<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRanger%2FRanger_interrupts</id>
	<title>ArenaNet:Skill feedback/Ranger/Ranger interrupts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRanger%2FRanger_interrupts"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Ranger_interrupts&amp;action=history"/>
	<updated>2026-10-18T18:05:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Ranger_interrupts&amp;diff=16220&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/Ranger_interrupts&amp;diff=16220&amp;oldid=prev"/>
		<updated>2009-09-02T17:06:26Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
== Ranger interrupts are borked ==&lt;br /&gt;
&lt;br /&gt;
;Issue 1&lt;br /&gt;
:Too good for spiking.&lt;br /&gt;
&lt;br /&gt;
;Issue 2&lt;br /&gt;
:Aftercast is annoying&lt;br /&gt;
&lt;br /&gt;
;Issue 3&lt;br /&gt;
:Some of them require a larger incentive to use as an interrupt.&lt;br /&gt;
&lt;br /&gt;
;Issue 4&lt;br /&gt;
:Some of them are too expensive to be useful.&lt;br /&gt;
&lt;br /&gt;
Let's look at the bow interrupts:&lt;br /&gt;
&lt;br /&gt;
*Distracting Shot-Cheap with a great secondary effect and a recharge that isn't prohibitive. The damage doesn't promote range spike and this is therefore balanced.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Nothing.&lt;br /&gt;
&lt;br /&gt;
*Savage Shot-Cost is only a bit expensive because it isn't elite and has a low recharge. However it is too useful for spiking which keeps the cost up. The conditional is nice but not nice enough.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reduce energy to 5, increase recharge to 6 or 7 seconds, increase conditional damage, add &amp;quot;This arrow inflicts half damage&amp;quot;. This way, if you spike with it, it won't do much damage as you miss out on the conditional damage AND do half of your base damage.&lt;br /&gt;
&lt;br /&gt;
*Punishing Shot-Doesn't really deserve to be elite. The extra damage is pitiful but unconditional encouraging range spike over interrupting.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Rangers who use this properly should be able to inflict 80-100 damage easily on 60 armor, while rangers who use this poorly should do almost normal damage. Cut base damage to 1/2, increase unconditional damage to 10...22...25, and add &amp;quot;If you interrupt a skill you strike for an additional +5...29...35 damage.&amp;quot; which is +60 damage at 15 marksmanship, reasonable for an elite considering that it is CONDITIONAL. If you use it to range spike, you end up doing about 40-50 damage which is only slightly better than your normal attack damage.&lt;br /&gt;
&lt;br /&gt;
*Magebane Shot-Cheap, elite version of dshot. Unblockable. I would say that this is balanced due to the energy cost.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Nothing. Doesn't need a buff.&lt;br /&gt;
&lt;br /&gt;
*Disrupting Shot-Worst ranger interrupt. 10 energy and 15 second recharge is prohibitive.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Reduce energy to 5, reduce recharge to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
For all of the bow interrupts, their aftercast can now be removed.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
</feed>