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	<title>ArenaNet:Skill feedback/Ritualist/Spirit's Strength - Revision history</title>
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	<updated>2026-10-18T06:25:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Spirit%27s_Strength&amp;diff=16394&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:23:12Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Spirit's Strength}}&lt;br /&gt;
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== --[[User:Metal Sazz|Metal Sazz]] 00:51, 17 July 2008 (UTC) ==&lt;br /&gt;
; issue&lt;br /&gt;
: would like to see this be used as support skill for other character, my suggestion is design have this see more use, but doesn't make it over powered&lt;br /&gt;
;suggestion&lt;br /&gt;
: My idea is to start by changing it to a weapon spell, next add a condition where if target is not within earshot (range can vary) of a spirit then this weapon spell ends or have no effect, then an effect where the nearest spirit to target ally will loose X amount of health with each attack made by target ally make under this spell, then increase energy to 15, and decrease duration to (10...15...20). This will make this like an elite version of brutal weapon, number can vary for balance, So the finial product would be &lt;br /&gt;
:Spirit strength (5...10...20 seconds.) Weapon Spell: Attacks deal +5...29...35 damage, closest spirit within earshot of target ally looses (45...35...25) health with each attack made. End if there are no spirit withing earshot this weapon spell ends. 10[[Image:Tango-energy.png]] 1[[Image:Tango-activation-darker.png]] 30[[Image:Tango-recharge-darker.png]]&lt;br /&gt;
&lt;br /&gt;
== [[Image:User_Yullive_Consume_Soul.png]] [[User:Yullive|'''Yullive''']]'s Issue -- 23:22, 4 January 2009 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: good Skill (damn nice dmg), but not Ritu-like&lt;br /&gt;
; Suggestion&lt;br /&gt;
: like the one abothe&lt;br /&gt;
&lt;br /&gt;
10{{energy}}1{{activation}}15{{recharge}}&lt;br /&gt;
[[Elite]] [[Weapon Spell]]. Give [[target]] [[ally]] Spirit's Strength for {{gr|10|35}} seconds. The bearer's [[weapon]] strikes for +{{gr|5|11}} [[Holy damage]] for every spirit in [[earshot]] (can't strike for more than +40[[Holy damage]]).&lt;br /&gt;
&lt;br /&gt;
10{{energy}}1{{activation}}15{{recharge}}&lt;br /&gt;
[[Elite]] [[Weapon Spell]]. Give [[target]] [[ally]] Spirit's Strength for {{gr|10|35}} seconds. If the bearer hits with his melee weapon, he [[Life_stealing|steals]] up to {{gr|1|5}} [[Health]] for every [[spirit]] within [[earshot]] (maximum 4 spirits). If he hits a summoned creature, he hits twice.&lt;br /&gt;
&lt;br /&gt;
15{{energy}}1{{activation}}20{{recharge}}&lt;br /&gt;
[[Elite]] [[Weapon Spell]]. Give [[target]] [[ally]] Spirit's Strength for {{gr|10|45}} seconds. If he hits a moving foe with a [[Melee attack]] skill, the foe is [[Crippled]] for {{gr|0|4}} seconds. If he hits a knock down foe with a [[Melee attack]] skill, the foe suffers from [[Deep Wound]] for {{gr|1|10}} seconds. If he hits a attacking foe with a [[Melee attack]] skill, the foe is [[Blind]] for {{gr|0|2}} seconds. If his [[Melee attack]] skill gets blocked, the foe suffers from [[Cracked Armor]] for {{gr|1|15}} seconds. If this [[Weapon Spell]] causes a condition, the bearer and the nearest ally spirit burn for 3 seconds. No effect without an ally spirit within [[earshot]].&lt;br /&gt;
&lt;br /&gt;
10{{energy}}1{{activation}}15{{recharge}}&lt;br /&gt;
[[Elite]] [[Enchantment Spell]]. For {{gr|10|35}} seconds, if target [[ally]] hit with a [[Melee attack]], the ally spirit next to this ally gets healed for {{gr|5|25}}% of the damge he has done while under the effects of a [[weapon Spell]]. The ally burns while he is not under the effect of a [[weapon Spell]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;New proposal --16:25, 25 February 2009 (UTC)&lt;br /&gt;
; Issue&lt;br /&gt;
: nice idea, but the Ritualist shouldn't attack with weapons&lt;br /&gt;
; Suggestion&lt;br /&gt;
:change [[Sight Beyond Sight]] ([[ArenaNet:Skill feedback/Ritualist/Sight Beyond Sight]]) and [[Weapon of Aggression]] ([[ArenaNet:Skill feedback/Ritualist/Weapon of Aggression]])&lt;br /&gt;
*{{skill icon|Spirit's Strength}} -{{skill data|10|1|15}} - (Channeling Magic) - [[Elite]] [[Weapon Spell]]. Give [[target]] [[ally]] Spirit's Strength for {{gr|10|35}} seconds. If the bearer hits with his melee weapon, he [[Life_stealing|steals]] up to {{gr|1|5}} [[Health]] for every [[spirit]] within [[earshot]] (maximum 4 spirits). If he hits a summoned creature, he hits twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Lancy1214/Ritualist/All Other Ritualist Skills|'''Falconeye''']]'s Proposal ==&lt;br /&gt;
[[ArenaNet:Skill feedback/Ritualist/Spirit's Strength|Discussion]]&lt;br /&gt;
* '''Issue''': &lt;br /&gt;
:-See Above ^_^&lt;br /&gt;
:-Long recharge &lt;br /&gt;
:-Vulnerable to enchant removal&lt;br /&gt;
:-Not enough Rit'siness.&lt;br /&gt;
:-Only gimmick build where the ritualist must attack. &lt;br /&gt;
:-Ritualist are not made to attack.&lt;br /&gt;
* '''Suggestion''': &lt;br /&gt;
:-Change functionality to elite version of [[Brutal Weapon]] and [[Weapon of Aggression]].&lt;br /&gt;
:-Must be earshot of a '''[[spirit]]'''!&lt;br /&gt;
:*{{Skill icon|Spirit's Strength}} - {{skill data|10|1|15}} - (Spawning Power) - [[Elite]] [[Weapon Spell]]. ({{gr|15|45}} seconds.) Target ally [[attack]]s 33% faster and deal +{{gr|5|35}} [[damage]]. '''&amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''No effect unless spirits are within earshot.''&amp;lt;/span&amp;gt;'''&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 21:08, 29 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[User:Cornflakeboy|Cornflakeboy]]'s Issue==&lt;br /&gt;
; Issue&lt;br /&gt;
*-see above&lt;br /&gt;
;Suggestion&lt;br /&gt;
*{{skill icon|Spirit's Strength}} - {{skill data|10|1|30}} - [[Skill]] Destroy closest ally spirit in earshot. If a spirit is destroyed, for {{gr|5|25}} seconds you have +{{gr|1|3}} health and +{{gr|1|3}} energy regeneration.&lt;br /&gt;
''Though really powerful, this skill is too niche. I thought about a way for the caster to use the strength of what he destroys on himself.''[[User:Cornflakeboy|Cornflakeboy]] 13:17, 31 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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