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	<title>ArenaNet:Skill feedback/Ranger/resolved Expertise - Revision history</title>
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	<updated>2026-10-18T05:43:21Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ranger/resolved_Expertise&amp;diff=16345&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:07:03Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{ArenaNet archive|ArenaNet:Skill feedback/Ranger}}&lt;br /&gt;
&lt;br /&gt;
=Archer's Signet=&lt;br /&gt;
== 62.194.247.7's Issue -- 12:35, 18 November 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Ranger/resolved_Expertise|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Where should I begin...&lt;br /&gt;
:* As it is it makes up to 7 attacks free every 45 seconds. However, the skill [[attackers insight]] does about the same, but non-elite, fast casting, fast recharging and basically gives more &amp;quot;free&amp;quot; attacks than this skill&lt;br /&gt;
:* Although signets are nice, a 2s cast will cut DPS and makes this easy to interrupt for PvP uses&lt;br /&gt;
:* Expertise already allows for a lot of spamming except perhaps for [[Concussion Shot]], however, skills like [[Prepared Shot]] will give great energy management as well.&lt;br /&gt;
: Basically this skill is bad at what it does and probably it will never see play as it is now.&lt;br /&gt;
; Suggestion&lt;br /&gt;
:1. 1[[Image:Tango-activation.png]] 15[[Image:Tango-recharge-darker.png]] ''Elite Signet''. All your non-attack skills are disabled for {{gr|15|5}} seconds. Your next {{gr|1|3}} attack skills cost no energy.&lt;br /&gt;
:2. 1/4[[Image:Tango-activation.png]] 5[[Image:Tango-recharge-darker.png]] ''Elite Signet''. Your next attack skill recharges instantly.&lt;br /&gt;
:3. 2[[Image:Tango-activation.png]] 15[[Image:Tango-recharge-darker.png]] ''Elite Signet''. All your non-attack skills are disabled for {{gr|15|5}} seconds. Your next {{gr|1|3}} bow attacks have +50% range and deal +30% damage.&lt;br /&gt;
;Reasoning&lt;br /&gt;
:1. Reducing activation time to avoid interrupts and reducing recharge times make this a &amp;quot;more active&amp;quot; skill. The disabel times of the other skills should remain to counter possible abbuse. The ammount of attacks is also reduced to reflect on the &amp;quot;more active&amp;quot; way of playing. More importantly, this is now supposed to be effective with any weapon. In fact it could even be used on a warrior to use a 10e skill every 15s for free!&lt;br /&gt;
:2. Apart from [[Flourish]] I don't know if there is any &amp;quot;normal&amp;quot; way of recharging attack skills instantly. This may be good with several skills like [[Belly Smash]]. I can also see this being used with [[Distracting Shot]], although that may be slightly overpowered. Perhaps up the recharge a bit...&lt;br /&gt;
:3. I worded it a bit strange, but the idea is to create some kind of sniper-like skill. I am afraid that it may be abused for some long-range R-spike, but I'm thinking this way it has at least some potential...&lt;br /&gt;
Note: It's called Archer Signet, but honestly I doubt if this sees play if it's only used for bows in most cases, so &amp;quot;attack skills&amp;quot; is not a typo :P [[Special:Contributions/62.194.247.7|62.194.247.7]] 12:35, 18 November 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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