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	<title>ArenaNet:Skill feedback/Ranger/Incendiary Arrows - Revision history</title>
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	<updated>2026-10-18T01:13:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Incendiary_Arrows&amp;diff=16059&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
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		<updated>2009-10-07T16:36:28Z</updated>

		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{archive box|[[/Archive 1]]}}&lt;br /&gt;
{{skill icon|Incendiary Arrows}} (last update: [[game updates/20080807|August 7th, 2008]])&lt;br /&gt;
&lt;br /&gt;
== Feedback for the August 7, 2008 update ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Scaling is borked especially in Wilderness Survival&lt;br /&gt;
&lt;br /&gt;
;Suggestions (1 of the following)&lt;br /&gt;
*Move to Marksmanship.&lt;br /&gt;
*Increase Burning duration to {{gr|1|4}} seconds. Currently, the breakpoints are at 4 and 12 and most people are unlikely to put 12 points in wilderness survival. If necessary increase recharge to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
== Readem's Issue ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Too easy to spread poison; costs virtually nothing.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Lower targets to 1 additional. Lower Breakpoint. Increase recharge to 5. Increase energy to 10.&lt;br /&gt;
&lt;br /&gt;
== This skill was nerfed due to its ability to spread conditions ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Burning duration to recharge ratio sucks.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Move to marksmanship and increase the burning duration to 1...4...5.&lt;br /&gt;
&lt;br /&gt;
== Needs a buff ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
&lt;br /&gt;
:It was nerfed and ignored in such degree that it is actually useless. I have been playing AB consistently for 2 years now and based on my experience, people will prefer to use Burning Arrow than this. It went from a great pvp  (and pve) skill, to just a good pve skill only. Still even in PVE i dwont use it.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
&lt;br /&gt;
: I would love to see the old incendiary arrows skill as a preparation the way it used to be. It was a powerfull pvp elite. There is no point NOT to have a burning preparation.Since rangers have a Poison and Bleeding preparation, they should have a Burning one as well. Maybe its powerfull but Eles spam IMMOLATE  and do more damage than Incendiary did as a prep. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: If you think that the previous version of the skill as en elite preparation is too powerfull i suggest you change the definite interruption from every arrow hit, to a probable interruption, with the probablility being increased as you put more points to wilderness survival.&lt;br /&gt;
&lt;br /&gt;
: That would be something like this: &amp;quot; Incendiary Arrows&amp;quot; (Elite Preparation): For 5...13 sec your arrows cause burning for 1..3 sec and have a 30%...80% chance to interrupt your target.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
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