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	<title>Armor bonus - Revision history</title>
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	<updated>2026-10-19T05:58:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Armor_bonus&amp;diff=18525&amp;oldid=prev</id>
		<title>gww&gt;Falconeye: /* See also */</title>
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		<updated>2019-04-23T23:50:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
An [[armor bonus]] adds a variety of effects to a character's armor including: additional [[energy]], additional [[energy recovery]], additional [[health]], a reduction in physical damage, and an increase in [[armor rating]]. [[Basic armor]] bonuses differ depending on a character's profession. Additional armor bonuses are available through the use of [[insignia]]s and [[rune]]s.&lt;br /&gt;
&lt;br /&gt;
==Basic armor==&lt;br /&gt;
{{main|Basic armor}}&lt;br /&gt;
Every armor piece in the game has basic stats that provides extra energy, energy recovery, health or armor depending on profession (but not including attributes from headgear). The bonuses gained from basic armor also depend on the armor piece (for instance for some professions armor for the legs and feet provide [[energy recovery]]).&lt;br /&gt;
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==Attribute bonuses==&lt;br /&gt;
{{see|Attribute bonus}}&lt;br /&gt;
Most headgear has a bonus of +1 to a single attribute. This &amp;quot;attribute headgear&amp;quot; is available for all attributes, although characters can only obtain attribute headgear for their primary profession's attributes. Attribute headgear generally has a name corresponding to its art style, although Elementalist and Paragon headgear has a name corresponding to its attribute and its corresponding art style. Some headgear common to all professions, such as the [[Norn Woad]] and the [[Dread Mask]] have a &amp;quot;Item attribute +1&amp;quot; bonus, which adds +1 to the respective rune attached to it&lt;br /&gt;
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==Prefix bonuses==&lt;br /&gt;
Except for maximum [[armor rating]] [[collector armor|collector]] pieces and most [[festival hat|festival headgear]], all other armor has an [[insignia slot]] which allows the armor to be upgraded with an [[insignia]]. &lt;br /&gt;
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==Suffix bonuses==&lt;br /&gt;
Armor can be upgraded with [[rune]]s to add a suffix bonus.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*In the past all armor bonus prefixes were inherent. [[Prophecies]] armor art types had a specific inherent bonuses. For example, [[Warrior Templar armor]] was only available with [[Knight's Insignia]] (and named &amp;quot;Knight's armor&amp;quot;). [[Factions]] prefix bonuses were independent of armor art. Each art type was available with every inherent bonus for that profession. [[Nightfall]] armor introduced [[insignia]]s. With the release of Nightfall, PvP armor also switched to using insignias. In the [[Game_updates/20070524#Armor_Insignias_and_Bonuses|Thursday, May 24, 2007 update]], all armor was adapted to Nightfall's insignia system and as such made all bonus independent of armor [[skin]].&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Infusion]]&lt;br /&gt;
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{{Rune nav}}&lt;br /&gt;
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[[Category:Armor bonus|*]]&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Falconeye</name></author>
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