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	<title>ArenaNet:Skill feedback/Warrior/Protector's Defense - Revision history</title>
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	<updated>2026-10-18T08:06:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Protector%27s_Defense&amp;diff=16421&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Replacing template calls. [bot]</title>
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		<updated>2009-09-07T08:25:24Z</updated>

		<summary type="html">&lt;p&gt;Replacing template calls. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Protector&amp;amp;#39;s Defense}}&lt;br /&gt;
&lt;br /&gt;
== Life Infusion Issue -- 20:00, 20 April 2008 (UTC) ==&lt;br /&gt;
[[User talk:Isaiah Cartwright/Warrior/Protector&amp;amp;#39;s Defense#|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
: Ill conceived skill unless run in heal balls&lt;br /&gt;
: Warriors need to move to hit kiters&lt;br /&gt;
: Tactics is missing skills to warrant using it as a way to do damage or influence the battle *tactically*&lt;br /&gt;
&lt;br /&gt;
; Suggestion&lt;br /&gt;
Attacks&lt;br /&gt;
: other than Wild Blow there hasn't been stance removal &amp;quot;You strike target foe for +5...25...30 damage. If this attack hits an attacking foe that foe loses all stances.&amp;quot; (5 energy 5 recharge)&lt;br /&gt;
:: bringing more utility into Tactics like it is meant to have (wild blow's original stats were 5 energy 5 recharge but scythes brought the critical hit thing to its 8 recharge)&lt;br /&gt;
&lt;br /&gt;
: change functionality to something akin to &amp;quot;You strike target foe for +10...15...20 damage. If this attack strikes an attacking foe, you strike for 10...34...40 more damage and target is interrupted.&amp;quot; (5 energy, 7 recharge) &lt;br /&gt;
::this would make it a linebacking skill with a decent recharge time with a mechanic drawing from Wailing Weapon&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;If this attack hits, you strike for +10...34...40 damage and if foe suffers Weakness for 5...13...20 seconds if attacking.&amp;quot; (5 energy, 7 recharge)&lt;br /&gt;
::again, this would make it a linebacking skill fitting with the &amp;quot;protector&amp;quot; theme&lt;br /&gt;
&lt;br /&gt;
:a straight up clone of protector's strike with more advantageous stats &amp;quot;You strike for 10...34...40 more damage. If this attack strikes a moving foe, this skill recharges 50% faster&amp;quot; (5 energy, 1 activation, 6 recharge)&lt;br /&gt;
::not a good option, but this will ensure it fits the &amp;quot;protector&amp;quot; naming conventions&lt;br /&gt;
&lt;br /&gt;
Utility&lt;br /&gt;
:adrenal buildup for attacking foes (esp. good for hammer warriors) &amp;quot;The next time you strike an attacking foe, you interrupt that foe's action and gain 1...3...4 strikes of Adrenaline.&amp;quot; (5 energy, 15 recharge)&lt;br /&gt;
&lt;br /&gt;
== [[User:Lann|Lann's]] Issue -- 12 June, 2008 ==&lt;br /&gt;
; Issue&lt;br /&gt;
Not as good in pvp&lt;br /&gt;
; Suggestion&lt;br /&gt;
*A.I. use this skill very effectivly.&lt;br /&gt;
*Mabye change into a stance, and the effect ''You and all adjacent allies have 75% chance to block attacks for '''x''' amount of seconds''. (remove the ends if you move clause).&lt;br /&gt;
&lt;br /&gt;
== Impaled's Issue -- 11:01, 19 February 2009 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Powerful on paper, but bad range and potentially OP if just buffed.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:{{skill data|5|0|12}} Skill. ({{gr|1|6}} seconds.) Attacks against adjacent allies are redirected to you.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
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