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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=ArenaNet%3ASkill_feedback%2FWarrior%2FHamstring</id>
	<title>ArenaNet:Skill feedback/Warrior/Hamstring - Revision history</title>
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	<updated>2026-10-18T16:12:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Hamstring&amp;diff=16416&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:25:12Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Hamstring}}&lt;br /&gt;
&lt;br /&gt;
== [[User:Edi|'''Edi''']]'s Issue -- 13:11, 8 March 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Warrior/Hamstring#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
Energy cost is to high, along with recharge time. It's poor alternative to [[Crippling_Slash|Crippling Slash]], even with [[Knee_Cutter|Knee Cutter]].&lt;br /&gt;
; Suggestion&lt;br /&gt;
Definitely lower recharge to 12 seconds and Energy cost to 5 Energy. Lower Crippled duration to &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;3...6...10&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== [[User:Lann|Lann's]] Issue -- 12 June, 2008 ==&lt;br /&gt;
; Issue&lt;br /&gt;
Energy, recharge, hamstorm&lt;br /&gt;
; Suggestion&lt;br /&gt;
Make it an adrenaline cripple version of sever artery&lt;br /&gt;
&lt;br /&gt;
:Bleeding is useless. Cripple, even at melee range, is far better than bleeding. -- [[User:Armond|Armond Warblade]][[Image:User Armond sig image.png]] 19:12, 12 June 2008 (UTC)&lt;br /&gt;
::I hope you did not think i meant match duration times. --[[User:Lann|Lann]] 20:28, 15 June 2008 (UTC)&lt;br /&gt;
:::Certainly not. But melee range spammable cripple is horrible for the game. -- [[User:Armond|Armond Warblade]][[Image:User Armond sig image.png]] 00:43, 17 June 2008 (UTC)&lt;br /&gt;
::::[[Palm Strike|you mean this?]]--[[Special:Contributions/72.189.85.14|72.189.85.14]] 19:01, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[User:Chieftain Alex|Alex's]] Issue ==&lt;br /&gt;
; Issue&lt;br /&gt;
10 Energy on a warrior, who only has around 20 energy anyway.&lt;br /&gt;
; Suggestion 1&lt;br /&gt;
::PvE Version&lt;br /&gt;
:: 5 {{energy}} 10 {{recharge}}&lt;br /&gt;
:: Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his movement.&lt;br /&gt;
Its a PvE version so nobody should really worry if you lessen the cost for warriors versus foes in the enviroment. I appreciate that making a pvp version friendly to low energy professions is difficult so perhaps leave it at 10 energy for pvp.&lt;br /&gt;
&lt;br /&gt;
; Suggestion 2&lt;br /&gt;
::PvP Version&lt;br /&gt;
:: 10 {{energy}} 20 {{recharge}}&lt;br /&gt;
:: Sword Attack. If this attack hits, your target is Crippled for 3...13...15 seconds, slowing his movement. Gain 1...2...3 energy if your foe was moving.&lt;br /&gt;
Maintains the high cost but rewards snaring usage with energy gain. Keeping energy gain low makes it inferior energy gain to [[Knee Cutter]]. This could become too useful, but the increased recharge would stop it becoming overkill.&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue -- 17:48, 15 February 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Too costly in general, especially compared to Axe Rake.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|0|8}} Sword Attack. Deals +{{gr|1|10}} damage and cripples ({{gr|1|10}} seconds) if target foe is moving or bleeding.&lt;br /&gt;
&lt;br /&gt;
== MrPaladin's Issue -- 22 May 2009 ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Energy cost to high when compared to Cripple skills/signets for other professions... warriors should be a profession able to snare enemys in melee with cripple without an elite... Duration to short... &lt;br /&gt;
;Suggestion&lt;br /&gt;
:add bonus for bleeding to synergize with sword skill set, add small damage boost... keep the recharge so it does not get spammed but if the skills requirements are met your opponent is snared in melee range... increase duration if requirements are met...&lt;br /&gt;
:{{skill data|5|0|15}} Sword Attack. Deals +5...10...15 damage and foe is crippled for 1...4...9... Double the cripple if opponent is bleeding...&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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