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	<title>Attack speed - Revision history</title>
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		<title>gww&gt;Ruine Eternelle: /* Calculating the attack rate */</title>
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		<updated>2026-09-30T10:14:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Calculating the attack rate&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Attack speed]] is the frequency at which a character [[attacks]]. This rate depends on the type of [[weapon]] wielded or on the specific [[creature]] that is attacking (for pets, minions, spirits, and foes that don't wield weapons) and can be increased (called &amp;quot;IAS&amp;quot;) or decreased (called &amp;quot;DAS&amp;quot;) by [[skill]]s and other effects.&lt;br /&gt;
&lt;br /&gt;
== Calculating the attack rate ==&lt;br /&gt;
&lt;br /&gt;
The in-game descriptions for skills that affect attack speed are misleading. These modifiers actually apply to the duration of each attack, not to their rate of attacks per second. &lt;br /&gt;
&lt;br /&gt;
For instance, an effect that makes a character &amp;quot;attack 33% faster&amp;quot; reduces the duration of their attacks by 33%. This has an unintuitive effect on the actual attack speed and [[DPS]].&lt;br /&gt;
&lt;br /&gt;
For example, a [[scythe]] attack usually takes 1.5 seconds, meaning 1 attack per 1.5s or 2 attacks per 3s. If the scythe user &amp;quot;attacks 33% faster&amp;quot;, the game reduces that 1.5s duration by 33% to about 1s, so now 3 attacks can be dealt in 3s instead of 2. This represents a 50% increase in attacks and therefore damage, not 33% as the description implies.&lt;br /&gt;
&lt;br /&gt;
Another example and an extreme case would be an effect granting +100% attack speed increase. By the definition of speed this would mean attacking twice as fast, however a reduction of 100% of the attack duration (so instant attacks) would lead to infinite attacks per second.&lt;br /&gt;
&lt;br /&gt;
The real increase in attack speed can be calculated using the formula x/(100-x) where x is the stated attack speed percentage increase. In the scythe example, x is 33 (+33% attack speed), so the actual increase 33/(100-33) = 33/67 which is roughly 0,5 or 50%.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, '''increases''' in attack speed are always '''more''' effective than the stated percentage while '''decreases''' in attack speed are '''less''' effective. Therefore, to calculate the impact on a character's DPS, refer to the actual percentage as given in the table below for common values, not the percentage stated in-game:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgrey;&amp;quot;&lt;br /&gt;
! !! colspan=2 | Increased attack speed (IAS) !! colspan=2 | Decreased attack speed (DAS) &lt;br /&gt;
|-&lt;br /&gt;
! Stated % !! +25% !! +33%  !! -30% !! -50% &lt;br /&gt;
|-&lt;br /&gt;
! Actual % !! +33% !! +49%  !! -23% !! -33% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These values have been rounded to whole percentages.&lt;br /&gt;
&lt;br /&gt;
For example, [[Frenzy]] will increase DPS from auto attacks by about 49%, while [[Faintheartedness]] reduces DPS by about 33%.&lt;br /&gt;
&lt;br /&gt;
IAS and DAS effects [[Effect stacking|stack]] multiplicatively, but are capped at +33% and -50%.&lt;br /&gt;
&lt;br /&gt;
== Attack durations and the effects of IAS and DAS ==&lt;br /&gt;
All values are listed as seconds between attacks. These are the exact values used by the game.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgrey;&amp;quot;&lt;br /&gt;
! colspan=2 | &amp;amp;nbsp; !! colspan=2 | Increased attack speed (IAS) !! colspan=2 | Decreased attack speed (DAS) &lt;br /&gt;
|- style=&amp;quot;background:lightgrey;&amp;quot;&lt;br /&gt;
! Weapon/[[creature]] !! Normal attack&amp;lt;br&amp;gt;speed !! +25% !! +33%  !! -30% !! -50% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Axe]], [[Daggers]] &amp;lt;ref name=&amp;quot;daggers&amp;quot; /&amp;gt;, [[Sword]], [[Racing Beetle]] || 1.33 || 0.9975 || 0.8911 || 1.729 || 1.995&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Scythe]], [[Spear]], [[Moa Bird]] || 1.5 || 1.125 || 1.005 || 1.95 || 2.25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Hammer]], [[Staff]], [[Wand]] || 1.75 || 1.3125 || 1.1725 || 2.275 || 2.625&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Bone Fiend]] || 1.86 || 1.395 || 1.2462 || 2.418 || 2.79&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Attack spirit]], [[Animal companion|Pet]] &amp;lt;ref name=&amp;quot;pets&amp;quot; /&amp;gt; || 2 || 1.5 || 1.34 || 2.6 || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Flatbow]], [[Shortbow]] || 2.025 || 1.51875 || 1.35675 || 2.6325 || 3.0375&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Longbow]], [[Recurve Bow]] || 2.475 || 1.85625 || 1.65825 || 3.2175 || 3.7125&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[Hornbow]] || 2.7 || 2.025 || 1.809 || 3.51 || 4.