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	<title>ArenaNet:Skill feedback/Ritualist/Displacement - Revision history</title>
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	<updated>2026-10-18T05:42:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Displacement&amp;diff=16183&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:20:03Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Displacement}}&lt;br /&gt;
&lt;br /&gt;
==Lancy's Issue -- '''[[User:Lancy1214/Ritualist/Active Binding Rituals &amp;amp; Soulmelds|-Active Rituals-]]'''==&lt;br /&gt;
:'''Issue'''&lt;br /&gt;
:-VERY passive, too weak to achieve it's full effect.&lt;br /&gt;
:-Part of my campaign of making binding rituals active.&lt;br /&gt;
:-Cant be spammed. Dies too quick. Blocks normal attacks. &lt;br /&gt;
:-Only useful with [[Ritual Lord]].&lt;br /&gt;
:'''Suggestion'''&lt;br /&gt;
:*{{Skill icon|Displacement}} - {{skill data|10|2|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|6}} Spirit. All non-spirit allies within earshot gain a 50% chance to block incoming attacks. [[Displacement]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, - [[Displacement]] lasts 1 second longer.''&amp;lt;/span&amp;gt;--[[User:Lancy1214|Lancy1214]] 23:18, 23 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:Yullive|Yullive]]'s Issue 21:57, 15 October 2008 (UTC)==&lt;br /&gt;
&lt;br /&gt;
; Issue: The spirit loses too much health by blocking harmless incoming attacks (like staff/wand attacks from average enemys) and dies too quick. The effect does not justify the high energy cost and activiation and recharge time.&lt;br /&gt;
; Idea: Restrict the ability to block to attack skills, which are more dangerous. Follow: Spirit lives longer and prevents more dangerous damage.&lt;br /&gt;
; Suggestion: &lt;br /&gt;
*{{Skill icon|Displacement}} - {{skill data|15|3|45}} - (Communing) - [[Binding Ritual]]. Creates a [[level]] {{gr|1|13}} [[Spirit]]. Non-Spirit [[allies]] within [[earshot]] have a 75% chance to block incoming [[attack skills]]. Every time the Spirit prevents an attack, it takes 60 [[damage]]. This Spirit dies after {{gr|20|35}} seconds.&lt;br /&gt;
&lt;br /&gt;
== Darth's Idea [[User:Darth The X|Darth The X]] 05:31, 30 November 2008 (UTC) ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Far too weak, dies almost instantly and prevents almost no damage in PvP&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Split this into a PvP version&lt;br /&gt;
&lt;br /&gt;
[[Displacement]] (PvP) {{skill data|5|1|10}} [[Binding Ritual]]. Create a level {{gr|1|12}} [[spirit]] that lasts for {{gr|1|15}} seconds which gives all allies within its range a 75% chance to block incoming attacks. Each time an attack is blocked this spirit takes {{gr|60|25}} damage.&lt;br /&gt;
&lt;br /&gt;
Changes like this to all spirits would make them more viable in PvP by makin them more mobile.&lt;br /&gt;
&lt;br /&gt;
== [[User:Tounaku|Tounaku]]'s Issue ==&lt;br /&gt;
;Issue:  Far too weak and passive.  Does not last nearly as long as it should and requires too much in order to be useful on any level in PvP.&lt;br /&gt;
;Suggestion:  [[Displacement]] (PvP) {{skill data|10|2|25}} [[Binding Ritual]]. Create a level {{gr|1|12}} [[spirit]].  All non-spirit allies within range of the spirit have a 50% chance to block attacks.  Each time an attack is blocked in this way, the spirit takes {{gr|70|35}} damage.  This spirit dies after 15 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This makes [[Displacement]] far sturdier and active in a fight.  The reducution in blocking ability makes sure that the spirit will no longer simply block a flurry of random attacks before dying after 5 seconds of being cast.  This change will make Displacement more like a pre-nerf [[Aegis]].  However, the fact that this particular version of [[Aegis]] is held in place by a spirit grants its own balance.  Since it's a spirit, it can't be removed like an enchantment, which gives Ritualists an edge in that regard.  However, simply because it is a spirit, it can be killed just like other spirits, thus removing the Aegis-like effect from the enemy party.  The 10 second cool-down also contributes to balancing.&lt;br /&gt;
&lt;br /&gt;
-- Tounaku&lt;br /&gt;
&lt;br /&gt;
== euphoracle's idea ==&lt;br /&gt;
;Issue&lt;br /&gt;
:It effects summons.  In pve, you have to choose &amp;quot;take a mm or the rit&amp;quot; and the mm will always get the vote because meat shields are more effective than weak party prot.&lt;br /&gt;
;Solution&lt;br /&gt;
:Make it not affect summoned creatures.&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;-- [[User:euphoracle|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;'''euphoracle'''&amp;lt;/span&amp;gt;]] | [[User_talk:euphoracle|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;''talk''&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:13, 27 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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