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	<title>Armor-ignoring damage - Revision history</title>
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	<updated>2026-10-18T05:02:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Armor-ignoring_damage&amp;diff=18760&amp;oldid=prev</id>
		<title>gww&gt;Ruine Eternelle: /* Sources of armor-ignoring damage */</title>
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		<updated>2020-04-09T10:59:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sources of armor-ignoring damage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Armor-ignoring damage]] describes [[damage]] that is always the same amount regardless of the [[target]]'s [[armor rating]] or [[level]]. This property is independent of [[damage type]]. &lt;br /&gt;
&lt;br /&gt;
==Game mechanics==&lt;br /&gt;
=== Properties ===&lt;br /&gt;
&lt;br /&gt;
The damage is a fixed value always defined by a skill. That is, a skill that says it deals 50 damage to a foe will deal exactly 50 damage. As such the damage: &lt;br /&gt;
* Is always the same regardless of target's armor rating; &lt;br /&gt;
* Ignores character level, e.g. a level 1 character deals the same amount of armor-ignoring damage as a level 20 character;&lt;br /&gt;
* Does not benefit from base or bonus [[armor penetration]];&lt;br /&gt;
&lt;br /&gt;
The damage can still be affected by damage modifiers which affect all damage, i. e. [[damage reduction]] from skills such as [[Protective Spirit]] and [[Shielding Hands]], and damage increase from skills such as [[Frenzy]].&lt;br /&gt;
&lt;br /&gt;
=== Sources of armor-ignoring damage ===&lt;br /&gt;
&lt;br /&gt;
* Typeless damage;&lt;br /&gt;
* Some typed damage from specific skills, specifically [[Dust Trap]] and several [[Physical damage#Skills that inflict physical damage|skills that deal physical damage]].&lt;br /&gt;
* [[Shadow damage]] (but not [[Dark damage]]);&lt;br /&gt;
* Most [[Holy damage]];&lt;br /&gt;
** However, holy damage from weapons does not ignore armor (e.g. from wands, staves, or any weapon enchanted to deal holy damage);&lt;br /&gt;
* Bonus damage from [[attack skill]]s;&lt;br /&gt;
* Damage from skills that explicitly ignore armor, such as [[Obsidian Flame]].&lt;br /&gt;
&lt;br /&gt;
== Skills that deal armor-ignoring damage ==&lt;br /&gt;
{{incomplete list}}&lt;br /&gt;
{{skill table&lt;br /&gt;
|category = Armor-ignoring damage&lt;br /&gt;
|notcategory = Historical content&lt;br /&gt;
|show profession = y&lt;br /&gt;
|show attribute = y&lt;br /&gt;
|show campaign = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Mesmer]], [[Necromancer]] and [[Monk]] skills often deal armor-ignoring damage. &lt;br /&gt;
* [[Assassins]] deal most of their damage as armor-ignoring damage, through their use of skills that deal potent bonus damage.&lt;br /&gt;
* Skills that inflict [[health loss#Direct health loss|direct health loss]], [[life stealing]], and [[health degeneration]] ignore armor, but obey damage reduction rules (e.g. from character level differences). &lt;br /&gt;
&lt;br /&gt;
[[Category:Damage types]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Lists of skills]]&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Ruine Eternelle</name></author>
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