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	<title>ArenaNet:Skill feedback/Warrior/&quot;Shields Up!&quot; - Revision history</title>
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	<updated>2026-10-18T15:01:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/%22Shields_Up!%22&amp;diff=16402&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:24:34Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|&amp;quot;Shields Up!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Life Infusion's Issue -- 14:50, 8 March 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
:10 energy means Paragons can still use this better than Warriors &lt;br /&gt;
:it only works against Rangers and Paragons and people that wand (+60 armor to all all non melee/elemental damage (since it is a short window) which would include wanding/spears/bows)&lt;br /&gt;
: non-interruptible with duration&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:reduce to 5 energy&lt;br /&gt;
&lt;br /&gt;
== Paragon/Warrior Issue ==&lt;br /&gt;
; Issue&lt;br /&gt;
: This skill is much better on Paragons than Warriors. As such it can't be buffed to be good on Warriors since it'd be too OP on Paragons.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Decrease cost, duration and recharge so that the fact that it can't be removed is not such a big deal (i.e. it's easier to wait out and if you kill/pressure the user you're more likely to prevent it's use or even divert it) but yet the overall cost and duration:recharge ratio stay roughly the same. Then re-work it slightly so that it's a bit more powerful for use on Warriors. E.g.:&lt;br /&gt;
:: 5 {{energy}} 18 {{recharge}}&lt;br /&gt;
:: [[Shout]]. For {{gr|2|7}} seconds, you and all party members [[within earshot]] gain {{gr|1|8}} [[armour]] and a further {{gr|12|50}} [[armour]] against incoming projectile attacks.&lt;br /&gt;
: The flat armour bonus would make it a bit more powerful but not too much since it's not a big bonus (and it won't stack with people who already have +25 or more). The fact that the armour bonuses now scale with Tactics as well as the duration means that more Tactics makes it sorta exponentially more powerful - thus, it's better on a warrior with a rune than a paragon without (especially since a paragon will need quite high Leadership for their energy as well as Spear Mastery, whereas a Warrior could probably get away with sacrificing a point of Strength or two). What's more, the shorter duration means that it's less passive and more vulnerable to, say, diversion.&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue -- 16:51, 28 December 2008 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Huge, expensive armor bonus but only against ranged attacks.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Shout. ({{gr|0|6}} seconds.) Party members in earshot have 100% chance to block while activating skills and +{{gr|0|25}} armor. Ends after blocking.&lt;br /&gt;
:{{skill data|5|0|15}}&lt;br /&gt;
:Now it would give either decent damage mitigation or 1 guaranteed block if you use a skill.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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