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	<title>ArenaNet:Skill feedback/Ritualist/Ritualists need a buff - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Ritualists_need_a_buff&amp;diff=16473&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:22:11Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
== Kigamo's Issue -- 14:05, 21 January 2009 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: In My oppinion rits were created by ANet to support damage with channeling, support healing with restoration, spam offensive/defensive spirits with communing. But nowdays rits are only used in GvG as a flag runners, and rarely they appear in HA. Rits  have a little use in PvE, so they lost their place in the team.I (and maybe many others) want to change this. Guild Wars is a very fast game, where the winner must have greater speed. Ritualists have no speed. Binding rituals are slowing them down, so rits can be quick only holding an item and using speed buffs from other professions. No time to cast spirits, while your team is moving and splitting. In PvE the battle is finished by eles, dervs, mm necros, before you can even cast,for example, shadowsong. So spirits are the main problem. Too slow for this game.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 1) Reduce spirit casting time 3-&amp;gt;1, 5-&amp;gt;2&lt;br /&gt;
: 2) Reduce spirit duration &lt;br /&gt;
: 3) Reduce spirit recharge time&lt;br /&gt;
: 4) To prevent players from overspamming battlefield with new fast spirits, we could do this:&lt;br /&gt;
''After casting a binding ritual all others binding rituals will be disabled for ~ 4 seconds.'' Better to spam 1 spirit in 5 seconds, than to spam it for 5 seconds. =)&lt;br /&gt;
: 5) Change spawning power. Many players suggested to do this before me. I think the most cool idea was to make SP look like this: ''For each 3 rank of SP spirits you cast last 2 seconds longer. For each rank of SP weapon spells you use last for 3% longer.'' In general SP gives a little bonus to rits: +hp to spirits is not good (N/Rts are using defensive spirits even better than a rits, because of good e-management).&lt;br /&gt;
: Here the skills changes:&lt;br /&gt;
:*{{Skill icon|Pain}} - {{skill data|5|1|20}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|12}} Spirit. This Spirit's attacks deal {{gr|2|27}} damage. [[Pain]] dies after 20 seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Pain]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Dissonance}} - {{skill data|10|2|30}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|12}} Spirit. This Spirit's attacks deal {{gr|0|20}} damage and anyone struck by its attacks are interrupted. All other binding rituals are disabled for 4 seconds. [[Dissonance]] dies after 10 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Dissonance]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Anguish}} - {{skill data|10|1|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|12}} Spirit. This Spirit's attacks deal {{gr|2|25}} damage. Anguish deals double damage to hexed foes. [[Anguish]] dies after 10 seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Anguish]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Disenchantment}} - {{skill data|10|2|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|12}} Spirit. This Spirit's attacks deal {{gr|0|20}} damage and anyone struck by its attack loses an enchantment. [[Disenchantment]] dies after 10 seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Disenchantment]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Shadowsong}} - {{skill data|10|2|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|12}} Spirit. This Spirit's attacks deal {{gr|2|24}} damage and anyone struck by its attack is blinded for 5 seconds. [[Shadowsong]] dies after 10 seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Shadowsong]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Union}} - {{skill data|10|2|30}} - (Communing) - [[Binding Ritual]]. Create a [[level]] {{gr|1|10}} [[Spirit]]. Whenever a non-Spirit [[ally]] in its range takes [[damage]], that damage is reduced by 10 and the Spirit takes 10 damage. This Spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Union]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Shelter}} - {{skill data|10|2|30}} - (Communing) - [[Binding Ritual]]. Create a [[level]] {{gr|1|10}} [[Spirit]]. Non-Spirit [[Ally|allies]] within its range cannot lose more than {{gr|17|10}}% maximum [[Health]] from a single [[attack]]. When this Spirit prevents [[damage]], it loses {{gr|75|23}} Health. This Spirit lasts {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Shelter]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Displacement}} - {{skill data|10|1|30}} - (Communing) - [[Binding Ritual]].  Create a [[level]] {{gr|1|10}} [[Spirit]]. All non-Spirit allies within its [[range]] have a {{gr|30|60}}% chance to [[block]] incoming [[attack]]s. Every time an attack is blocked in this way, this Spirit takes {{gr|60|28}} [[damage]]. This Spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Displacement]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Earthbind}} - {{skill data|10|2|30}} - (Communing) - [[Binding Ritual]].  Create a [[level]] {{gr|1|11}} [[Spirit]]. All non-Spirit foes within its [[range]] move {{gr|10|33}}% slower. This Spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Earthbind]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Soothing}} - {{skill data|10|2|30}} - (Communing) - [[Binding Ritual]].  