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	<title>ArenaNet:Skill feedback/Warrior/Disarm - Revision history</title>
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	<updated>2026-10-18T20:21:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Disarm&amp;diff=16452&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:12:39Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Disarm}}&lt;br /&gt;
&lt;br /&gt;
== Lightblade's Issue -- 18:33, 22 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Warrior/Disarm#Useless against non-warriors|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: While is certainly overpowered for locking out adrenline, nerfing it this way (April 17 update) cause it to become useless against other weapon users.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 5e, 1/4a, 15r&lt;br /&gt;
: Scale 0...3 seconds disable.  In addition to that, add &amp;quot;If interrupted action was an attack skill, that attack skill is disabled for additional 10 seconds.&lt;br /&gt;
: The goal is to make it effective against Assassin, Ranger, and Dervish.&lt;br /&gt;
&lt;br /&gt;
== Kite's Issue -- 01:31, 18 May 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Warrior/Disarm#Kite's Issue|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: This has little to no use against caster builds, and has only minimal use against energy-based attack skills. It is very powerful against adrenaline-based skills, but only 2/10 professions really use adrenaline, and one of those two just uses it to yell at things.&lt;br /&gt;
: Also, Weapon Spells have no real counter. At least in my opinion, everything should have ''some'' sort of counter.&lt;br /&gt;
;Suggestion&lt;br /&gt;
: Put bluntly, '''make this skill remove weapon spells''', ''in addition to its current effect''. It fits the name, and it's already a Sword Attack in Strength, with a short conditional attack skill disable. It doesn't have a huge threat of being overpowered. Plus, it gives Swords a bit of a boost in PvP, where Axes and Hammers are king(from my watching of observer mode, anyway). If simply having it remove a weapon spell is too powerful, it could even have a silly {{gr|0|1}} weapon spells removed, or a 50%(or even 100%) 4 or less fail rate (in Swordsmanship) on the weapon spell removal. I just think that weapon spells are currently virtually unstoppable, and this skill could be the antidote.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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