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	<title>ArenaNet:Skill feedback/Ritualist/Weapon of Remedy - Revision history</title>
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		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:23:53Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill_icon | Weapon of Remedy}}&lt;br /&gt;
&lt;br /&gt;
== Shard's Issue 21:34, 19 February 2008 (UTC)==&lt;br /&gt;
&lt;br /&gt;
*'''Issue:''' Uninterruptable, unremovable, unstoppable effect.  Creates ~140 life advantage regardless of how much damage was being dealt to the target.  Too spammable. (whew)&lt;br /&gt;
*'''Possible Solutions:''' Increase cast time to 1 second, increase recharge to 5. Or make it function more like RoF, where it steals life based on damage dealt.&lt;br /&gt;
[[User talk:Isaiah_Cartwright/Ritualist/Weapon of Remedy#Shard's Discussion|Discussion]]&lt;br /&gt;
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==[[User:Falconeye|Falconeye]]'s Proposal ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Ends far too quicky for effective weapon-based synergy. '''See Above'''.&lt;br /&gt;
:Conditions vs. Removal arms race has accelerated due December Update.&lt;br /&gt;
:Gradual (but limited) life-steal can help keep allies alive while pressuring attackers to back-off.&lt;br /&gt;
'''Suggestion'''&lt;br /&gt;
:*{{Skill icon|Weapon of Remedy}} - {{skill data|5|1/4|8}} - (Restoration Magic) - [[Elite]] [[Weapon Spell]]. (3 seconds.) Whenever [[target]] [[ally]] takes [[damage]] from a [[foe]], that ally [[life stealing|steals]] up to {{gr|5|35}} [[Health]] from that foe and loses 1 [[Condition]].&amp;quot; &lt;br /&gt;
:'''=OR='''&lt;br /&gt;
:*{{Skill icon|Weapon of Remedy}} - {{skill data|5|1/4|3}} - (Restoration Magic) - [[Elite]] [[Weapon Spell]]. (8 seconds.) Next 3 times [[target]] [[ally]] takes [[damage]] from a [[foe]], that ally [[life stealing|steals]] up to {{gr|5|35}} [[Health]] from that foe and loses 1 [[Condition]].&amp;quot;&lt;br /&gt;
:--[[User:Falconeye|Falconeye]] 10:22, 17 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Always steals full amount ==&lt;br /&gt;
; Issue&lt;br /&gt;
: As above&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Limit the lifesteal based on the damage. I'm not saying totally nerf it, but make it less predictable effective, as [[RoF]] and [[Reversal of Damage|RoD]] are (i.e. ppl can clear it off with wanding).&lt;br /&gt;
: Something like: &amp;quot;...that ally steals three times that amount from that foe (max {{gr|15|75}}).&amp;quot;&lt;br /&gt;
: That way, hits of 25 or less would greatly decrease the amount of life stolen by it, making it a bit less effective. On the other hand, it would still work just as well against spikes or when you're actually pushing to kill that target specifically (rather than it being spammable or useable to heal anyone who's taken some damage regardless) and it would still have the condition removal, meaning this would be a very minor nerf indeed.&lt;br /&gt;
: Also, I would suggest decreasing the duration a bit, maybe to 6. That way it's still fine for catching spikes but spamming it would be less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: As an additional note, you might want to do the same to [[Vengeful Weapon]] for continuity if nothing else.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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