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	<title>ArenaNet:Skill feedback/Ritualist/Rejuvenation - Revision history</title>
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	<updated>2026-10-18T04:42:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Rejuvenation&amp;diff=16364&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:21:49Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Rejuvenation}}&lt;br /&gt;
&lt;br /&gt;
==Lancy's Proposal -- '''[[User:Lancy1214/Ritualist/Active Binding Rituals &amp;amp; Soulmelds|Active Ritual]]s''' ==&lt;br /&gt;
:'''Issue'''&lt;br /&gt;
:-part of my campaign for making rituals more active &lt;br /&gt;
:'''Suggestion'''&lt;br /&gt;
:*{{Skill icon|Rejuvenation}} - {{skill data|10|1|10}} - (Restoration Magic) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|12}} [[Spirit]]. [[Rejuvenation]] heals [[Area of Effect#Earshot|earshot]] [[party member]]s for {{gr|3|10}} [[Health]] each second. [[Rejuvenation]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Rejuvenation]] lasts 1 second longer.''&amp;lt;/span&amp;gt; --[[User:Lancy1214|Lancy1214]] 23:29, 23 September 2008 (UTC)&lt;br /&gt;
--[[User:Falconeye|Falconeye]] 04:45, 13 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Epinephrine's Issue -- 14:49, 22 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Ritualist/Rejuvenation#Rejuvenation|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Poor party heal option&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Improve to be on par with other party heals (see discussion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dies too quickly ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Same as above, especially considering its lifespan&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Make it slightly slow and decrease the damage it takes. E.g.:&lt;br /&gt;
:: &amp;quot;[[Binding Ritual]]. Create a [[level]] {{gr|1|16}} [[Spirit]]. This Spirit heals all [[party member]]s within [[earshot]] for {{gr|2|8}} [[Health]] each second. This Spirit loses half the total amount it heals in this way. This Spirit dies after {{gr|30|90}} seconds.&amp;quot;&lt;br /&gt;
: This way it would actually have double the healing power, but it would be slower. I think this would be worth it, however, especially considering that you can then use it to fuel [[Mend Body and Soul]] et.c.. Remember that with a cast time of 3 it's not worth it if it only lives a short while (and even with only 4 ppl being healed per second, a L16 spirit will only last 8 seconds with no spawning power).&lt;br /&gt;
: Additionally, the recharge could do with a slight decrease - maybe 25 or even 20?&lt;br /&gt;
: As an aside, doubling the health you get also doubles the extra health you get from spawning power, giving that a much-needed if very tiny minor buff.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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