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		<title>gww&gt;MithranArkanere: /* Skills that affect armor rating */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Skills that affect armor rating&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{redirect|AR}}&lt;br /&gt;
[[Armor rating]] ('''AR''') is a statistic that determines how much [[damage]] a [[creature]] will take from most sources of [[physical damage]] and [[elemental damage]].&lt;br /&gt;
&lt;br /&gt;
==Effect of armor on damage reduction==&lt;br /&gt;
&lt;br /&gt;
[[Armor]] reduces a certain category of [[damage]] (as a result called &amp;quot;armor-respecting damage&amp;quot;), done to a creature. Armor-respecting damage includes all damage from attacks and most spells dealing elemental damage. Exact armor depends on the damage type, but also in the player's and heroes' case, on the piece of the armor that is hit. &lt;br /&gt;
&lt;br /&gt;
In broad terms, every gain of 40 points of armor rating cuts 50% of non-[[armor-ignoring damage]] and every 40 points lost of AR doubles that same kind of damage. For example, creatures with an AR of 100 take half as much damage as those with AR 60 and twice as much as those with AR 140. Accordingly, it is critical for a [[character]] to use armor sets with the maximum armor rating possible.&lt;br /&gt;
&lt;br /&gt;
Each piece of armor protects only one part of a character: a character with 4 pieces with AR 80 and headgear with AR 40 will take double damage any time they take a hit to the head; they will not have AR 360. However, bonuses from [[skill]]s or [[weapon]]s are global; those will affect every hit, no matter where it strikes. &lt;br /&gt;
&lt;br /&gt;
Each location has different odds to be hit. The chest has the highest chances (three out of every eight [[attack]]s), followed by the legs (two out of eight); the feet, hands, and head have the lowest chances (one in eight). Armor costs and bonuses reflect this, with the material costs and [[insignia]] bonuses typically tripled for the chest and doubled for the legs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:0.25em; border:1px solid silver;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; rules=&amp;quot;all&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Area&lt;br /&gt;
! Chance&lt;br /&gt;
! Percentage&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Chest || 3/8 || 37.5%&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Legs || 2/8 || 25%&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Feet || 1/8 || 12.5%&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Hands || 1/8 || 12.5%&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| Head || 1/8 || 12.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor ratings and stats vary according to a creature's [[profession]]. This means each profession will have a different maximum armor rating, different stats and different protection against various types of damage. See [[basic armor]] for more information.&lt;br /&gt;
&lt;br /&gt;
The damage multiplier can also be found for ''non attack'' skills if the attacker is the same [[level]] as you with the equation&lt;br /&gt;
&lt;br /&gt;
[[Image:Armor rating formula.png]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In general, physical and elemental damage is reduced by the [[target]]'s armor rating. While the majority of attack damage falls under this category, a number of skills, especially under the [[Mesmer]], [[Necromancer]], and [[Monk]] lines, deal damage that ignores armor. All bonus damage from [[attack skill]]s is armor-ignoring, so all [[Warrior]] and [[Ranger]] skills that confer +XX damage deal the specified damage regardless of armor rating; the base attack damage inflicted at the same time as these skills is affected by armor. &lt;br /&gt;
&lt;br /&gt;
