<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRitualist%2FCommuning_spirits</id>
	<title>ArenaNet:Skill feedback/Ritualist/Communing spirits - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRitualist%2FCommuning_spirits"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Communing_spirits&amp;action=history"/>
	<updated>2026-10-17T20:46:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Communing_spirits&amp;diff=15907&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: ArenaNet namespace closed. [bot]</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Communing_spirits&amp;diff=15907&amp;oldid=prev"/>
		<updated>2009-10-07T16:36:34Z</updated>

		<summary type="html">&lt;p&gt;ArenaNet namespace closed. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
== Skye Marin's Issue -- [[User:Skye Marin|Skye Marin]] 20:28, 21 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Ritualist/Communing spirits#Skye Marin's Issue|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Non-offensive spirits in the communing line are particularly weak. &lt;br /&gt;
; Suggestion&lt;br /&gt;
: Re-work all non-attacking communing spirits with a lower cost, lower recharge, and more viable effects, but only with &amp;quot;earshot range&amp;quot; so that turtling and passive defense isn't an issue. Look at suggestions for specific skills listed here:&lt;br /&gt;
&lt;br /&gt;
*'''Displacement''' - lower to 25% block, lower range to earshot&lt;br /&gt;
*'''Shelter''' - lower cost to 15, change damage to 60, lower range to earshot, fix description text&lt;br /&gt;
*'''Union''' - lower cost to 10, lower range to earshot&lt;br /&gt;
*'''Soothing''' - lower cost to 10, lower range to earshot&lt;br /&gt;
*'''Earthbind''' - lower recharge to 30&lt;br /&gt;
*'''Armor of Unfeeling''' - also, rituals cannot be interrupted&lt;br /&gt;
&lt;br /&gt;
Other attributes:&lt;br /&gt;
&lt;br /&gt;
*'''Recuperation''' - lower cost to 15, lower range to earshot&lt;br /&gt;
*'''Preservation''' - increase healing range to earshot&lt;br /&gt;
*'''Life''' - increase healing range to earshot, lower recharge to 15&lt;br /&gt;
&lt;br /&gt;
*'''Boon of Creation''' - Returns 1..10 energy, this enchantment ends if a binding ritual is interrupted, lower duration to 5..30, lower recharge to 20&lt;br /&gt;
&lt;br /&gt;
== [[User:Lann|Lann's]] Issue -- 12 June, 2008 ==&lt;br /&gt;
; Issue&lt;br /&gt;
Poor effect per energy cost&lt;br /&gt;
; Suggestions&lt;br /&gt;
* Reduce energy cost of spirits in the communing line&lt;br /&gt;
* Make PvE versions of the skills with reduced energy cost&lt;br /&gt;
&lt;br /&gt;
== [[User:ShadowFog|ShadowFog's]] Issue --[[User:ShadowFog|ShadowFog]] 16:52, 15 July 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
Awful skills compare to core classes skills. Poor effect for its energy cost.&lt;br /&gt;
To play adequate with communing is with [[Ritual Lord]] skill and [[Soul Twisting]], leaving it with no room for innovative builds.&lt;br /&gt;
Skill [[Tranquil Was Tanasen]] is not effective since it will &amp;quot;drain&amp;quot; your mana when your weapon is away.&lt;br /&gt;
; Suggestions&lt;br /&gt;
* Reduce their recharge time.&lt;br /&gt;
* Re-work skill functions for spirits like [[Shelter]], [[Displacement]], [[Union]],etc., because these are not preferable skills due to the fact that core classes benefit from skills that have better functions with low cost.&lt;br /&gt;
* Make PvE only version of the spirits.&lt;br /&gt;
Example of effectiveness:&lt;br /&gt;
&lt;br /&gt;
[[Protective Spirit]] (Core skill)&lt;br /&gt;
&lt;br /&gt;
10[[Image:Tango-energy.png]]                                        &lt;br /&gt;
{{1/4}} [[Image:Tango-activation-darker.png]]&lt;br /&gt;
5 [[Image:Tango-recharge-darker.png]]&lt;br /&gt;
Note: It's an enchantment, last {{gr|5|23}} seconds, target only one ally.&lt;br /&gt;
&lt;br /&gt;
[[Shelter]] (Factions skill)&lt;br /&gt;
  &lt;br /&gt;
25[[Image:Tango-energy.png]]                                      &lt;br /&gt;
5[[Image:Tango-activation-darker.png]]&lt;br /&gt;
45[[Image:Tango-recharge-darker.png]]&lt;br /&gt;
Note: It's a level 7 spirit, loses 54 health when it's effect its activated, loses health when attacked and by a foe's spell that causes damage, all allies withing its area of effect are affected.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- align = center&lt;br /&gt;
| '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13&lt;br /&gt;
|- align = center&lt;br /&gt;
| '''Armor''' || 8 || 14 || 20 || 26 || 32 || 38 || 44 || 50 || 56 || 62 || 68 || 74 || 80&lt;br /&gt;
