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	<title>ArenaNet:Skill feedback/Ritualist/Doom - Revision history</title>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:20:11Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Doom}}&lt;br /&gt;
&lt;br /&gt;
== [[User:Falconeye|Falconeye]]'s Proposal -- ''Spirit of Doom'' (Nancy's '''-[[User:Lancy1214/Ritualist/Active Binding Rituals &amp;amp; Soulmelds|Active Ritual]]s-''' Version) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Ritualist/Doom#Falconeye's issue|Discussion]]&lt;br /&gt;
;* Issue &lt;br /&gt;
This skill could serve Ritualists better as AoE and Binding Ritual. ''[Yes it’s a Spell; and a horrible one at that!]'' Its viably impossible for any veteran rit-player to bring more then 6 Binding Rituals to bear; a typical '''Spirit Heavy''' builds uses an average of 3-4 rituals (9 Spawning Power).&lt;br /&gt;
&lt;br /&gt;
;* Suggestion &lt;br /&gt;
Change PvE functionality to:&lt;br /&gt;
:Condition-based&lt;br /&gt;
:* '''-A-''' {{Skill icon|Doom}} - {{skill data|15|1|20}} - ('''Communing''') - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. Non-[[primary attribute]]s of [[enchant]]ed [[foe]]s in range of [[Doom]] are reduced by {{gr|0|2}}. Whenever an enchantment ends, all enchanted foes are [[cripple]]d for {{gr|1|6}} seconds. [[Lamentation]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Doom]] lasts 1 second longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:'''=OR='''&lt;br /&gt;
:* '''-B-''' {{Skill icon|Doom}} - {{skill data|15|1|20}} - ('''Communing''') - [[Binding Ritual]]. Create a [[level]] {{gr|1|10}} [[Spirit]]. It's [[attack]]s deals {{gr|10|40}} [[damage]] on [[condition]]ed [[foe]]s and cause [[Weakness]] for {{gr|1|6}} seconds. When [[Doom]] dies, all [[earshot]] [[foe]]s are [[Weakness]] for {{gr|1|6}} seconds and dealt {{gr|10|40}} damage if suffering from a [[condition]]. [[Doom]] dies after 15 seconds. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Doom]] lasts 2 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:'''=OR='''&lt;br /&gt;
:Keep Spirit Synergy&lt;br /&gt;
:* '''-C-''' {{Skill icon|Doom}} - {{skill data|15|1|20}} - ('''Communing''') - [[Binding Ritual]]. Create a [[level]] {{gr|1|10}} [[Spirit]]. It's [[attack]]s deals 10 (maximum {{gr|10|40}} [[damage]]) for each [[condition]] on a [[foe]] and cause [[Weakness]] for {{gr|1|6}} seconds. When [[Doom]] dies, all [[earshot]] [[foe]]s are [[Weakness]] for {{gr|1|6}} seconds and dealt {{gr|10|40}} damage if suffering from a [[condition]]. [[Doom]] dies after 15 seconds. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Doom]] lasts 2 seconds longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;* Appendum&lt;br /&gt;
Doom could do better as Pain-like attack spirit who's -duration- and -damage- both scale to Spawning Power and dependant on conditions inflicted on foes.&lt;br /&gt;
:Use these spirits (Pain, Anquish, Doom) as three extremes of attack spirits. &lt;br /&gt;
:*Pain being the cheap/spammable/undying spirit that lives up to its -Namesake-.&lt;br /&gt;
:*Anguish being somewhat of the opposite, an expensive/tough spirit when used correctly dishes precisly timed Double damge to to hexed foes and adjacent foes... with the emphasis of ''Misery -Loves- Company''&lt;br /&gt;
:*Doom occupying third corner of this love trangle which literally spells DOOM for any unlucky conditioned foes.&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 07:36, 20 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
;* Pending Version &lt;br /&gt;
:Enchantment-based (conflicts with [[Tranquility]])&lt;br /&gt;
:* &amp;lt;S&amp;gt; '''-A-''' {{Skill icon|Doom}} - {{skill data|15|1|20}} - ('''Channeling Magic''') - [[Elite]] [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. [[Enchantment]] duration reduced by {{gr|20|50}}% on [[foe]]s in [[earshot]] of [[Doom]]. Whenever an enchantment is removed from foes, [[Doom]] deals {{gr|5|65}} damage to all enchanted foes. [[Lamentation]] dies after 10 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Doom]] lasts 1 second longer.''&amp;lt;/span&amp;gt; &amp;lt;/S&amp;gt;&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 19:02, 7 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 13:44, 18 January 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Requires too many spirits to be cast and too much energy, while often falling short of the 135 ceiling even if all conditions are fulfilled.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Change to Dark Damage, which is unaffected by armor. The damage still maxes out at 135, and the cost and condition (having 4 recharging Binding Rituals) keep it from becoming a spike threat.&lt;br /&gt;
==Kigamo's Suggestion==&lt;br /&gt;
:'''Here'''&lt;br /&gt;
:Move to communing/channeling.&lt;br /&gt;
:*{{Skill Icon|Doom}} - {{skill data|5|1|10}} - (Channeling Magic) - [[Spell]] Deals {{gr|10|65|}} lightning damage to target foe. For each spirit within your earshot that foe also loses 1 enchantment.&lt;br /&gt;
:'''This could help in pre-spiking the target. Like foe feels his doom, feels that he will be spiked soon ^ ^.'''&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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