Having 60 armor rating is regarded as the baseline, so a spell that reads &amp;quot;Deals 100 fire damage to target [[foe]]&amp;quot; would deal the full 100 damage to a foe with 60 armor but only 50 damage to a foe with 100 armor.  The armor rating for creatures in [[PvE]] is dependent on level where the actual armor rating can be typically calculated by (creature AR = 3 * Level + [[Armor bonus]]), where armor bonus is profession specific.  Many creatures in PvE do not follow this formula and may be significantly resistant or vulnerable to certain types of damage.&lt;br /&gt;
&lt;br /&gt;
Note that some effects increase (e.g. [[Frenzy]]) or [[Damage reduction|decrease]] damage without modifying armor; these are effective against all damage regardless of whether it respects armor.&lt;br /&gt;
&lt;br /&gt;
[[Armor penetration]] directly reduces the effective armor rating of the target, thereby increasing the damage dealt. For example, hitting a 60 AR target with 25% armor penetration will reduce the effective armor rating of the target to 45, thus increasing damage by approximately 30%.&lt;br /&gt;
&lt;br /&gt;
Armor enhancing skills do not [[Effect stacking|stack]] beyond +25 armor; without this restriction a player could easily acquire an extremely high armor rating making them nearly impervious to armor-respecting damage. A single skill can still bypass this cap, but using further armor-enhancing skills will have no effect. If several skills are used which bypass this cap (for example [[Kinetic Armor]] and [[Armor of Earth]] at high attribute ranks), only the skill with the highest armor bonus will apply.&lt;br /&gt;
&lt;br /&gt;
== Armor tables ==&lt;br /&gt;
The table below lists how much damage you should take from normal attacks and spells.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Armor || Damage multiplier || Armor || Damage multiplier || Armor || Damage multiplier || Armor || Damage multiplier || Armor || Damage multiplier&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| 0 || 2.828 || 40 || 1.414 || 80 || 0.707 || 120 || 0.354 || 160 || 0.177&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| 5 || 2.594 || 45 || 1.297 || 85 || 0.648 || 125 || 0.324 || 165 || 0.162&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| 10 || 2.378 || 50 || 1.189 || 90 || 0.595 || 130 || 0.297 || 170 || 0.149&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| 15 || 2.182 || 55 || 1.091 || 95 || 0.545 || 135 || 0.273 || 175 || 0.136&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| 20 || 2.000 || 60 || 1.000 || 100 || 0.500 || 140 || 0.250 || 180 || 0.125&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| 25 || 1.834 || 65 || 0.917 || 105 || 0.459 || 145 || 0.229 || 185 || 0.115&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| 30 || 1.682 || 70 || 0.841 || 110 || 0.420 || 150 || 0.210 || 190 || 0.105&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| 35 || 1.542 || 75 || 0.771 || 115 || 0.386 || 155 || 0.193 || 195 || 0.096&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below lists how much damage you should take from normal attacks and spells, based on a change in armor rating (e.g. if you had 60 armor and were taking spell damage of 100, how much damage would you take if your armor was reduced by 20? 100 * 1.4142).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Armor change || Damage multiplier || Armor change || Damage multiplier || Armor change || Damage multiplier || Armor change || Damage multiplier&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -40 || 2.0000 || -20 || 1.4142 || +1 || 0.9828 || +21 || 0.6950&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -39 || 1.9656 || -19 || 1.3899 || +2 || 0.9659 || +22 || 0.6830&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -38 || 1.9319 || -18 || 1.3660 || +3 || 0.9493 || +23 || 0.6713&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -37 || 1.8987 || -17 || 1.3426 || +4 || 0.9330 || +24 || 0.6598&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -36 || 1.8661 || -16 || 1.3195 || +5 || 0.9170 || +25 || 0.6484&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -35 || 1.8340 || -15 || 1.2968 || +6 || 0.9013 || +26 || 0.6373&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -34 || 1.8025 || -14 || 1.2746 || +7 || 0.8858 || +27 || 0.6263&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -33 || 1.7715 || -13 || 1.2527 || +8 || 0.8706 || +28 || 0.6156&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -32 || 1.7411 || -12 || 1.2311 || +9 || 0.8556 || +29 || 0.6050&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -31 || 1.7112 || -11 || 1.2100 || +10 || 0.8409 || +30 || 0.5946&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -30 || 1.6818 || -10 || 1.1892 || +11 || 0.8265 || +31 || 0.5844&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -29 || 1.6529 || -9 || 1.1688 || +12 || 0.8123 || +32 || 0.5743&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -28 || 1.6245 || -8 || 1.1487 || +13 || 0.7983 || +33 || 0.5645&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -27 || 1.5966 || -7 || 1.1290 || +14 || 0.7846 || +34 || 0.5548&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| -26 || 1.5692 || -6 || 1.1096 || +15 || 0.7711 || +35 || 0.5453&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -25 || 1.5422 || -5 || 1.0905 || +16 || 0.7579 || +36 || 0.5359&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -24 || 1.5157 || -4 || 1.0718 || +17 || 0.7448 || +37 || 0.5267&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -23 || 1.4897 || -3 || 1.0534 || +18 || 0.7320 || +38 || 0.5176&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -22 || 1.4641 || -2 || 1.0353 || +19 || 0.7195 || +39 || 0.5087&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| -21 || 1.4389 || -1 || 1.0175 || +20 || 0.7071 || +40 || 0.5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below lists how much damage you should take from normal attacks and spells. It is an extended version of the first table, listed to show how the extremes of armor affect damage. &lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=14 | Extended armor rating and damage multiplier table.&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''0''' || 2.8284 || '''40''' || 1.4142 || '''80''' || 0.7071 || '''120''' || 0.3536 || '''160''' || 0.1768 || '''200''' || 0.0884 || '''240''' || 0.0442&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''1''' || 2.7798 || '''41''' || 1.3899 || '''81''' || 0.6950 || '''121''' || 0.3475 || '''161''' || 0.1737 || '''201''' || 0.0869 || '''241''' || 0.0434&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''2''' || 2.7321 || '''42''' || 1.3660 || '''82''' || 0.6830 || '''122''' || 0.3415 || '''162''' || 0.1708 || '''202''' || 0.0854 || '''242''' || 0.0427&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''3''' || 2.6851 || '''43''' || 1.3426 || '''83''' || 0.6713 || '''123''' || 0.3356 || '''163''' || 0.1678 || '''203''' || 0.0839 || '''243''' || 0.0420&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''4''' || 2.6390 || '''44''' || 1.3195 || '''84''' || 0.6598 || '''124''' || 0.3299 || '''164''' || 0.1649 || '''204''' || 0.0825 || '''244''' || 0.0412&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''5''' || 2.5937 || '''45''' || 1.2968 || '''85''' || 0.6484 || '''125''' || 0.3242 || '''165''' || 0.1621 || '''205''' || 0.0811 || '''245''' || 0.0405&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''6''' || 2.5491 || '''46''' || 1.2746 || '''86''' || 0.6373 || '''126''' || 0.3186 || '''166''' || 0.1593 || '''206''' || 0.0797 || '''246''' || 0.0398&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''7''' || 2.5053 || '''47''' || 1.2527 || '''87''' || 0.6263 || '''127''' || 0.3132 || '''167''' || 0.1566 || '''207''' || 0.0783 || '''247''' || 0.0391&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''8''' || 2.4623 || '''48''' || 1.2311 || '''88''' || 0.6156 || '''128''' || 0.3078 || '''168''' || 0.1539 || '''208''' || 0.0769 || '''248''' || 0.0385&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''9''' || 2.4200 || '''49''' || 1.2100 || '''89''' || 0.6050 || '''129''' || 0.3025 || '''169''' || 0.1512 || '''209''' || 0.0756 || '''249''' || 0.0378&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''10''' || 2.3784 || '''50''' || 1.1892 || '''90''' || 0.5946 || '''130''' || 0.2973 || '''170''' || 0.1487 || '''210''' || 0.0743 || '''250''' || 