced by recharge more compared to the current state.&lt;br /&gt;
:Change to stance so that it can be exited in addition to the above and decrease the top end to 50% recharge if necessary (akin to the Mantra of recovery issue).&lt;br /&gt;
&lt;br /&gt;
== Sneakys Suggestion 19 June 2008 ==&lt;br /&gt;
;Issue&lt;br /&gt;
:no use&lt;br /&gt;
:counter productive&lt;br /&gt;
;Suggestion&lt;br /&gt;
&lt;br /&gt;
:10 [[Image:Tango-energy.png]] 1 [[image:Tango-activation-darker.png]] 30 [[image:Tango-recharge-darker.png]] ''Elite Preperation. For &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;5..15..27&amp;lt;/font&amp;gt; seconds your Bow Skills cannot be Blocked, move twice as fast and cost 100% more energy. Expert's Dexterity ends if you miss.&lt;br /&gt;
[[User:Sneaky Take a Bow|Sneaky Take a Bow]] 00:06, 20 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pluto's Issue -- 00:00, 10 October 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:Makes rangers too good at a role they're theoretically not supposed to fill.&lt;br /&gt;
;Solution&lt;br /&gt;
:Make it a preparation.  Turns it into an elite version of rapid fire and lowers the damage a bit (you can't use read the wind).  Also can be interrupted then.&lt;/div&gt;</summary>
		<author><name>gww&gt;DrogoBoffin</name></author>
	</entry>
</feed>