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	<title>ArenaNet:Skill feedback/Warrior/Seeking Blade - Revision history</title>
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	<updated>2026-10-18T04:41:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/Seeking_Blade&amp;diff=16460&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:14:01Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{skill icon|Seeking Blade}}&lt;br /&gt;
&lt;br /&gt;
== Bleeding is a weak condition ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
:Bleeding is weak compared to deep wound and knockdown.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Change to Crippled for 5...13...16 seconds.&lt;br /&gt;
&lt;br /&gt;
== Vili's Issue 13:13, 1 December 2008 (UTC) ==&lt;br /&gt;
;Issue&lt;br /&gt;
:Bleeding is a weak condition unless spammed liberally (e.g. [[Sever Artery]]); its biggest roles tend to be for [[Wounding Strike|cover]] [[Crippling Slash|condition]]. In terms of causing &amp;quot;pressure&amp;quot; (as Seeking Blade/Swift Chop/Irrisistible Blow are meant to do), this is pretty negligible, since the damage is weak either way.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Some small but significant modifications: &lt;br /&gt;
:If this attack hits you strike for '''+1...16...20''' damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds, takes '''+1...16...20''' damage, and this attack results in a [[critical hit]].&lt;br /&gt;
:...basically, this becomes unblockable, and punishes strongly enough to discourage further blocking. May be fun on an Assassin, too.&lt;br /&gt;
&lt;br /&gt;
== Stat Man's Issue ==&lt;br /&gt;
;Issue&lt;br /&gt;
:This skill cannot be used to apply bleeding consistently, unless everyone brings a blocking skill, or someone on the other team can enchant the players with a blocking enchantment.  The conditions to make this skill useful most of the time would make the rest of your bar useless.  Once the conditions are satisfied, you still have a chance of not succeeding. Even if you do succeed in getting an attack blocked, the results are lack luster (bleeding plus about half weapon damage).  Compare to [[Pure Strike]], where you get + damage always, and it is unblockable.  &lt;br /&gt;
&lt;br /&gt;
;Suggestions&lt;br /&gt;
:One of the following&lt;br /&gt;
:: Make it unblockable with + {{gr|1|17}} damage, and if they 'block' it, give bleeding.  Sort of like pure strike without the stanceless condition, and a faster recharge.&lt;br /&gt;
:: Make it end their stance.&lt;br /&gt;
:: Change deepwound for bleeding.&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
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