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	<title>ArenaNet:Skill feedback/Ritualist/Renewing Surge - Revision history</title>
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	<updated>2026-10-18T04:08:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Renewing_Surge&amp;diff=16472&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:21:56Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Renewing Surge}}&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue -- 17:18, 30 December 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Ritualist/Renewing Surge#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Just another spammable pure damage spell. No fun.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Bleh, my last suggestion wasn't that good. Here's a new one (inspired by Bathory's)...&lt;br /&gt;
:{{skill data|5|2|6}} Spell. Deals {{gr|15|60}} lightning damage. You and 2 nearby allies gain 3 Energy regeneration ({{gr|1|3}} seconds) if you are holding an item.&lt;br /&gt;
:Just trying to make it more interesting pretty much, and a more party support-ish version of Essence Strike.&lt;br /&gt;
&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 18:01, 19 January 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Same as above&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|1|12}}&lt;br /&gt;
:'''Spell. Deal {{gr|10|55}} lightning damage to target foe. If you are holding an item, you gain {{gr|1|3}} energy and this skill recharges twice as fast.'''&lt;br /&gt;
:The main problem with this skill is that it's [[Flare]] with no Attunement. As the best energy management available in Channeling is centered around Spirits, not Items, this skill suffers after several casts, but will remain to recharge instantly. By adding energy gain it works like [[Soothing Memories]] and [[Caretaker's Charge]] by helping the Ritualist pay for it's cost and the item spell required to work it. Instant recharge can't be put on a skill that gives you energy without balance problems, so halving that should slow down the damage output enough to justify it, and when the condition is met it will recharge as fast as [[Spirit Burn]], so it doesn't outclass other Channeling damage skills. [[User:Bathory|Bathory]] 18:01, 19 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Image:User_Yullive_Consume_Soul.png]] [[User:Yullive|'''Yullive''']]'s Issue 01:10, 21 February 2009 (UTC) ==&lt;br /&gt;
;Issue:&lt;br /&gt;
:Same as above&lt;br /&gt;
;Suggestion:&lt;br /&gt;
:*{{skill icon|Renewing Surge}} -{{skill data|5|1|15}} - (Channeling Magic) - [[Spell]]. Deals {{gr|5|60}} [[lightning damage]]. Allies within earshot steal 5 [[Energy]] of the spirit nearest them if they have less energy than target foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Lancy1214/Ritualist/All Other Ritualist Skills|'''Falconeye''']]'s Proposal ==&lt;br /&gt;
;Issue:&lt;br /&gt;
:-Same as above&lt;br /&gt;
;Suggestion:&lt;br /&gt;
:*{{Skill icon|Renewing Surge}} - {{skill data|5|1|3}} - (Channeling Magic) - [[Spell]]. &amp;quot;[[Target]] [[foe]] is struck for {{gr|15|60}} [[lightning damage]]. ''&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;You gain {{gr|1|3}} [[Energy]] if you are within [[earshot]] of a [[spirit]] or holding a [[bundle|bundle item]].&amp;lt;/span&amp;gt;''&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 06:56, 28 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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