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	<title>ArenaNet:Skill feedback/Ritualist/Spirit Channeling - Revision history</title>
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	<updated>2026-10-18T14:48:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Spirit_Channeling&amp;diff=16436&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:22:49Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{Skill icon|Spirit Channeling}}&lt;br /&gt;
&lt;br /&gt;
== Anon's issue [[Special:Contributions/90.58.223.59|90.58.223.59]] 08:25, 16 June 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Ritualist/Spirit_Channeling|Discussion]]&lt;br /&gt;
;Issue&lt;br /&gt;
:While it is a pretty bad skill, the main point I want to make here is a suggestion to improve mobility at the cost of your elite. Any skill could do (preferably in [[Spawning Power]]), this one is just the one I see as the more replaceable with this suggestion.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Enchantement. For X seconds, you are [[within earshot]] of one additional spirit.&lt;br /&gt;
;Idea&lt;br /&gt;
:You give up your elite to be able to trigger spirit-related effects at will (as long as you are able to keep your enchantment up). I let more competent people decide the numbers and how it would handle skills that damage or heal spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''[[User:Lancy1214/Ritualist/All Other Ritualist Skills|Lancy]]'s and [[User:Gordon Ecker|Gordon Ecker]]s Proposal'''==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Ritualist/Spirit_Channeling#Lancy|Discussion]]&lt;br /&gt;
; Issue:&lt;br /&gt;
:-Its suicidal in PvP to self-inflict degeneration. An elite should not be risky in causing degen -and- having an unsure conditional heal.&lt;br /&gt;
:-Any reasonable spiking-build can kill quickly, and that degen could mean living or dying even with a monk.&lt;br /&gt;
:-Could make it trigger only if a spirit is shadowstepped. It will still have a conditional &amp;quot;Catch&amp;quot; (as is common among rit skills), but the benefits outway the risk of the spirit being killed before its use.&lt;br /&gt;
; Suggestion:&lt;br /&gt;
:* '''-A-''' {{Skill icon|Spirit Channeling}} - {{skill data|5|1/4|20}} - (Spawning Power) - [[Elite]] [[Enchantment Spell]]. &amp;quot;All spirits you control shadowstep to your current location. Both you and your teleported [[spirits]] gain {{gr|60|120|}} Health. For each spirit teleported, gain + {{gr|0|3|}} energy regeneration for 10 seconds.&lt;br /&gt;
'''-=OR=-'''&lt;br /&gt;
:* '''-B-''' {{Skill icon|Spirit Channeling}} - {{skill data|5|1/4|15}} - (Spawning Power) - [[Elite]] [[Enchantment Spell]]. '''Initial effect:''' [[spirit]]s you control [[shadowstep]] to your current location. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;'''''(10 seconds.) You gain + {{gr|1|6|}} [[Energy regeneration]].'''''&amp;lt;/span&amp;gt; '''End effect:''' you are [[heal]]ed for '''100''' [[Health]] if you are within [[earshot]] of a [[spirit]].&lt;br /&gt;
; See:&lt;br /&gt;
:*[[Summon Spirits]]&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 20:55, 21 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Image:User_Yullive_Consume_Soul.png]] [[User:Yullive|'''Yullive''']]'s issue __ 20:54, 9 December 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Ritualist/Spirit_Channeling#Yullive|Discussion]]&lt;br /&gt;
;Issue&lt;br /&gt;
:The spell does give a hp-degeneration and only gives 11{{energy}} every 30 seconds. To less {{energy}}, even [[Signet of Spirits]] gives more {{energy}} and is no spell (can't become interupted that easy). [[Spirit Channeling]] is an enchantment and foes can deprive it.&lt;br /&gt;
:After the change (cant heal you anymore) it is even worse than before.&lt;br /&gt;
;Suggestion&lt;br /&gt;
: The name gives me a hint how the spell could work.&lt;br /&gt;
*{{Skill icon|Spirit Channeling}} - {{skill data|5|1/4|15}} - (Spawning Power) - [[Elite]] [[Enchantment Spell]]. For {{gr|1|19|}} seconds, if you use a skill on an ally, he gains 20 [[health]] for every spirit within earshot to you (maximum 75). Spells you cast on a foe have 30% [[armor penetration]], if you are within [[earshot]] of a [[spirit]]. If you are not within [[earshot]] of a spirit you [[sacrifice]] 7% of your maximum [[health]] whenever you use a skill.&lt;br /&gt;
&lt;br /&gt;
==Kigamo's Issue==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Ritualist/Spirit_Channeling#Kigamo|Discussion]]&lt;br /&gt;
:'''Issue'''&lt;br /&gt;
Bad e-management. OoS&amp;gt;This.&lt;br /&gt;
:'''Suggestion'''&lt;br /&gt;
:*{{Skill icon|Spirit Channeling}} - {{skill data|10|1/4|20}} - (Spawning Power) [[Elite]] [[Enchantment Spell]]. For {{gr|9|21|}} seconds, you gain {{gr|0|3|}} energy whenever you use a spell within the earshot of a spirit.&lt;br /&gt;
&lt;br /&gt;
==Gutti's Suggestion==&lt;br /&gt;
* '''Issue''':&lt;br /&gt;
:Really weak energy management&lt;br /&gt;
&lt;br /&gt;
*'''Suggestion'''&lt;br /&gt;
:*{{Skill icon|Spirit Channeling}} - {{skill data|5|1/4|20}} - (Spawning Power) [[Elite]] [[Enchantment Spell]]. ({{gr|2|7}} seconds.) You gain 1 energy per second for every spirit you control within earshot.&lt;br /&gt;
&lt;br /&gt;
'''OR'''&lt;br /&gt;
&lt;br /&gt;
:*{{Skill icon|Spirit Channeling}} - {{skill data|5|1|25}} - (Spawning Power) [[Elite]] [[Skill]]. ({{gr|1|25}} seconds.) You gain 1 energy per second if you are within earshot of your spirit.  &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;All spirit you controls lose 1 energy per second.&amp;lt;/span&amp;gt;&lt;br /&gt;
-[[User:Gutti Loh|Gutti Loh]] 06:38, 5 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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