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	<title>ArenaNet:Skill feedback/Ritualist/Spirit Transfer - Revision history</title>
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	<updated>2026-10-18T21:29:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Spirit_Transfer&amp;diff=16439&amp;oldid=prev</id>
		<title>86.27.136.194: New page: {{skill icon|{{subst:SUBPAGENAME}}}}  == &lt;!-- Add your username here --&gt; Too powerful -- ~~~~~ == Discussion ; Issue : P...</title>
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		<updated>2008-08-28T19:05:52Z</updated>

		<summary type="html">&lt;p&gt;New page: {{skill icon|{{subst:SUBPAGENAME}}}}  == &amp;lt;!-- Add your username here --&amp;gt; Too powerful -- ~~~~~ == [[{{subst:TALKPAGENAME}}#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]] ; Issue : P...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill icon|Spirit Transfer}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Too powerful -- 19:05, 28 August 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Ritualist/Spirit Transfer#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Provides a massive heal (up to ~250 health) - like [[Infuse Health]] with a much smaller drawback (the spirit it damages probably won't even die), especially when it's used on N/Rts with lots of energy, since then it's 10{{energy}} cost isn't such a big deal.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: I would suggest one or a combination of the following:&lt;br /&gt;
; 1)&lt;br /&gt;
: Increase recharge to 10{{recharge}}. This alone probably wouldn't be enough but it would at least mean that it's more of an emergency skill (otherwise you risk not having it ready in an emergency). Also, people struggling for energy (i.e. Rits rather than N/Rts) will already not be able to use it too often so this won't hurt them too much, but will limit how often other (i.e. N/Rts) can use it.&lt;br /&gt;
; 2)&lt;br /&gt;
: Make it a random spirit within earshot, not the nearest one. This would mean positioning would become less important, but on the other hand it means you can't decide which spirit it hits (meaning you can't direct it at an enemy spirit, a spirit like [[Life]] or a spirit on full health so as to avoid some or all of the already small drawback).&lt;br /&gt;
; 3)&lt;br /&gt;
: Decrease the amount of health it heals for - e.g. 3 or 4x the health lost.&lt;br /&gt;
; 4)&lt;br /&gt;
: Increase the damage to the spirit (only in conjunction with '''3)''' and advisably '''2)''' as well) or even destroy it outright.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: This wouldn't prevent the use of the skill but would tone it down slightly, particularly for SWay teams.&lt;/div&gt;</summary>
		<author><name>86.27.136.194</name></author>
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