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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Blood_Renewal%2FSkill_history</id>
	<title>Blood Renewal/Skill history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Blood_Renewal%2FSkill_history"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Blood_Renewal/Skill_history&amp;action=history"/>
	<updated>2026-10-17T23:00:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Blood_Renewal/Skill_history&amp;diff=20414&amp;oldid=prev</id>
		<title>gww&gt;Azasuke1988: Added March 2, 2006 update.</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Blood_Renewal/Skill_history&amp;diff=20414&amp;oldid=prev"/>
		<updated>2012-02-01T17:49:20Z</updated>

		<summary type="html">&lt;p&gt;Added March 2, 2006 update.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill history}}&lt;br /&gt;
__NoToC__&lt;br /&gt;
&lt;br /&gt;
== February 25, 2010 ==&lt;br /&gt;
* Decreased [[Sacrifice]] cost to 15%.&lt;br /&gt;
* Decreased [[recharge time]] to 7 seconds.&lt;br /&gt;
* Decreased [[duration]] to 7 seconds.&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Blood Renewal&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Blood Magic&lt;br /&gt;
| type = Enchantment Spell&lt;br /&gt;
| sacrifice = 15%&lt;br /&gt;
| energy = 1&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 7&lt;br /&gt;
| description = [[Enchantment Spell]]. For 7 seconds, you gain +{{gr|3|6}} [[Health regeneration]]. When Blood Renewal ends, you gain {{gr|40|190}} [[Health]].&lt;br /&gt;
| concise description = Enchantment Spell. (7 seconds.) You have +{{gr|3|6}} Health regeneration. End effect: heals you for {{gr|40|190}}.}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
|attribute = [[Blood Magic]]&lt;br /&gt;
|var1 name = [[Health regeneration]]&lt;br /&gt;
|var1 at0 = 3&lt;br /&gt;
|var1 at15 = 6&lt;br /&gt;
|var2 name = [[Heal]]ing&lt;br /&gt;
|var2 at0 = 40&lt;br /&gt;
|var2 at15 = 190}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== February 6, 2008 ==&lt;br /&gt;
* Decreased [[Energy]] cost to 1.&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Blood Renewal&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Blood Magic&lt;br /&gt;
| type = Enchantment Spell&lt;br /&gt;
| sacrifice = 25%&lt;br /&gt;
| energy = 1&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Enchantment Spell]]. For 10 seconds, you gain +{{gr|3|6}} [[Health regeneration]]. When Blood Renewal ends, you gain {{gr|40|190}} [[Health]].}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
|attribute = [[Blood Magic]]&lt;br /&gt;
|var1 name = [[Health regeneration]]&lt;br /&gt;
|var1 at0 = 3&lt;br /&gt;
|var1 at15 = 6&lt;br /&gt;
|var2 name = [[Heal]]ing&lt;br /&gt;
|var2 at0 = 40&lt;br /&gt;
|var2 at15 = 190}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== March 2, 2006 ==&lt;br /&gt;
* Fixed a [[bug]] that allowed the [[heal]] to heal twice when stacked.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== December 15, 2005 ==&lt;br /&gt;
* Fixed [[Sacrifice|sacrifice skills]] so that a [[player]] who sacrifices all of his remaining [[Health]] will [[Death|die]].&lt;br /&gt;
: ''Previously a [[bug]] allowed the player to stay alive if he had positive [[Health regeneration]] when he sacrificed all of his remaining Health.''&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== September 29, 2005 ==&lt;br /&gt;
* Decreased [[sacrifice]] cost to 25%.&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Blood Renewal&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Blood Magic&lt;br /&gt;
| type = Enchantment Spell&lt;br /&gt;
| sacrifice = 25%&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Enchantment Spell]]. [[Sacrifice]] 25% maximum [[Health]]. For 10 seconds, you gain [[Health regeneration]] of {{gr|3|6}}. When '''Blood Renewal''' ends, you [[Health gain|gain]] {{gr|20|160}} [[Health]].}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
| attribute = [[Blood Magic]]&lt;br /&gt;
| var1 name = [[Health regeneration|Health Regeneration]]&lt;br /&gt;
| var1 at0 = 3&lt;br /&gt;
| var1 at15 = 6&lt;br /&gt;
| var2 name = [[Heal]]ing&lt;br /&gt;
| var2 at0 = 20&lt;br /&gt;
| var2 at15 = 160}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== August 25, 2005 ==&lt;br /&gt;
* Increased [[Health regeneration]] to {{gr|3|6}}.&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Blood Renewal&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Blood Magic&lt;br /&gt;
| type = Enchantment Spell&lt;br /&gt;
| sacrifice = 33%&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Enchantment Spell]]. [[Sacrifice]] 33% maximum [[Health]]. For 10 seconds, you gain [[Health regeneration]] of {{gr|3|6}}. When '''Blood Renewal''' ends, you [[Health gain|gain]] {{gr|20|160}} [[Health]].}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
| attribute = [[Blood Magic]]&lt;br /&gt;
| var1 name = [[Health regeneration|Health Regeneration]]&lt;br /&gt;
| var1 at0 = 3&lt;br /&gt;
| var1 at15 = 6&lt;br /&gt;
| var2 name = [[Heal]]ing&lt;br /&gt;
| var2 at0 = 20&lt;br /&gt;
| var2 at15 = 160}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Original ==&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Blood Renewal&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| profession = Necromancer&lt;br /&gt;
| attribute = Blood Magic&lt;br /&gt;
| type = Enchantment Spell&lt;br /&gt;
| sacrifice = 33%&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 1&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Enchantment Spell]]. [[Sacrifice]] 33% maximum [[Health]]. For 10 seconds, you gain [[Health regeneration]] of 3. When '''Blood Renewal''' ends, you [[Health gain|gain]] {{gr|20|160}} [[Health]].}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
| attribute = [[Blood Magic]]&lt;br /&gt;
| var1 name = [[Heal]]ing&lt;br /&gt;
| var1 at0 = 20&lt;br /&gt;
| var1 at15 = 160}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>gww&gt;Azasuke1988</name></author>
	</entry>
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