0.0372&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''11''' || 2.3376 || '''51''' || 1.1688 || '''91''' || 0.5844 || '''131''' || 0.2922 || '''171''' || 0.1461 || '''211''' || 0.0730 || '''251''' || 0.0365&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''12''' || 2.2974 || '''52''' || 1.1487 || '''92''' || 0.5743 || '''132''' || 0.2872 || '''172''' || 0.1436 || '''212''' || 0.0718 || '''252''' || 0.0359&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''13''' || 2.2579 || '''53''' || 1.1290 || '''93''' || 0.5645 || '''133''' || 0.2822 || '''173''' || 0.1411 || '''213''' || 0.0706 || '''253''' || 0.0353&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''14''' || 2.2191 || '''54''' || 1.1096 || '''94''' || 0.5548 || '''134''' || 0.2774 || '''174''' || 0.1387 || '''214''' || 0.0693 || '''254''' || 0.0347&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''15''' || 2.1810 || '''55''' || 1.0905 || '''95''' || 0.5453 || '''135''' || 0.2726 || '''175''' || 0.1363 || '''215''' || 0.0682 || '''255''' || 0.0341&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''16''' || 2.1435 || '''56''' || 1.0718 || '''96''' || 0.5359 || '''136''' || 0.2679 || '''176''' || 0.1340 || '''216''' || 0.0670 || '''256''' || 0.0335&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''17''' || 2.1067 || '''57''' || 1.0534 || '''97''' || 0.5267 || '''137''' || 0.2633 || '''177''' || 0.1317 || '''217''' || 0.0658 || '''257''' || 0.0329&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''18''' || 2.0705 || '''58''' || 1.0353 || '''98''' || 0.5176 || '''138''' || 0.2588 || '''178''' || 0.1294 || '''218''' || 0.0647 || '''258''' || 0.0324&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''19''' || 2.0350 || '''59''' || 1.0175 || '''99''' || 0.5087 || '''139''' || 0.2544 || '''179''' || 0.1272 || '''219''' || 0.0636 || '''259''' || 0.0318&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''20''' || 2.0000 || '''60''' || 1.0000 || '''100''' || 0.5000 || '''140''' || 0.2500 || '''180''' || 0.1250 || '''220''' || 0.0625 || '''260''' || 0.0313&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''21''' || 1.9656 || '''61''' || 0.9828 || '''101''' || 0.4914 || '''141''' || 0.2457 || '''181''' || 0.1229 || '''221''' || 0.0614 || '''261''' || 0.0307&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''22''' || 1.9319 || '''62''' || 0.9659 || '''102''' || 0.4830 || '''142''' || 0.2415 || '''182''' || 0.1207 || '''222''' || 0.0604 || '''262''' || 0.0302&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''23''' || 1.8987 || '''63''' || 0.9493 || '''103''' || 0.4747 || '''143''' || 0.2373 || '''183''' || 0.1187 || '''223''' || 0.0593 || '''263''' || 0.0297&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''24''' || 1.8661 || '''64''' || 0.9330 || '''104''' || 0.4665 || '''144''' || 0.2333 || '''184''' || 0.1166 || '''224''' || 0.0583 || '''264''' || 0.0292&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''25''' || 1.8340 || '''65''' || 0.9170 || '''105''' || 0.4585 || '''145''' || 0.2293 || '''185''' || 0.1146 || '''225''' || 0.0573 || '''265''' || 0.0287&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''26''' || 1.8025 || '''66''' || 0.9013 || '''106''' || 0.4506 || '''146''' || 0.2253 || '''186''' || 0.1127 || '''226''' || 0.0563 || '''266''' || 0.0282&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''27''' || 1.7715 || '''67''' || 0.8858 || '''107''' || 0.4429 || '''147''' || 0.2214 || '''187''' || 0.1107 || '''227''' || 0.0554 || '''267''' || 0.0277&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''28''' || 1.7411 || '''68''' || 0.8706 || '''108''' || 0.4353 || '''148''' || 0.2176 || '''188''' || 0.1088 || '''228''' || 0.0544 || '''268''' || 0.0272&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''29''' || 1.7112 || '''69''' || 0.8556 || '''109''' || 0.4278 || '''149''' || 0.2139 || '''189''' || 0.1069 || '''229''' || 0.0535 || '''269''' || 0.0267&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''30''' || 1.6818 || '''70''' || 0.8409 || '''110''' || 0.4204 || '''150''' || 0.2102 || '''190''' || 0.1051 || '''230''' || 