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	<title>ArenaNet:Skill feedback/Warrior/Keen Chop - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Keen_Chop&amp;diff=16377&amp;oldid=prev</id>
		<title>gww&gt;Poke at 11:29, 7 September 2009</title>
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		<updated>2009-09-07T11:29:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Keen Chop}}&lt;br /&gt;
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== Symbol's Issue Chop-- 23:18, 21 February 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Warrior/Keen Chop#&amp;lt;Discussion&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: This is a bad damage skill with no utility.  A guaranteed crit is not a strong effect when you get a 20% base chance of critting just by pumping ax mastery, plus autocrits for hitting people in the back (which happens all the time), and it certainly isn't worth spamming since you'll gimp the adrenal gain for your other skills.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Give it some minor utility, like &amp;quot;this attack cannot be blocked&amp;quot; or &amp;quot;If you strike a foe suffering from deep wound gain 1..2 strikes of adrenaline&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This whole goal of this skill was to open up some A/W stuff, it's pretty narrow focus and thus will probably be a while before it's buffed if it does get buffed unblockable is a neat effect for it. [[User:Isaiah Cartwright|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Izzy'''&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#E30020&amp;quot;&amp;gt;@&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;-'----&amp;lt;/font&amp;gt; 23:23, 27 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not to be condescending... but Assassins already hit critical nearly every attack with Way Of The Master and Critical Eye. There's really no reason you should need an auto crit skill as an assassin. This skill is only slightly helpful for triggering skills the require your next attack to be a crit, but other than that its rather worthless.--[[image:User Media Control Ravenous Bite 2.png|19px]] [[User:Media Control|'''Media Control''']] &amp;lt;small&amp;gt;[[User talk:Media Control|''talk'']]&amp;lt;/small&amp;gt; 02:55, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Marsc's Issue 19:08, 11 March 2008 (UTC)==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Criticals are already too easy to come by like the above issue why put this on your bar if your going to get the same effec every 5 hits(even less for assassins) the only difference is that it's effected by strengths armour penetration.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
&lt;br /&gt;
Change it to 6adrenaline and have the description: This skill has +10...35 chance to hit with a critical, if this attack is a critical you do +5...15 damage and this skill is recharged/refreshed(make it so this skill gets fully adrenaline charged on critical but no other adrenaline skills do).&lt;br /&gt;
&lt;br /&gt;
==Enar's Suggestion==&lt;br /&gt;
&lt;br /&gt;
'''Issue''' : Weak and no use for skill.&lt;br /&gt;
&lt;br /&gt;
'''Suggestion''': Make it like Keen arrow. 6-8 Adrenaline you strike for +5-20 damage. If you land a critical hit, you deal an additional +5-30 damage. ''[[User:Enar|&amp;lt;span style=&amp;quot;color:DodgerBlue&amp;quot;&amp;gt;~Enar.&amp;lt;/span&amp;gt;]]''&amp;lt;small&amp;gt;'''[[User talk:Enar|&amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt; hello.&amp;lt;/span&amp;gt;]]'''&amp;lt;/small&amp;gt; 21:17, 28 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Painted Bird's Suggestion==&lt;br /&gt;
; Issue&lt;br /&gt;
: Resembles a 'non-attribute' skill in that it has no variables. Does not yield adequate damage output compared to other axe attacks, although I like that it's a low-adrenaline cost, which I hope it stays. For A/W builds using an axe, there's really no benefit to an auto-critical. High Critical Strikes combined with Critical Eye and/or Way of the Master would serve better than having an adrenal skill that offers a guaranteed critical hit.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Keep the skill at 3 adrenal strikes. Add a 1 to 4 second recharge time. Change the functionality to: This attack has a +10%.....23%..25% change to be a critical hit. If this attack results in a critical hit, you gain 2 strikes of adrenaline.&lt;br /&gt;
; Alternate Suggestion&lt;br /&gt;
: Keep it at 3 adrenaline. Change functionality to: This attack has a +10%.....23%..25% chance to be a critical hit. If you are not currently in a stance, this attack cannot be blocked.&lt;br /&gt;
&lt;br /&gt;
The first suggestion will help the skill synergize with other adrenal skills. The second will help the skill's ability to consistently apply damage. This will keep the skill's versatility as both a warrior primary or warrior secondary skill, while adding a small utility to it. This will make for consistent damage output without making the skill too spike or gank oriented. Either of the suggestions will also make the skill beneficial to not just A/W builds, but also P/W builds, since Paragons don't often use stance or have a means to consistently break through an enemy's blocks, and since they also use other adrenal skills anyway. [[User:Painted Bird|Painted Bird]] 00:54, 13 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[User:Bathory|Bathory]]'s Issue 22:07, 4 April 2009 (UTC)==&lt;br /&gt;
[[User_talk:Bathory/Suggestions/Warrior#Keen_Chop|Comments &amp;amp; Suggestions Here, Please]]&lt;br /&gt;
;Issue&lt;br /&gt;
:Little use on primary warriors, and even less use for primary assassins using things like [[Dark Apostasy]] (which is what I suspect it was made for).&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|adr|4|0|0}}&lt;br /&gt;
:'''Axe Attack.''' Deals +{{gr|1|10}} damage. Deals +{{gr|1|20}} damage if you critical hit.&lt;br /&gt;
:Make it work like [[Keen Arrow]] so that it rewards a critical hit instead of promising it.&lt;/div&gt;</summary>
		<author><name>gww&gt;Poke</name></author>
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