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	<title>ArenaNet:Skill feedback/Warrior/Parries In General - Revision history</title>
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		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Auspicious Parry}} {{skill icon|Riposte}} {{skill icon|Deadly Riposte}}&lt;br /&gt;
&lt;br /&gt;
== [[User:Mordax_Praetorian|Mordax Praetorian's]] Issue -- 00:52, 4 November 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet talk:Skill feedback/Warrior/Parrys In General#&amp;lt;!-- Add your discussion header here --&amp;gt;|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: It makes little sense for the guy in plate armour to not be an effective Tank, and as it is, Warriors are far outdone by Necromancers ([[Aura of the Lich]]+Minions) and Dervishes in most cases. While a Warrior is most capable of defending itself through skills like [[Wary Stance]] and [[Defy Pain]], it has very little to make enemies want to attack the warrior. The 3 skills listed above (the Parries) give a way of making enemies want to attack the warrior first.&lt;br /&gt;
; Suggestion&lt;br /&gt;
: Auspicious Parry Elite Stance. For 5...10...11 seconds, the next attack '''against an adjacent ally''' is Blocked and you gain 1...3...4 strikes of Adrenaline. &lt;br /&gt;
&lt;br /&gt;
:Riposte Skill. For 8 seconds, while you have a sword equipped, the next melee attack '''against an adjacent ally''' is blocked and the attacker is struck for 20...68...80 damage.&lt;br /&gt;
&lt;br /&gt;
:Deadly Riposte Skill. For 8 seconds, while you have a sword equipped,  the next melee attack '''against an adjacent ally''' is blocked, and your attacker is struck for 15...75...90 damage and begins Bleeding for 3...21...25 seconds. &lt;br /&gt;
&lt;br /&gt;
Small changes, yes, however the Warrior is now covering the allies around it, it is still an effective tank even if it is not being targeted, and enemies have an incentive to kill the Warrior who is producing these blocking affects. You may also wish to consider the wording &amp;quot;Against each adjacent ally&amp;quot;, as the skills may still not be quite powerful enough.&lt;br /&gt;
&lt;br /&gt;
With these changes, the Warrior would be given an increased number of tanking options, and in a style that sets it aside from other Tanking Classes. You see a guy in Plate Armour, you expect him to be able to tank, and with these changes there can be one more way that he can enjoy doing so.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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