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	<title>ArenaNet:Skill feedback/Ritualist/Spirit Siphon - Revision history</title>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:23:01Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Spirit Siphon}}&lt;br /&gt;
== Cursed Angel's Issue -- 23:58, 24 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Ritualist/Spirit Siphon#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: the energy gain is too low (about 3-4 energy) and it's in channeling where u mostly dont use more than 2 spirits. so a skill like this is retarded to throw around. oh, and it already autotarget if u don't, the guy above havent even tried the skill.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: increase the energy gained to around 12-13 with 15 channeling (as the skill cost 5 energy you gain 7-8 energy) and increase the recharge to 8-10 sec, it'd make it a more viable energy management skill, maybe change it to communing/spawning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''[[User:Lancy1214/Ritualist/All Other Ritualist Skills|Falconeye]]'s Proposal'''==&lt;br /&gt;
; Issue:&lt;br /&gt;
:See Above&lt;br /&gt;
&lt;br /&gt;
; Suggestion:&lt;br /&gt;
:Change function entirely.&lt;br /&gt;
:* '''-A-''' {{Skill icon|Spirit Siphon}} - {{skill data|5|1|10}} - ('''Channeling Magic''') - [[Spell]]. &amp;quot;You steal {{gr|1|4}} [[Energy]] from earshot spirits (maximum {{gr|5|12}} [[energy]]). Target [[foe]] takes {{gr|1|3}} [[lightning damage]] for each point of [[Energy]] gained.&amp;quot;&lt;br /&gt;
:* '''-B-''' {{Skill icon|Spirit Siphon}} - {{skill data|5|1/4|3}} - ('''Channeling Magic''') - [[Spell]]. &amp;quot;[[Spirit]] loses all [[Energy]] and you gain {{gr|15|50}}% of that Energy. Target [[foe]] takes {{gr|1|3}} [[damage]] for each point of [[Energy]] gained.&amp;quot;&lt;br /&gt;
:* '''-C-''' {{Skill icon|Spirit Siphon}} - {{skill data|5|1/4|8}} - ('''Channeling Magic''') - [[Spell]].  [[Spirit]] loses {{gr|10|30}} [[Health]]. You gain 1 energy for each {{gr|5|3}} points of Health lost. Target foe is dealt 2 damage for each point of Health lost.&lt;br /&gt;
&lt;br /&gt;
; Comments:&lt;br /&gt;
:At rank 0, you would need 5 spirits to break even, (I have never seen any party (PvP or PvE) yank out more then 8 spirits at any time.)&lt;br /&gt;
:At rank 3, you only need 3 spirits for net-gain of 1 energy. At rank 8, you only need 2 spirits for net-gain of 1 energy.&lt;br /&gt;
:At rank 12, if used religously, 2 earshot spirits offer net-gain of 8 energy upon recharge... and spirits would have regnerated 4 energy between casting... making this a reliable &amp;amp; renewable source of energy -- provided at least 2 spirits are present.&lt;br /&gt;
:In theory, a Team-Arena match with all players on both sides using Siphon Spirit at 12 ranks (all at the same time) will suck any earshot spirit dry in an instant. So its a very good idea to coordinate with teamates when equiping this skill.&lt;br /&gt;
; Notes:&lt;br /&gt;
Nice synergy with Spiritleech Aura.&lt;br /&gt;
--[[User:Falconeye|Falconeye]] 17:52, 26 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Kigamo's Suggestion==&lt;br /&gt;
; Issue:&lt;br /&gt;
:There^&lt;br /&gt;
; Suggestion:&lt;br /&gt;
:*{{Skill icon|Spirit Siphon}} - {{skill data|5|1/4|10}} - (Channeling Magic) - [[Spell]]. &amp;quot;Closest spirit loses all energy, tagret ally gains {{gr|5|29|}}% of that energy.''&lt;br /&gt;
&lt;br /&gt;
== Akirai's Issue ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Too weak&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Buff the energy gain to 20..60..85%. That's about as powerful as GoLE but harder to stop and less of a big alarm that an important spell is coming up above your head.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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