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	<title>ArenaNet:Skill feedback/Warrior/resolved Hammer mastery - Revision history</title>
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	<updated>2026-10-18T05:42:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=ArenaNet:Skill_feedback/Warrior/resolved_Hammer_mastery&amp;diff=16543&amp;oldid=prev</id>
		<title>gww&gt;Wikichu: Closing skill feedback area. [bot]</title>
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		<updated>2009-09-02T17:14:54Z</updated>

		<summary type="html">&lt;p&gt;Closing skill feedback area. [bot]&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ArenaNet namespace notice|skill feedback}}&lt;br /&gt;
{{attribution}}&lt;br /&gt;
{{ArenaNet archive|ArenaNet:Skill feedback/Warrior}}&lt;br /&gt;
&lt;br /&gt;
=Crude Swing=&lt;br /&gt;
== Life Infusion's Issue -- 16:39, 8 May 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Warrior/resolved_Hammer_mastery|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
* only really usable in PVE but the -40 armor makes your warrior into a 40 armor paper mache frontliner&lt;br /&gt;
*hammers aren't popular in PVE due to lack of a shield and the -40 armor on this is a deal killer as an adrenaline builder&lt;br /&gt;
*only used with Earthshaker for the most part due to said risk&lt;br /&gt;
*hammers outdated in PVE when axe + brawling headbutt/club of a thousand bears does knockdown as well with the benefit of cyclone axe building adrenaline much faster (the only hammer knockdown that costs less is counterblow which is situational)&lt;br /&gt;
*&amp;quot;You Move like a dwarf&amp;quot; makes knockdown not as uncommon in PVE builds, which is disincentive to forgo a shield for a hammer&lt;br /&gt;
*Ursan blessing's pbaoe knockdown makes the only thing this skill is used often with (Earth shaker) not as attractive&lt;br /&gt;
&lt;br /&gt;
; Suggestion&lt;br /&gt;
: remove -40 armor and *maybe* reduce damage as compensation&lt;br /&gt;
&lt;br /&gt;
== Remove armor penalty ==&lt;br /&gt;
&lt;br /&gt;
;Issue&lt;br /&gt;
*-40 armor is unnecessary as dervishes can already attack multiple foes for free, therefore warriors need to be compensated. Since you can't use a shield with a hammer the armor penalty hits you even harder.&lt;br /&gt;
*Warriors have better skills to use energy on such as Shock, Frenzy, and Bull's Strike.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
:Gain 1 energy for each foe. Remove armor penalty.&lt;br /&gt;
&lt;br /&gt;
== Animation ==&lt;br /&gt;
&lt;br /&gt;
;Isuue&lt;br /&gt;
*The animation that is used for Crude Swing is the special animation reserved for unconditional hammer KD's.&lt;br /&gt;
&lt;br /&gt;
;Suggestion&lt;br /&gt;
*Change it to Whirlwind Attack's animation.&lt;br /&gt;
&lt;br /&gt;
=Enraged Smash=&lt;br /&gt;
== [[User:76.26.189.65|76.26.189.65]] 21:02, 7 March 2008 (UTC) ==&lt;br /&gt;
; Issue&lt;br /&gt;
: under used hammer elite&lt;br /&gt;
; Suggestion&lt;br /&gt;
: [[Elite]] [[Hammer Attack]]. If it hits, Enraged Smash deals +{{gr|5|11}} damage (maximum bonus 40) and inflicts cracked armor for 1 second for each other fully charged adrenal skill you have.&lt;br /&gt;
&lt;br /&gt;
I put cracked as a first option but it can probably be changed to fit theme ... aka Weakness&lt;br /&gt;
&lt;br /&gt;
== [[User:Edi|'''Edi''']]'s Issue -- 12:35, 8 March 2008 (UTC) ==&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Warrior/resolved_Hammer_mastery|Discussion]]&lt;br /&gt;
; Issue&lt;br /&gt;
Worthless elite to run on Hammer Warrior, because Hammer is KD-machine mainly.&lt;br /&gt;
; Suggestion&lt;br /&gt;
GWEN introduced Adrenaline-based [[Crushing_Blow|Crushing Blow]] - [[Pulverizing_Smash|Pulverizing Smash]]. Why not complement it with Energy-based KD elite?&lt;br /&gt;
&lt;br /&gt;
Change functionality to:&lt;br /&gt;
:10 [[Image:Tango-energy.png]] 12 [[Image:Tango-recharge-darker.png]] ''Elite Hammer Attack. If Enraged Smash hits, your target is knocked down. If it is blocked, you suffer from Weakness for 12 seconds. This attack fails with Hammer Mastery 8 or less.''&lt;br /&gt;
&lt;br /&gt;
Eventually consider adding Cracked Armor (to cover Weakness) on block.&lt;br /&gt;
&lt;br /&gt;
=Magehunter's Smash=&lt;br /&gt;
==Skye Marin's Issue 23:53, 19 February 2008 (UTC)==&lt;br /&gt;
&lt;br /&gt;
*'''Issue:''' This skill isn't reliable to use in all scenarios, similar to counter blow, but it takes up an elite slot. Most enchanted foes are enchanted by Guardian or Aegis, so this attack will usually be blocked anyways.&lt;br /&gt;
&lt;br /&gt;
*'''Suggestion:''' Buff to improve reliable use: Causes knockdown in all cases, and cannot be blocked by enchanted foes, increase cost to 6 strikes.&lt;br /&gt;
&lt;br /&gt;
[[ArenaNet_talk:Skill_feedback/Warrior/resolved_Hammer_mastery|Discussion]]&lt;br /&gt;
&lt;br /&gt;
Interesting suggestion, I'll throw it into my pile of fun things. [[User:Isaiah Cartwright|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Izzy'''&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;#E30020&amp;quot;&amp;gt;@&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;-'----&amp;lt;/font&amp;gt; 02:43, 21 February 2008 (UTC)&lt;br /&gt;
==Pluto's issue 04:58, 8 March 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:Animation looks like a normal attack, making it needlessly harder to prot or counter with balanced stance.&lt;br /&gt;
;Suggested Change&lt;br /&gt;
:Change the animation to raise the hammer up like hammer bash and other unconditional hammer kds look.&lt;br /&gt;
&lt;br /&gt;
==Elder Angelus's issue 02:45, 15 May 2008 (UTC)==&lt;br /&gt;
;Issue&lt;br /&gt;
:8 adrenaline is a long time to build up for a knockdown with no AOE or extra damage, and a conditional unblockable effect.&lt;br /&gt;
;Suggested Change&lt;br /&gt;
:Since this is a Magehunter attack, add some adrenaline if it hits an enchanted target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IP adress's issue ==&lt;br /&gt;
;Issue&lt;br /&gt;
:8 adrenaline is way too high for a conditionally unblockable knockdown without bonus damage or any other effects, doesn't synergize well with other skills like DEV-hammer does with weakness-exploiting skills, overall weak&lt;br /&gt;
;Suggested Change&lt;br /&gt;
*1: Make it unblockable in any case and do +1...15 bonus damage to enchanted targets&lt;br /&gt;
*2: Revert cost to 7 adren to make it at least on par with dev, come on! :|&lt;/div&gt;</summary>
		<author><name>gww&gt;Wikichu</name></author>
	</entry>
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