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		<title>gww&gt;Soldier198: /* Ritualist */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ritualist&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{cleanup|Talk:bar compression }} &amp;lt;!--Needs a revamp of the presentation (too cluttered now) and filtering (it shouldn't list all *possible* choices, only the best ones).--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
This page illustrates the most effective [[skill]]s available for [[bar compression]].&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
* {{skill icon|Earth Shaker}} can substitute for any number of knockdowns against clumped mobs.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Battle Rage}}  =  {{skill icon|Berserker Stance}} &amp;amp; {{skill icon|Rush}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Crippling Slash}}  =  {{skill icon|Hamstring}} &amp;amp; {{skill icon|Sever Artery}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Enraged Smash}}  =  {{skill icon|Bull's Strike}} &amp;amp; {{skill icon|Mokele Smash}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Eviscerate}} = {{skill icon|Executioner's Strike}} &amp;amp; {{skill icon|Dismember}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Forceful Blow}}  =  {{skill icon|Staggering Blow}} &amp;amp; {{skill icon|Wild Blow}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Primal Rage}}  =  {{skill icon|Sprint}} &amp;amp; {{skill icon|Frenzy}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Soldier's Stance}}  =  {{skill icon|Frenzy}} &amp;amp; {{skill icon|Soldier's Defense}}&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
[[Expertise]]s' passive energy management is a key factor for bar compression in most ranger builds.&lt;br /&gt;
* {{skill icon|Heal as One}}  =  {{skill icon|Charm Animal}}, {{skill icon|Comfort Animal}} &amp;amp; {{skill icon|Companionship}} &lt;br /&gt;
: ''Heal as One'' is an excellent bar compression skill. Because of its ability to [[resurrect]] pets, mandatory bar placement for pet usage, [[activation]] time, [[recharge]] time, [[pressure]] through [[lifesteal]], pet [[heal]] and range.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Rampage as One}}  =  {{skill icon|Call of Haste}}, {{skill icon|Run as One}} &amp;amp; {{skill icon|Tiger's Fury}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Melandru's Shot}}  =  {{skill icon|Pin Down}} &amp;amp;  {{skill icon|Hunter's Shot}} &lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Spike Trap}}  =  2*{{skill icon|Snare}} &amp;amp; {{skill icon|Tripwire}}&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
* {{skill icon|Light of Deliverance}}  =  {{skill icon|Heal Party}}, {{skill icon|Glyph of Lesser Energy}} &amp;amp; {{skill icon|Healer's Boon}}&lt;br /&gt;
: At [[Healing Prayers]] rank of 13, ''Light of Deliverance'' offers good party-wide healing at a reasonable cost. Heroes are also able to make better use of it than the HP/GoLE/HB skill chain, which is a better choice when you expect intermittent, but massive AoE damage.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Life Sheath}}  =  {{skill icon|Reversal of Fortune}} &amp;amp; {{skill icon|Mend Condition}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Unyielding Aura}} = {{skill icon|Rebirth}} (with 1/4s activation, full health and energy) &amp;amp; boost to healing.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Healer's Boon}} = {{skill icon|Holy Haste}} &amp;amp; boost to healing&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
[[Soul Reaping]]s' passive energy management is a key factor for bar compression in most necromancer builds.&lt;br /&gt;
* {{skill icon|Aura of the Lich}} = multiple uses of {{skill icon|Animate Bone Horror}}&lt;br /&gt;
* {{skill icon|Animate Flesh Golem}} = Acts as a &amp;quot;meat wagon&amp;quot;; reliable source of corps generation reduces or eliminates need for minion healing support skills.&lt;br /&gt;
* {{skill icon|Order of the Vampire}} = {{skill icon|Blood Bond}} &amp;amp; {{skill icon|Order of Pain}}&lt;br /&gt;
