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	<title>ArenaNet:Skill feedback/Ritualist/Resilient Weapon - Revision history</title>
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	<updated>2026-10-18T04:25:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Resilient_Weapon&amp;diff=16527&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:22:00Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== [[User:Tounaku|Tounaku]]'s Issue ==&lt;br /&gt;
;Issue:&lt;br /&gt;
: This skill is good, but often by the time you receive a condition or a hex, someone's already given you a bit of a beating.  &lt;br /&gt;
;Suggestion:&lt;br /&gt;
[[Resilient Weapon]] {{skill data|10|1|4}} [[Weapon Spell]].  For {{gr|5|15}} seconds, target [[ally]] gains +{{gr|0|24}} armor.  Target [[ally]] also gains +{{gr|1|6}} [[health]] [[regeneration]] and +{{gr|0|1}} [[energy]] [[regeneration]] if suffering from a [[hex]] or [[condition]].&lt;br /&gt;
&lt;br /&gt;
: The energy regeneration might be a bit much in terms of a buff, but I think that the target should get the bonus armor right off the bat.  It would make it more effective.  If you were to keep the energy regeneration, I think that you could just simply increase the recharge time to something like 8 or 10 seconds in order to balance it out a bit.&lt;br /&gt;
&lt;br /&gt;
-- Tounaku&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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