Create a [[level]] {{gr|1|10}} [[Spirit]]. All non-Spirit foes within its [[range]] attack {{gr|10|33}}% slower. This Spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Soothing]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Wanderlust}} - {{skill data|10|1|30}} - (Communing) - [[Elite]] [[Binding Ritual]].  Create a [[level]] {{gr|1|10}} [[Spirit]]. Whenever this Spirit's [[attack]] hits a stationary [[foe]], that foe is [[knock down|knocked down]] and the Spirit loses {{gr|50|25}} [[Health]]. This spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Wanderlust]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Signet of Binding}} - {{skill data|0|1|15}} - (Communing) - [[Signet]]. The next spirit, you use will last {{gr|0|4}} seconds longer and have + {{gr|65|95}} to maximum health.&lt;br /&gt;
:*{{Skill icon|Ghostly Weapon}} - {{skill data|5|1|10}} - (Communing) - [[Weapon Spell]]. For {{gr|1|10}} seconds, target other [[ally]]'s next attack cannot be [[block]]ed and foe attacked by that ally loses one enchantment.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every rank in Spawning Power, Ghostly Weapon lasts 3% longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Weapon of Quickening}} - {{skill data|10|1|10}} - (Communing) - [[Elite]] [[Weapon Spell]]. For {{gr|7|22}} seconds,[[target]] [[ally]] has a '''Weapon of Quickening''', [[Spell]]s recharge and cast 25% faster. .&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every rank in Spawning Power, Weapon of Quickening lasts 3% longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Armor of Unfeeling}} - {{skill data|10|1|20}} - (Communing) - [[Enchantment Spell]]. For {{gr|10|25}} seconds, you have + {{gr|8|20}} armor against elemental damage while holding an item. You also have +{{gr|8|20}} armor against physical damage if you are within earshot of a spirit.&lt;br /&gt;
:*{{Skill icon|Dulled Weapon}} - {{skill data|10|1|20}} - (Communing) - [[Hex Spell]]. For {{gr|2|11}} seconds, [[target]] [[foe]] and all [[nearby]] foes have 50% chance to miss with attacks, while within earshot of a spirit.&lt;br /&gt;
: Many Spawning power skills are pretty useless... so:&lt;br /&gt;
:*{{Skill icon|Energetic Was Lee Sa}} - {{skill data|10|1|20}} - (Spawning Power) - [[Item spell]]. For {{gr|10|54}} seconds, you have + 1 energy regeneration.&lt;br /&gt;
:*{{Skill icon|Ritual Lord}} - {{skill data|5|1|20}} - (Spawning Power) - [[Elite]] [[Skill]]. For 30 seconds, your binding rituals recharge {{gr|10|33}}% faster and spirits you create last {{gr|10|33}}% longer.&lt;br /&gt;
:*{{Skill icon|Spirit Channeling}} - {{skill data|5|2|20}} - (Spawning Power) - [[Elite]] [[Enchantment Spell]]. For {{gr|10|25}} seconds, you gain {{gr|0|2}} energy each time you casting a spell within earshot of a spirit.&lt;br /&gt;
:*{{Skill icon|Reclaim Essence}} - {{skill data|10|1|20}} - (Spawning Power) - [[Elite]] [[Enchantment Spell]]. For {{gr|10|25}} seconds, whenever allied spirit whithin earshot dies you gain {{gr|0|5}} energy, and one random binding ritual is recharged.&lt;br /&gt;
: Some skills in the restoration line:&lt;br /&gt;
:*{{Skill icon|Ghostmirror Light}} - {{skill data|5|1|4}} - (Restoration magic) - [[Spell]]. Heal target ally for {{gr|30|97}}. Heals one additional ally nearby for each spirit within your earshot for {{gr|25|55}}.&lt;br /&gt;
:*{{Skill icon|Resilient Was Xiko}} - {{skill data|5|1|20}} - (Restoration magic) - [[Item spell]]. [[Hold]] Xiko's [[ashes]] for up to {{gr|5|30}} seconds. For each [[Hex]] or [[Condition]] you are suffering from while holding her ashes, you gain +3 [[Health regeneration]]. Drop her ashes to spread {{gr|1|4}} conditions from you, to nearby foes.&lt;br /&gt;
:*{{Skill icon|Tranquil Was Tanasen}} - {{skill data|5|1|20}} - (Restoration magic) - [[Elite]] [[Item spell]]. Hold his ashes for {{gr|10|30}} seconds. While you holding his ashes you gave 50% chance to block attacks and you have + 24 armor.&lt;br /&gt;
:*{{Skill icon|Restoration}} - {{skill data|5|1|25}} - (Restoration magic) - [[Binding Ritual]].  Create a [[level]] {{gr|1|11}} [[Spirit]]. All non-Spirit allies within its [[range]] gain {{gr|3|15}}% more benefit from healing. This Spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Restoration]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Preservation}} - {{skill data|5|1|25}} - (Restoration magic) - [[Elite]] [[Binding Ritual]].  Create a [[level]] {{gr|1|11}} [[Spirit]]. All hexes and conditions expire {{gr|20|50}}% faster on non-Spirit allies within its [[range]].This Spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Preservation]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:*{{Skill icon|Life}} - {{skill data|10|1|20}} - (Restoration magic) - [[Binding Ritual]].  Create a [[level]] {{gr|1|11}} [[Spirit]]. When this spirit dies, all non-Spirit allies within its range gain {{gr|2|8}} health for each second, this spirit was alive.This Spirit dies after {{gr|5|15}} seconds. All other binding rituals are disabled for 4 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Life]] lasts 2 seconds longer.'' &amp;lt;/span&amp;gt;&lt;br /&gt;
:That's all, sorry for my english =P. I hope ANet will do something with rits.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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