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	<title>ArenaNet:Skill feedback/Warrior/&quot;For Great Justice!&quot; - Revision history</title>
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	<updated>2026-10-18T11:56:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/%22For_Great_Justice!%22&amp;diff=16484&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:24:25Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|&amp;amp;quot;For Great Justice!&amp;amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Issue -- 00:35, 10 October 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Warrior/&amp;amp;quot;For Great Justice!&amp;amp;quot;#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Nerfed a barely used skill into oblivion due to other classes.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: *&amp;quot;For Great Justice!&amp;quot; 5e/45r Shout. For 8..20..20 seconds, you gain 100% adrenaline with your attacks. (Strength)&lt;br /&gt;
: *&amp;quot;For Great Justice!&amp;quot; 5e/45r Shout. For 8..20..23 seconds, when you hit with an attack, you gain 1 additional strike of adrenaline. (Strength)&lt;br /&gt;
&lt;br /&gt;
== Agreed with above suggestion but since Anet is too lazy to scale this with Strength ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:The nerf sucked. Izzy is too lazy to scale it with Strength. &lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:For 20 seconds, you gain an additional strike of adrenaline when you hit with attacks WHILE NOT WIELDING DAGGERS.&lt;br /&gt;
&lt;br /&gt;
== The skill has been killed ==&lt;br /&gt;
; Issue&lt;br /&gt;
: OK, this skill needed to be adressed, but it's been totally killed. 17.8% uptime is no good for anybody.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Either simply knock the recharge down to 20{{recharge}} (or 25{{recharge}} if you want to play it safe) or revert it (or nearly revert it) but add something like &amp;quot;You can only gain one extra strike of adrenaline this way every second&amp;quot; or something similar, so that double strikes don't superpower it.&lt;br /&gt;
:: Or scale with Strength/disable the bonus if wielding daggers)&lt;br /&gt;
; New Suggestion&lt;br /&gt;
: Make this decent on warriors again, and useable, but less effective on other characters, like this:&lt;br /&gt;
:: {{skill icon|&amp;quot;For Great Justice!&amp;quot; (PvP)}} 5 {{energy}} 20 {{recharge}}.&lt;br /&gt;
:: [[Shout]]. Gain {{gr|0|3}} [[Energy]]. For {{gr|6|10}} seconds, when you hit with an [[attack]], you gain 1 additional strike of [[adrenaline]]. (Attribute: Strength).&lt;br /&gt;
: A change like this would mean that on Warriors, the overall duration and energy cost per second would be roughly the same as it used to be. However on non-Warriors, while the skill would still be reasonably useful, it wouldn't be as efficient since it would last only about 2/3 of the total duration it used to, plus it would cost more (however, other classes have better energy management and so can get around this a bit). It also means that overall, it's just as effective as it was, but that it can only be used for short bursts as opposed to allowing BB sins to spike repeatedly within their 20 second window.&lt;br /&gt;
&lt;br /&gt;
== My suggestion ==&lt;br /&gt;
*&amp;quot;For Great Justice!&amp;quot; 5{{energy}} 40 {{recharge}}. For 2..13..20 seconds, you gain 1 extra strike of adrenaline with your attacks while using an axe, hammer, or sword. (Strength)&lt;br /&gt;
&lt;br /&gt;
~conall88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chaos Messenger Issue==&lt;br /&gt;
; Issue&lt;br /&gt;
: In PvE it's bad to keep up 2/5 of the time or so. In PvP it's a stylish &amp;quot;never-use-again&amp;quot; nerf.&lt;br /&gt;
; Suggestion&lt;br /&gt;
:Make it useable. &amp;quot;{{skill data|5|0|20}} For 20 seconds you gain 50% more adrenaline.&amp;quot; Should work. In the long run the amount of adrenaline gained is even a little higher, but it can't be used to fuel adrenaline for things like Backbreaker in a short time.&lt;br /&gt;
&lt;br /&gt;
== [[User:Falconeye|Falconeye]]'s Proposal  ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Warrior/&amp;quot;For Great Justice!&amp;quot;#Falconeye's issue|Discussion]]&lt;br /&gt;
; Issue: &lt;br /&gt;
:-See Above ^_^&lt;br /&gt;
; Suggestion:&lt;br /&gt;
:-Move to '''Strength'''.&lt;br /&gt;
:-See [[Serpent's Quickness]]&lt;br /&gt;
:-See [[Battle Rage]]&lt;br /&gt;
:* '''-PvP-''' {{Skill icon|&amp;quot;For Great Justice!&amp;quot;}} - {{skill data|5|0|25}} - ('''Strength''') - [[Shout]]. ({{gr|8|13}} seconds.) You gain 1 extra strike of [[adrenaline]] whenever you hit with an attack. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''Ends if you use any non-adrenaline skills.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* '''-PvE-''' {{Skill icon|&amp;quot;For Great Justice!&amp;quot;}} - {{skill data|5|0|45}} - ('''Strength''') - [[Shout]]. ({{gr|15|30}} seconds.) You gain 100% more [[adrenaline]]. &amp;lt;span style=&amp;quot;color:gray;&amp;quot;&amp;gt;''Ends if you use any non-adrenaline skills.''&amp;lt;/span&amp;gt;&lt;br /&gt;
:---[[User:Falconeye|Falconeye]] 04:05, 3 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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