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	<title>ArenaNet:Skill feedback/Warrior/Auspicious Blow - Revision history</title>
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	<updated>2026-10-18T09:08:39Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Auspicious_Blow&amp;diff=16405&amp;oldid=prev</id>
		<title>gww&gt;Poke at 11:29, 7 September 2009</title>
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		<updated>2009-09-07T11:29:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Auspicious Blow}}&lt;br /&gt;
&lt;br /&gt;
== [[User:Edi|'''Edi''']]'s Issue -- 12:15, 8 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Warrior/Auspicious Blow#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
Nice Energy gain, but given means of applying Weakness, this skills cost is just to high. Not to mention that on Hammer Warrior Energy isn't as needed as Adrenaline.&lt;br /&gt;
; Suggestion&lt;br /&gt;
Change functionality to (see [[Mokele_Smash|Mokele Smash]]):&lt;br /&gt;
:7 [[Image:Tango-adrenaline.png]] ''If Auspicious Blow hits, you strike for +&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;5...17...20&amp;lt;/font&amp;gt; damage. If it hits a foe suffering from Weakness you gain &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;1..3..3&amp;lt;/font&amp;gt; Adrenaline and &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;1..4..6&amp;lt;/font&amp;gt; Energy.''&lt;br /&gt;
== [[User:Bathory|Bathory]]'s Issue 22:23, 4 April 2009 (UTC) ==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Warrior#Auspicious_Blow|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:High cost, not all too useful on a hammer Warrior's bar becuase you can only use it so often.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|adr|4|0|0}}&lt;br /&gt;
:'''Hammer Attack.''' Deals +{{gr|5|10}} damage. You gain {{gr|1|4}} Energy if target foe is Weakened.&lt;br /&gt;
:By halving everything, a warrior would be able to use this more often on more targets, making it easier for them to use this for energy gain because they wouldn't have to worry about building up adrenaline in between uses and trying to keep the Weakness on the foe. It would have to be used twice in order to achieve the same energy gain and damage, but each hit could be on different targets.&lt;/div&gt;</summary>
		<author><name>gww&gt;Poke</name></author>
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