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	<title>ArenaNet:Skill feedback/Ritualist/Union - Revision history</title>
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	<updated>2026-10-18T13:37:45Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Union&amp;diff=16479&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:23:20Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Union}}&lt;br /&gt;
&lt;br /&gt;
==Lancy's Issue -- '''[[User:Lancy1214/Ritualist/Active Binding Rituals &amp;amp; Soulmelds|-Active Rituals-]]'''==&lt;br /&gt;
; Issue:&lt;br /&gt;
:-Not bad skill, but again, since everything else is being active, making this one active too&lt;br /&gt;
:-Recharge ineffective in preventing 2 [[Searing Flames]] while foes cast 10 or more in one battle. &lt;br /&gt;
; Suggestion:&lt;br /&gt;
:*{{Skill icon|Union}} - {{skill data|15|1|25}} - (Communing) - [[Binding Ritual]]. &amp;quot;Create a level {{gr|1|10}} [[Spirit]]. Damage taken by non-spirit [[ally|allies]] [[Union]]'s range are reduced by 20. [[Hex]]ed [[ally|allies]] gain [[damage reduction]] 30 instead. [[Union]] dies after 6 seconds.&amp;quot; &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''For every 3 ranks in Spawning Power, [[Union]] lasts 1 second longer.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:--[[User:Lancy1214|Lancy1214]] 23:16, 23 September 2008 (UTC)&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 06:04, 2 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dies too easily ==&lt;br /&gt;
; Issue&lt;br /&gt;
: This is a passive skill with a long activation time which even in small arenas gives you a very short burst of protection. It's effect isn't bad in itself, but it is bad for long-term protection and the cast time means it can't be used in emergencies.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Allow the spirit to live a bit longer, and make it so that it only takes damage equal to what it negated (currently wanding will kill this very quickly).&lt;br /&gt;
:: 10 {{energy}} 2 {{activation}} 30 {{recharge}}&lt;br /&gt;
:: [[Binding Ritual]]. Create a [[level]] {{gr|1|10}} [[Spirit]]. Whenever a non-Spirit [[ally]] in its range takes [[damage]], that damage is reduced by {{gr|3|18}} and the Spirit loses [[Health]] equal to the amount it negated. This Spirit dies after {{gr|15|45}} seconds.&lt;br /&gt;
: Being a higher level and taking less damage would make this a bit more versetile. The lower recharge and faster cast time also make it generally better, and that little bit less passive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Yullive|Yullive]]'s Issue 21:58, 15 October 2008 (UTC)==&lt;br /&gt;
&lt;br /&gt;
; Issue: The spirit loses too much health by blocking harmless incoming attacks (like staff/wand attacks from average enemys) and dies too quick. It dies way too quick, to take out pressure.&lt;br /&gt;
; Idea: Use the new spirit abiltiy to burn to creat a version of union, which takes enaugh damage for reducing but that doesn't die too quick.&lt;br /&gt;
; Suggestion: &lt;br /&gt;
*{{Skill icon|Union}} - {{skill data|15|3|45}} - (Communing) - [[Binding Ritual]]. Create a [[level]] {{gr|1|13}} [[Spirit]]. Whenever a non-Spirit [[ally]] in its range takes [[damage]], that damage is reduced by 10, the Spirit takes 5 damage and burns for 2 seconds. If the Spirit already burns, it burns for 2 seconds longer. This Spirit dies after {{gr|20|35}} seconds.&lt;br /&gt;
[[User_talk:Isaiah Cartwright/Ritualist/Union. von Yullive's_Discussion|Discussion]]&lt;br /&gt;
&lt;br /&gt;
== Darth's Idea [[User:Darth The X|Darth The X]] 05:34, 30 November 2008 (UTC) ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Long activation and recharge makes it far from useful in PvP&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Change to something like this&lt;br /&gt;
&lt;br /&gt;
[[Union]] (PvP) {{skill data|5|1|5}} [[Binding Ritual]]. Create a level {{gr|1|8}} [[spirit]] that lasts for {{gr|1|10}} seconds which reduces the damage taken by allies within its range by 15. Each time damage is reduced the spirit takes {{gr|30|5}} damage.&lt;br /&gt;
&lt;br /&gt;
This would make it more viable in PvP by making it more mobile.&lt;br /&gt;
&lt;br /&gt;
== euphoracle's idea ==&lt;br /&gt;
;Issue&lt;br /&gt;
:It effects summons.  In pve, you have to choose &amp;quot;take a mm or the rit&amp;quot; and the mm will always get the vote because meat shields are more effective than weak party prot.&lt;br /&gt;
;Solution&lt;br /&gt;
:Make it not affect summoned creatures.&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;small&amp;gt;-- [[User:euphoracle|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;'''euphoracle'''&amp;lt;/span&amp;gt;]] | [[User_talk:euphoracle|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;''talk''&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:13, 27 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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