0.0526 || '''270''' || 0.0263&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''31''' || 1.6529 || '''71''' || 0.8265 || '''111''' || 0.4132 || '''151''' || 0.2066 || '''191''' || 0.1033 || '''231''' || 0.0517 || '''271''' || 0.0258&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''32''' || 1.6245 || '''72''' || 0.8123 || '''112''' || 0.4061 || '''152''' || 0.2031 || '''192''' || 0.1015 || '''232''' || 0.0508 || '''272''' || 0.0254&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''33''' || 1.5966 || '''73''' || 0.7983 || '''113''' || 0.3991 || '''153''' || 0.1996 || '''193''' || 0.0998 || '''233''' || 0.0499 || '''273''' || 0.0249&lt;br /&gt;
|- bgcolor=lightgreen align=center&lt;br /&gt;
| '''34''' || 1.5692 || '''74''' || 0.7846 || '''114''' || 0.3923 || '''154''' || 0.1961 || '''194''' || 0.0981 || '''234''' || 0.0490 || '''274''' || 0.0245&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''35''' || 1.5422 || '''75''' || 0.7711 || '''115''' || 0.3856 || '''155''' || 0.1928 || '''195''' || 0.0964 || '''235''' || 0.0482 || '''275''' || 0.0241&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''36''' || 1.5157 || '''76''' || 0.7579 || '''116''' || 0.3789 || '''156''' || 0.1895 || '''196''' || 0.0947 || '''236''' || 0.0474 || '''276''' || 0.0237&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''37''' || 1.4897 || '''77''' || 0.7448 || '''117''' || 0.3724 || '''157''' || 0.1862 || '''197''' || 0.0931 || '''237''' || 0.0466 || '''277''' || 0.0233&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''38''' || 1.4641 || '''78''' || 0.7320 || '''118''' || 0.3660 || '''158''' || 0.1830 || '''198''' || 0.0915 || '''238''' || 0.0458 || '''278''' || 0.0229&lt;br /&gt;
|- bgcolor=lightblue align=center&lt;br /&gt;
| '''39''' || 1.4389 || '''79''' || 0.7195 || '''119''' || 0.3597 || '''159''' || 0.1799 || '''199''' || 0.0899 || '''239''' || 0.0450 || '''279''' || 0.0225&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills that affect armor rating ==&lt;br /&gt;
{{see|Cracked Armor}}&lt;br /&gt;
===On foes===&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Fertile Season¦Shadowy Burden&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Increase armor rating on allies===&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Defy Pain¦Defy Pain (PvP)¦Dolyak Signet¦Dwarven Battle Stance¦&amp;quot;Shields Up!&amp;quot;¦&amp;quot;Watch Yourself!&amp;quot;¦&amp;quot;Watch Yourself!&amp;quot; (PvP)¦Disciplined Stance¦&amp;quot;Save Yourselves!&amp;quot;¦Fertile Season¦Otyugh's Cry¦Dryder's Defenses¦Convert Hexes¦Shield of Deflection¦Shield of Regeneration¦Elemental Resistance¦Mantra of Signets¦Physical Resistance¦Illusionary Weaponry¦Armor of Earth¦Kinetic Armor¦Obsidian Flesh¦Stone Sheath¦Ward Against Elements¦Armor of Frost¦Armor of Mist¦Frigid Armor¦Ward Against Harm¦Ward Against Harm (PvP)¦Mighty Was Vorizun¦Resilient Weapon¦Tranquil Was Tanasen¦Protective Was Kaolai¦Feigned Neutrality¦Shadow Sanctuary¦Critical Agility¦&amp;quot;Stand Your Ground!&amp;quot;¦&amp;quot;Stand Your Ground!&amp;quot; (PvP)¦Bladeturn Refrain (PvP)¦Avatar of Balthazar¦Avatar of Melandru¦Conviction¦Vow of Piety¦Great Dwarf Armor¦Ebon Battle Standard of Courage¦&amp;quot;I Am Unstoppable!&amp;quot;¦Iron Mist¦&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Override armor rating on allies===&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Ursan Blessing¦Raven Blessing¦Volfen Blessing&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Decrease armor rating on allies===&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Soldier's Fury¦Physical Resistance¦Healing Signet¦Elemental Resistance¦Barbed Arrows¦Aggressive Refrain&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Armor calculation]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[List of armor effects by category]]&lt;br /&gt;
*[https://www.desmos.com/calculator/dgc7yjfrua Interactive calculation]&lt;br /&gt;
{{Rune nav}}&lt;br /&gt;
[[Category:Armor|*]]&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>gww&gt;MithranArkanere</name></author>
	</entry>
</feed>