: ''Order of the Vampire'' may be used in place of the more expensive ''Order of Pain'' while also providing a small heal in the form of life steal, thus freeing up valuable skill-slots.&lt;br /&gt;
&lt;br /&gt;
=== Mesmer ===&lt;br /&gt;
* {{skill icon|Crippling Anguish}} = {{skill icon|Faintheartedness}} + {{skill icon|Imagined Burden}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Migraine}} = {{skill icon|Conjure Nightmare}} + {{skill icon|Frustration}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Panic}} = any number of interrupts against clumped groups. (Panic is useless for enemies that cannot be clumped or pulled into choke points.)&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Shared Burden}} = {{skill icon|Arcane Conundrum}}, {{skill icon|Imagined Burden}} + {{skill icon|Faintheartedness}}&lt;br /&gt;
&lt;br /&gt;
===Elementalist===&lt;br /&gt;
* {{skill icon|Elemental Attunement}}  =  {{skill icon|Air Attunement}} &amp;amp; {{skill icon|Earth Attunement}} &amp;amp; {{skill icon|Fire Attunement}} &amp;amp; {{skill icon|Water Attunement}} &amp;amp; {{skill icon|Glyph of Elemental Power}}&lt;br /&gt;
* {{skill icon|Thunderclap}} = {{skill icon|Enervating Charge}} &amp;amp; {{skill icon|Shell Shock}}. Is also AoE and grants interrupt&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
* {{skill icon|Palm Strike}}&lt;br /&gt;
: ''Palm Strike'' is commonly used to skip [[lead attack]]s and apply the required condition(s) to chain [[dual attack]]s (such as with [[Trampling Ox]]).&lt;br /&gt;
&lt;br /&gt;
===Ritualist===&lt;br /&gt;
* {{skill icon|Signet of Spirits}}&lt;br /&gt;
: ''Signet of Spirits'' can replace several [[attack spirit]]s.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Weapon of Remedy}}  =  {{skill icon|Vengeful Weapon}} &amp;amp; {{skill icon|Wielder's Remedy}}&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Caretaker's Charge}}  =  Damage, self-healing, and [[energy management]]&lt;br /&gt;
&lt;br /&gt;
===Paragon===&lt;br /&gt;
* {{skill icon|Soldier's Fury}}  =  {{skill icon|Natural Temper}} &amp;amp; {{skill icon|Aggressive Refrain}}&lt;br /&gt;
* {{skill icon|&amp;quot;It's Just a Flesh Wound.&amp;quot;}} = {{skill icon|Purge Conditions}} &amp;amp; {{skill icon|&amp;quot;Make Haste!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===Dervish===&lt;br /&gt;
[[Mysticism]]' passive energy management is a key factor for bar compression in most dervish builds.&lt;br /&gt;
* {{skill icon|Avatar of Dwayna}}&lt;br /&gt;
* {{skill icon|Avatar of Melandru}}&lt;br /&gt;
:''Melandru'' &amp;amp; ''Dwayna'' both help with hexes and conditions respectively, allowing for excellent bar compression.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Pious Renewal}}&lt;br /&gt;
: ''Pious Renewal'' is an excellent bar compression [[Teardown]] skill. It serves as a [[Feeder]] and [[cover]] enchantment and offers both [[Self-heal]]ing and [[Energy management]]&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Onslaught}}  =  {{skill icon|Heart of Fury}} &amp;amp; {{skill icon|Featherfoot Grace}} . Also provides more adrenaline management&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* {{skill icon|Asuran Scan}}&lt;br /&gt;
:''Asuran Scan'' single-handedly does the job of several skills slots reserved to counter [[blind]], misses hexes such as [[Blurred Vision]], [[block]]ed from any source (enchantment, stances, wards)...&lt;br /&gt;
* {{skill icon|&amp;quot;I Am Unstoppable!&amp;quot;}}&lt;br /&gt;
:''&amp;quot;I Am Unstoppable!&amp;quot;'' single-handedly ignores the effects of [[knockdown]], [[cripple]] and also grants 24 armor boost while being a shout (meaning instant effect and very few counters).&lt;br /&gt;
* {{skill icon|&amp;quot;You Move Like a Dwarf!&amp;quot;}}&lt;br /&gt;
:''&amp;quot;You Move Like a Dwarf!&amp;quot;'' is the only true instant cast [[interrupt]] and [[snare]] in the game, as well as the only interrupt that snares beyond a [[knockdown]]. It also deals damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists of skills]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Soldier198</name></author>
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