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	<title>Attribute point - Revision history</title>
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		<title>gww&gt;Steve1: /* Point distributions compared */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Point distributions compared&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Attribute point]]s are used to improve [[attribute]]s in either your primary or secondary [[profession]] via the [[Skills and Attributes Panel]]. Increasing your rank in an attribute will in turn automatically increase the effectiveness of [[skill]]s related to those attributes. You gain attribute points as you level up. The maximum is a total of 200 after reaching [[level]] 20 and completing both of the quests that reward 15 attribute points each.&lt;br /&gt;
&lt;br /&gt;
In an [[outpost]] or [[town]], attribute points can be freely re-assigned at any time. Outside of an outpost or town, you can assign any unused points (except during [[Player versus Player|PvP]] matches), but you cannot lower the rank for any attribute.&lt;br /&gt;
&lt;br /&gt;
== Level progression ==&lt;br /&gt;
Attribute points increase each time you go up a level in PvE. The amount of increase is based upon which level you have increased to. The breakdown is as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Character level || Points + || Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 5 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 5 || 45&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 10 || 55&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || 65&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 10 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10 || 85&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 10 || 95&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 15 || 110&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 15 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 15 || 140&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 15 || 155&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || 170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute quests ==&lt;br /&gt;
&lt;br /&gt;
Each [[campaign]] has two special quests (sometimes referred to as ''attribute quests'') that each reward a character with 15 additional attribute points beyond those awarded by reaching level 20. These 30 points are included in the 200 point total given above. &lt;br /&gt;
&lt;br /&gt;
These quests, limited to characters native to the campaign, are listed below (the quest giver is listed in parentheses):&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgray;&amp;quot;&lt;br /&gt;
! [[Guild Wars Prophecies|Prophecies]] !! [[Guild Wars Factions|Factions]] !! [[Guild Wars Nightfall|Nightfall]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[Forgotten Wisdom]] ([[Sariss Yassith]]) &amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Hero's Challenge]] ([[Vanyi]])&lt;br /&gt;
| &lt;br /&gt;
[[Lost Treasure]] ([[Raitahn Nem]]) &amp;lt;br /&amp;gt;&lt;br /&gt;
[[An Unwelcome Guest]] ([[Zunraa]])&lt;br /&gt;
| &lt;br /&gt;
[[Rising in the Ranks: Master Sergeant]] ([[Runduk]]) &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rising in the Ranks: First Spear]] ([[Runduk]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spending attribute points==&lt;br /&gt;
The following table shows how many points you must spend on an attribute to raise it to a specific rank.  Attribute rank 12 is the highest rank obtainable by spending points.  You can exceed this only with +attribute items.&lt;br /&gt;
&lt;br /&gt;
=== Points required to increase rank ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgray; &amp;quot;&lt;br /&gt;
! Attribute rank || Cost || Total&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 6 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 7 || 28&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 9 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || 48&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 13 || 61&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 16 || 77&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 20 || 97&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''Attribute rank:'''  The rank of the attribute.&lt;br /&gt;
*'''Attribute point cost:'''  The cost in attribute points to raise the attribute by one rank from the previous rank.&lt;br /&gt;
*'''Total attribute points spent:'''  The total cost of attribute points used to reach this attribute rank.&lt;br /&gt;
&lt;br /&gt;
=== Points required to reach each rank ===&lt;br /&gt;
With the above information, we can see that certain maximum attribute point allocations are possible:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgray; vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Attribute rank || Cost || Number&amp;lt;br/&amp;gt;of attributes || Points remaining || Notes&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 97 || 2 ||  &amp;amp;nbsp;6 &amp;lt;code&amp;gt;=  200 - (97 * 2)&amp;lt;/code&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 77 || 2 || 46 &amp;lt;code&amp;gt;=  200 - (77 * 2)&amp;lt;/code&amp;gt; || Allows raising a third attribute to rank 8&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 61 || 3 || 17 &amp;lt;code&amp;gt;=  200 - (61 * 3)&amp;lt;/code&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 48 || 4 || &amp;amp;nbsp;8 &amp;lt;code&amp;gt;=  200 - (48 * 4)&amp;lt;/code&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 37 || 5 || 15 &amp;lt;code&amp;gt;=  200 - (37 * 5)&amp;lt;/code&amp;gt; || Leaves room to raise one of the five attributes to 9.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 28 || 7 || &amp;amp;nbsp;4 &amp;lt;code&amp;gt;=  200 - (28 * 7)&amp;lt;/code&amp;gt; || Most profession combinations include only 7 attributes.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 21 || 9 || 11 &amp;lt;code&amp;gt;=  200 - (21 * 9)&amp;lt;/code&amp;gt; || {{w}}/{{e}} and {{e}}/{{w}} combinations have 9 attributes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Point distributions compared ===&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:lightgray; &amp;quot;&lt;br /&gt;
! Point distribution strategy || Attribute ranks || Remaining points&lt;br /&gt;
|-&lt;br /&gt;
| Two maxed attributes || 12 + 12 + 3 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| One maxed, two high|| 12 + 9 + 9 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| One maxed, two high v.2 || 12 + 10 + 8 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| One maxed, one high, one medium || 12 + 11 + 6 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| One maxed, three high || 12 + 8 + 8 + 7 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Three high attributes || 11 + 10 + 10 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Four high attributes v.1 || 9 + 9 + 9 + 9 || 8 &lt;br /&gt;
|-&lt;br /&gt;
| Four high attributes v.2 || 11 + 9 + 8 + 8 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to the [[Feedback:Game updates/20130926|September 26, 2013 update]], you could assign any unused points to increase the rank for one or more attributes during PvP matches.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://gwpvx.gamepedia.com/Guide:Attribute_point_spending PvX guide to attribute point spending]&lt;br /&gt;
&lt;br /&gt;
{{Quest lists navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Attributes|*]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Steve1</name></author>
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