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	<title>ArenaNet:Skill feedback/Warrior/Forceful Blow - Revision history</title>
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	<updated>2026-10-18T10:56:08Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Forceful_Blow&amp;diff=16415&amp;oldid=prev</id>
		<title>gww&gt;Poke at 11:29, 7 September 2009</title>
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		<updated>2009-09-07T11:29:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Forceful Blow}}&lt;br /&gt;
== [[User:76.26.189.65|76.26.189.65]] 21:14, 7 March 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: under used hammer elite&lt;br /&gt;
; Suggestion&lt;br /&gt;
: removal the conditional self knockdown&lt;br /&gt;
&lt;br /&gt;
== [[User:Edi|'''Edi''']]'s Issue -- 11:06, 8 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Warrior/Forceful Blow#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
There are plenty options for Hammer Warrior to inflict high damage.&lt;br /&gt;
; Suggestion&lt;br /&gt;
Add Cracked Armor condition and remove self knockdown. Increase cost to 6 [[Image:Tango-adrenaline.png]].&lt;br /&gt;
&lt;br /&gt;
== [[User:FunnyUsername|FunnyUsername]]'s Issue --17:31, 23 August 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: I always missed a Knock down skill that also deals dmg :D (and not take ages to charge). Anyway [[scythe]] are better for just dealing damage, [[hammer]] should focus on knock downs.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: 7{{adrenaline}}. [[Hammer attack]]. If Forceful Blow hits, you deal +{{gr|10|30}} damage and your taget is [[Knocked down]].&lt;br /&gt;
&lt;br /&gt;
: It will be a less adrenaline version of [[Backbreaker]] that Knocks down less time but does more damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[User:Seef II|Seef II]]'s Issue --01:23, 26 December 2008 (PST) ==&lt;br /&gt;
;Issue&lt;br /&gt;
Hammer elites are all viable one way or another now. Except this one. I always felt this had potential by being the hammer equivalent of Cleave or Quivering Blade for PvE (face it, you're never going to take an elite non-KD in PvP) but like Staggering Blow, this just fails.&lt;br /&gt;
;Suggestion&lt;br /&gt;
Split into PvE/PvP, remove self-KD.&lt;br /&gt;
PvE only: 4 {{adrenaline}} {{1/2}}{{activation}}&lt;br /&gt;
&lt;br /&gt;
==Sneaky's Suggestion==&lt;br /&gt;
;issue:Bad neg effect, no kd, &lt;br /&gt;
&lt;br /&gt;
;Suggestion:&lt;br /&gt;
: {{skill icon|Forceful Blow}}. 4 {{Adrenaline}}&lt;br /&gt;
: [[Elite]] [[Hammer Attack]]. If this attack hits, you deal +{{gr|10|40}}. If you hit a knocked-down foe you inflict a Deep Wound for {{gr|5|20}} seconds.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bathory|Bathory]]'s Issue 22:33, 4 April 2009 (UTC)==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Warrior#Forceful_Blow|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Too many drawbacks, no desirable effects.&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|adr|7|0|0}}&lt;br /&gt;
:'''Elite Hammer Attack.''' Deals +{{gr|10|40}} damage. You gain {{gr|1|4}} Adrenaline if target foe was Weakened.&lt;br /&gt;
:This change would allow it to work to charge adrenal skills, including itself, for the purpose of dealing a lot of damage. Since most of the good knock-down skills in Hammer Mastery are elite, it doesn't allow the use of them. Other skills in Hammer Mastery that knockdown ([[Heavy Blow]], [[Hammer Bash]]) have the side effect of draining all your adrenaline, which would negate the gain from this skill as it has a higher adrenaline cost than them.&lt;/div&gt;</summary>
		<author><name>gww&gt;Poke</name></author>
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