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Melee [[minion]] || 3.1 || 2.325 || 2.077 || 4.03 || 4.65 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;daggers&amp;quot;&amp;gt;Daggers end up with a faster effective attack speed due to [[double strike]]s. See [[#Overview of attack speed influences|below]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;pets&amp;quot;&amp;gt;All pets except the Racing Beetle and Moa Bird.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview of attack speed influences ==&lt;br /&gt;
&lt;br /&gt;
* Various skills increase attack speed.&lt;br /&gt;
** Many [[stance]]s improve attack speed; most are balanced by a downside.&lt;br /&gt;
** Some [[Beast Mastery]] skills can increase the attack speed of the user, the user's [[pet]], or both.&lt;br /&gt;
* Certain [[attack skill]]s (such as [[Mystic Sweep]] and [[Jagged Strike]]) have an [[activation time]] that replaces the weapon's normal attack duration and is usually much shorter.&lt;br /&gt;
** These skills' activation times are still affected by IAS and DAS.&lt;br /&gt;
** Attacks hit halfway through their duration window. The second half of that duration can be bypassed by activating an attack skill with an activation time, resulting in even quicker attacks.&lt;br /&gt;
** Some of these skills, notably ranged attacks (such as Ranger interrupts), have an [[aftercast delay]], limiting their ability to increase overall attack rates.&lt;br /&gt;
* Several [[hex]] spells decrease attack speed.&lt;br /&gt;
** [[Reckless Haste]] is the only skill that increases attack speed on foes.&lt;br /&gt;
* Some [[environmental effect]]s modify attack speed, such as the [[Battle Cry]] shrine in [[Alliance Battles]].&lt;br /&gt;
* The [[Blue Rock Candy|Blue]], [[Green Rock Candy|Green]], and [[Red Rock Candy]], [[Essence of Celerity]], and [[Slice of Pumpkin Pie]] [[consumable]]s increase attack speed.&lt;br /&gt;
* The [[Battle Fervor]] [[blessing]] increases attack speed.&lt;br /&gt;
* Daggers effectively have a faster attack speed due to their guaranteed [[double strike]]s on [[Dual Attack]] skills and chance to double strike on regular attacks.&lt;br /&gt;
* [[Hard mode]] enemies attack 25% faster.&lt;br /&gt;
&lt;br /&gt;
== Skills that affect attack speed ==&lt;br /&gt;
=== On allies ===&lt;br /&gt;
{{ Skill table&lt;br /&gt;
 | titlematch=&amp;quot;I Will Avenge You!&amp;quot;¦Berserker Stance¦Burst of Aggression¦Dwarven Battle Stance¦Flail¦Flurry¦Frenzy¦I Will Avenge You!¦Primal Rage¦Soldier's Stance¦Soldier's Stance (PvP)¦Tiger Stance¦Seven Weapons Stance¦Bestial Fury¦Call of Haste¦Expert's Dexterity¦Expert's Dexterity (PvP)¦Feral Aggression¦Heket's Rampage¦Lightning Reflexes¦Never Rampage Alone¦Predatory Bond¦Rampage as One¦Rapid Fire¦Tiger's Fury¦Critical Agility¦Way of the Assassin¦Signet of Ghostly Might¦Weapon of Aggression¦Aggressive Refrain¦Soldier's Fury¦Heart of Fury¦Heart of Fury (PvP)¦Onslaught¦Pious Fury¦Drunken Master¦Onslaught (PvP)¦Lightning Reflexes (PvP)¦Pious Fury (PvP)¦Volfen Bloodlust&lt;br /&gt;
 | show attribute=y&lt;br /&gt;
 | show campaign=y&lt;br /&gt;
 | show profession = y&lt;br /&gt;
 | extra cost header = [[File:Tango-adrenaline.png|Adrenaline]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== On foes ===&lt;br /&gt;
{{ Skill table&lt;br /&gt;
 | titlematch=Crippling Anguish¦Faintheartedness¦Meekness¦Shadow of Fear¦Shared Burden¦Shared Burden (PvP)¦Sum of All Fears¦Teinai's Heat¦Tryptophan Signet¦Reckless Haste&lt;br /&gt;
 | show attribute=y&lt;br /&gt;
 | show campaign=y&lt;br /&gt;
 | show profession = y&lt;br /&gt;
 | extra cost header = [[File:Tango-sacrifice.png|Sacrifice]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{{ Skill table&lt;br /&gt;
 | titlematch=&amp;quot;There's not enough time!!&amp;quot;¦&amp;quot;Tango Down!&amp;quot;¦Shadowy Soul Explosion¦Spectral Agony&lt;br /&gt;
 | color scheme=&lt;br /&gt;
 | show attribute=y&lt;br /&gt;
 | show campaign=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Monk]]s have no skills that increase or decrease attack speed. However, they are the only profession with skills that prevent foes from attacking (outside PvE-only skills). &lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Ruine Eternelle</name></author>
	</entry>
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