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	<title>ArenaNet:Skill feedback/Ritualist/Recuperation - Revision history</title>
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	<updated>2026-10-18T19:49:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Recuperation&amp;diff=16431&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:21:44Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Recuperation}}&lt;br /&gt;
==Lancy's Proposal -- '''[[User:Lancy1214/Ritualist/Active Binding Rituals &amp;amp; Soulmelds|-Active Rituals-]]''' ==&lt;br /&gt;
:'''Issue'''&lt;br /&gt;
:-part of my campaign for making rituals more active &lt;br /&gt;
:'''Suggestion'''&lt;br /&gt;
:*{{Skill icon|Recuperation}} - {{skill data|10|2|15}} - (Restoration Magic) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. Non spirit [[ally|allies]] in [[Recuperation]]'s range gain +{{gr|1|3}} [[Health regeneration]]. Grants an additional +{{gr|1|6}} [[Health]] regeneration if that ally was [[Burning]]. [[Recuperation]] dies after 12 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Recuperation]] lasts 2 seconds.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:--[[User:Lancy1214|Lancy1214]] 23:29, 23 September 2008 (UTC)&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 07:57, 7 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Darth's Idea [[User:Darth The X|Darth The X]] 05:25, 30 November 2008 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill is practically useless in PvP.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Split into a PvP version.&lt;br /&gt;
&lt;br /&gt;
[[Recuperation]] (PvP) {{skill data|15|2|10}} [[Binding Ritual]]. Create a level {{gr|1|10}} [[spirit]] that lasts for {{gr|5|20}} seconds giving all allies within its range +{{gr|1|5}} health regeneration.&lt;br /&gt;
&lt;br /&gt;
Changes like this to all spirits would make them all more feasible to use in PvP.&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue - 12:44, 1 February 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Not too bad on a rit runner, but it's still pretty clunky.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|15|3|20}} Binding Ritual. Creates a level {{gr|1|10}} spirit ({{gr|10|25}} second lifespan). Non-spirit allies within range have +{{gr|1|3}} Health regeneration.&lt;br /&gt;
&lt;br /&gt;
==Cornflakeboy's suggestion==&lt;br /&gt;
;Issue&lt;br /&gt;
*Way to expensive (I recall that 6 Rit skill cost more than 15 energy, for monk and mesmer we only have one or two ...over more skills)&lt;br /&gt;
*Passive healing&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
*{{skill icon|Recuperation}} - {{skill data|15|3|30}} [[Binding Ritual]]. Creates a level {{gr|1|8}} spirit (30 seconds lifespan). Non-spirit allies within earshot have {{gr|0|3}} Health regeneration.&lt;br /&gt;
''Functionality remains the same but range is a reduced (if I'm corect by a factor 2.7). This way one have to &amp;quot;plant&amp;quot; it somewhere it will be useful. Allies should then be aware of where they are and where is the spirit. Finally one spirit in the base in gvg games wouldn't heal every npc's.''[[User:Cornflakeboy|Cornflakeboy]] 09:24, 3 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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