|- align = center&lt;br /&gt;
| '''Base Health''' || 20 || 40 || 60 || 80 || 100 || 120 || 140 || 160 || 180 || 200 || 220 || 240 || 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spawing Power at 12, 48% more health, spirit will have 207 health, max. of times it can activate is 3.87 ~ 4 times, Spawing Power at 0, 0% more health, max. of times it can activate is 2.47 ~ 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Falconeye|Falconeye]]'s Proposal---- '''[[User:Lancy1214/Ritualist/Active Binding Rituals &amp;amp; Soulmelds|-Active Rituals-]]''' ----[[User:Falconeye|Falconeye]] 06:45, 24 January 2009 (UTC)==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Ritualist/Communing spirits#Falconeye's issue|Discussion]]&lt;br /&gt;
* '''Issue''': See Above ^_^&lt;br /&gt;
::Making '''Binding Rituals Active'''&lt;br /&gt;
::Fortifies the role of the ritualist in Guild Wars and promotes active use of their [[binding rituals]].&lt;br /&gt;
* '''Suggestion''': &lt;br /&gt;
::Change Functionalities to:&lt;br /&gt;
:*{{Skill icon|Soul Twisting}} - {{skill data|10|1|20}} - (Communing) - [[Elite]] [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|15}} [[Spirit]]. Enemy [[spell]]s fail when targeting non-spirit allies [[Area of Effect#Earshot|earshot]] of [[Soul Twisting]]. Increase recharge of enemy spells cast on allies by +{{gr|5|20}} seconds. [[Soul Twisting]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Soul Twisting]] lasts 1 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Wanderlust}} - {{skill data|5|1/4|8}} - (Spawning Power) - [[Elite]] [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|6}} [[Spirit]]. The next {{gr|1|6}} times [[Wanderlust]] strikes a [[foe]], that foe is [[knockdown]] and dealt {{gr|5|20}} damage. Knockdown [[adjacent]] foes if target was [[hex]]ed. Wanderlust dies after {{gr|1|6}} knockdowns have been made. [[Wanderlust]] dies after 12 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Wanderlust]] lasts 1 second longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
:*{{Skill icon|Anguished Was Lingwah}} - {{skill data|25|3|60}} - (Communing) - [[Item Spell]]. [[Bundle|Hold]] Lingwah's [[Item spell|ashes]] for up to 60 seconds. While you hold her ashes, [[Enchantment]]s and [[Hex]]es on you expire 33% faster. Dropping her [[ashes]] summons a [[Spirit of Anger]], a [[Spirit of Hate]] and a [[Spirit of Suffering]]. These [[level]] {{gr|1|6}} spirits use the [[Pain (attack)|Pain]] attack skill and deal {{gr|5|20}}. These [[Spirit]]s dies after 60 seconds.&lt;br /&gt;
:&lt;br /&gt;
:*{{Skill icon|Earthbind}} - {{skill data|10|1|20}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. Every 3 seconds, non-spirit [[foe]] within [[Area of Effect#Earshot|earshot]] are[[crippled]] at random for {{gr|3|6}} seconds. [[Knockdown]] foes earshot of [[Earthbind]] are [[crippled]] for {{gr|3|8}} seconds. When [[Earthbind]] dies, all [[earshot]] [[foe]]s are [[crippled]] for {{gr|3|8}} seconds. [[Earthbind]] dies after 12 seconds.&amp;quot;  &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Earthbind]] lasts 3 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Disenchantment}} - {{skill data|15|1|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. This spirit deals {{gr|1|5}} damage and anyone struck by it's attack, loses {{gr|1|2}} [[enchantment]]s. [[Disenchantment]] removes one enchantment from each [[Area of Effect#Earshot|earshot]] foe when it dies. [[Disenchantment]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Disenchantment]] lasts 2 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Dissonance}} - {{skill data|15|2|30}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. It's attacks dealss {{gr|1|10}} damage and any non-attacking [[foe]]s action are [[interrupted]]. If interrupted [[foe]] was casting a [[spell]] or [[chant]], it is [[Dazed]] for {{gr|1|6}} seconds. [[Dissonance]] interrupts all earshot [[foe]]s when it dies. [[Dissonance]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Dissonance]] lasts 2 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Shadowsong}} - {{skill data|10|1|20}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. It's attacks deal {{gr|1|15}} [[damage]] and cause [[Blindness]] for {{gr|1|6}} seconds. All blinds [[adjacent]] [[foe]]s. When [[Shadowsong]] dies, all [[earshot]] [[foe]]s are [[blinded]] for {{gr|1|6}} seconds. [[Shadowsong]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Shadowsong]] lasts an additional 2 seconds.