<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FWarrior%2FBarbarous_Slice</id>
	<title>ArenaNet:Skill feedback/Warrior/Barbarous Slice - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FWarrior%2FBarbarous_Slice"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Barbarous_Slice&amp;action=history"/>
	<updated>2026-10-18T07:04:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Barbarous_Slice&amp;diff=16488&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Barbarous_Slice&amp;diff=16488&amp;oldid=prev"/>
		<updated>2009-09-02T17:12:06Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Barbarous Slice}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;!-- Add your username here --&amp;gt; Issue -- 22:47, 4 December 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Warrior/Barbarous Slice#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Bleeding Duration too short for skill cost&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Lengthen bleeding duration for skill&lt;br /&gt;
&lt;br /&gt;
== Chaos Messenger Issue -- 14:25, 21 December 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: This is a very good and powerful skill but doesn't find use because warriors want to use stances. Stances are better than inflicting bleeding.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Give it some other form of conditional thingy. &amp;quot;If you are/are not suffering from a hex/condition &amp;quot; or something.. The &amp;quot;if you are suffering from a hex&amp;quot; would give an edge over melee shutdowns. &amp;quot;If you are suffering from a condition&amp;quot; part has synergy with skills like Headbutt and comforts when suffering from weakness or cripple.&lt;br /&gt;
&lt;br /&gt;
== Warnlord Issue -- 02:16, 27 March 2009 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: The skill itself is moderate. The damage increase would be good for any swordsman, but the requirement to grant bleeding isn't all that ''great''. Even if it could grant bleeding unconditionally, it would still be obsolete in comparison with other bleeding skills, namely [[Sever Artery]].&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Give the skill a different condition. Why not [[deep wound]]. Make it similar to [[Dismember]]. Damage would NOT be required as deep wound is considered as a powerful condition. Not only would this enhance the PvE and PvP use of this skill, it would give it a use while allowing warriors to use a stance.&lt;br /&gt;
&lt;br /&gt;
== MrPaladins Issue -- 22 May 2009 ==&lt;br /&gt;
; Issue&lt;br /&gt;
: Stances are better than inflicting bleeding. Bleeding key in swords skill line...&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Alter the requirement for bleeding condition... Keep rest the same... &lt;br /&gt;
: Possible requirements&lt;br /&gt;
* Not Moving&lt;br /&gt;
* Moving&lt;br /&gt;
* Casting&lt;br /&gt;
* Blocking&lt;br /&gt;
* Is Enchanted&lt;br /&gt;
* Is suffering from a condition&lt;br /&gt;
* Insert just about anything except requiring the no stance?!?!?&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
</feed>