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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FRitualist%2FVital_Weapon</id>
	<title>ArenaNet:Skill feedback/Ritualist/Vital Weapon - Revision history</title>
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	<updated>2026-10-18T21:06:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Ritualist/Vital_Weapon&amp;diff=16396&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:23:26Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Vital Weapon}}&lt;br /&gt;
&lt;br /&gt;
== The Sins We Die By's Problem -- 20:57, 27 March 2008 ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Ritualist/Vital Weapon#The Sins We Die By's Discussion|Discussion]]&lt;br /&gt;
;Problem&lt;br /&gt;
:As is just has no practical use beyond being a non instant cast Endure Pain.&lt;br /&gt;
;Solution&lt;br /&gt;
:Change the attribute to the restoration line and return half of the health buff as healing upon ending. Up the recharge to 4 seconds. '''Edit:''' Change duration from {{gr|5|35}} seconds to {{gr|5|15}}. [[User:The Sins We Die By|~&amp;gt;Sins WDB]][[Image:Assassin-tango-icon-20.png]] 17:41, 10 April 2008 (UTC)&lt;br /&gt;
;Intent&lt;br /&gt;
:Give the Ritualist a way to have a heal on call.  By mixing with Weapon of Remedy or Vengeful Weapon there is a potential quick heal and damage reduction.&lt;br /&gt;
&lt;br /&gt;
==Lancys Proposal==&lt;br /&gt;
;Issue&lt;br /&gt;
:-Just another vital blessing that's not maintanable&lt;br /&gt;
:-Hinders your ability to cast more important weapon spells corresponding to the events happening in the battlefield (eg, Weapon of Warding would be more suitable for dealing with melee pressure)&lt;br /&gt;
:-A one time, spike prevention weapon that works similar to lifebond but is more active&lt;br /&gt;
:*{{Skill icon|Vital Weapon}} - {{skill data|5|1/4|12}} - (Communing) - [[Weapon Spell]]. &amp;quot;For 3 seconds, target ally has a [[Vital Weapon]] that redirects 75% of the damage to you. The damage you receive this way is reduced by {{gr|5|40}}.&amp;quot;--[[User:Lancy1214|Lancy1214]] 23:05, 23 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue -- 17:18, 30 December 2008 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Boring. Doesn't really help that much. If you want spike prevention you might as well grab Weapon of Warding.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Weapon Spell. (10 seconds.) Target ally has +{{gr|1|3}} Health regeneration and gains +{{gr|5|20}}% Health from healing. End effect: ally is healed for {{gr|20|80}}.&lt;br /&gt;
:{{skill data|5|1|10}}&lt;br /&gt;
&lt;br /&gt;
==[[Image:User_Yullive_Consume_Soul.png]] [[User:Yullive|'''Yullive''']]'s Issue -- 22:24, 22 February 2009 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:unused, because other weapon spells are more important and this on is only sensefull if used on the whole team&lt;br /&gt;
;Suggestion&lt;br /&gt;
*{{skill icon|Vital Weapon}} - {{skill data|10|1|5}} - (Restoration Magic) - [[Weapon Spell]]. ({{gr|5|15}} seconds.) [[Target]] [[ally]] has +{{gr|50|200}} maximum Health and gains 30% more [[health]] from healing.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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