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Pain}} - {{skill data|5|1|15}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|12}} [[Spirit]]. It's attacks deal {{gr|2|35}} [[damage]] and cause [[Cracked Armor]] for {{gr|1|6}} seconds. When [[Pain]] dies, all [[earshot]] [[foe]]s are [[cracked armor]] for {{gr|1|6}} seconds. [[Pain]] dies after 10 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Pain]] lasts 2 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Doom}} - {{skill data|15|1|20}} - (Communing) - [[Binding Ritual]]. Create a [[level]] {{gr|1|10}} [[Spirit]]. It's [[attack]]s deals 10 (maximum {{gr|10|40}} [[damage]]) for each [[condition]] on a [[foe]] and cause [[Weakness]] for {{gr|1|6}} seconds. When [[Doom]] dies, all [[earshot]] [[foe]]s are [[weakness]] for {{gr|1|6}} seconds. [[Doom]] dies after 15 seconds. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Doom]] lasts 3 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Anguish}} - {{skill data|25|1|25}} - (Communing) - [[Binding Ritual]]. Create a [[level]] {{gr|1|12}} [[Spirit]]. It's [[attack]]s deal {{gr|5|20}} [[damage]]. If it stikes a hexed [[foe]], [[adjacent]] [[foe]]s are dealt {{gr|5|20}} [[damage]]. Also deals double damage to [[Hex]]ed [[foe]]s. [[Anguish]] dies after 20 seconds. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Anguish]] lasts 3 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
:*{{Skill icon|Soothing}} - {{skill data|15|2|20}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. [[Foe]]s in [[Soothing]]'s range take twice as long to build [[Adrenaline]] and [[attack skill]]s take an additional +{{gr|3|8}} seconds to [[recharge]].  [[Soothing]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Soothing]] lasts 1 second longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Union}} - {{skill data|15|1|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. Damage taken by non-spirit [[ally|allies]] [[Union]]'s range are reduced by 20. [[Hex]]ed [[ally|allies]] gain [[damage reduction]] 30 instead. [[Union]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Union]] lasts 1 second longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Displacement}} - {{skill data|10|2|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} Spirit. Non-spirit [[ally|allies]] within [[Displacement]]'s [[Area of Effect#Earshot|earshot]] gain 50% chance to [[block]] incoming attacks. [[Hex]]ed [[ally|allies]] gain 75% chance to [[block]] instead. [[Displacement]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, - [[Displacement]] lasts 1 second longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Shelter}} - {{skill data|10|2|20}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. Non-spirit [[ally|allies]] within [[Shelter]]'s [[Area of Effect#Earshot|earshot]] cannot lose more than 10% maximum [[health]] from an damage source. [[Hex]]ed [[ally|allies]] gain 5% maximum health lose instead. [[Shelter]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Shelter]] lasts  1 second longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Restoration}} - {{skill data|10|2|30}} - (Communing) [[Binding Ritual]]. Creates a [[level]] {{gr|1|10}} [[Spirit]]. &amp;quot;The next {{gr|1|2}} times [[party member]]s within [[Area of Effect#Earshot|earshot]] receive fatal damage, the damage is negated and party members are healed for {{gr|15|125}} [[Health]]. [[Restoration]] [[Resurrection|resurrect]]s one random earshot party member with 5% [[Health]] and 5% [[Energy]] for each second this spirit was alive. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;(Party members resurrected in this manner are restored to life at your location and [[Restoration]] dies.)&amp;lt;/span&amp;gt; [[Restoration]] dies after 10 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Restoration]] lasts 2 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Metal Sazz issue ==&lt;br /&gt;
&lt;br /&gt;
; Issue&lt;br /&gt;
: Spirits attacking random targets make some spirit awkward to use, spirit like anguish and disenchantment may or may not attack targets they are meant for, it's hard to get a strategy going if if there alot of target, but you only want to attack a certain one,&lt;br /&gt;
;suggestion&lt;br /&gt;
: either have it where the spirit attacks your called target if there is one, or have the spirit prioritizes it's target, like anguish attacking hexed foes more often, or shadowsong attack melee if one is within range of it, something along that nature&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
</feed>