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	<title>Bloodstone Caves - Revision history</title>
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	<updated>2026-10-18T17:51:05Z</updated>
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		<title>gww&gt;Lost in Hyrule: /* Notes */ Noting dungeon is inaccessible without Primary Quest completion first</title>
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		<updated>2026-01-25T03:22:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; Noting dungeon is inaccessible without Primary Quest completion first&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Location infobox&lt;br /&gt;
| image = [[Image:Bloodstone Caves page.jpg|200px]]&lt;br /&gt;
| campaign = Eye of the North&lt;br /&gt;
| region = Depths of Tyria&lt;br /&gt;
| type = Dungeon&lt;br /&gt;
| levels = 3&lt;br /&gt;
| exits = [[Sparkfly Swamp]]&lt;br /&gt;
| chest = [[Eldritch Chest]]&lt;br /&gt;
| quest = [[Crystal Method]]&lt;br /&gt;
| collector = y&lt;br /&gt;
| pic1= [[Image:Bloodstone Caves route.jpg|200px]]&lt;br /&gt;
| pic1-text = Getting there from [[Gadd's Encampment]]&lt;br /&gt;
| pic2 = [[Image:Bloodstone Caves Level 1.jpg|200px]]&lt;br /&gt;
| pic2-text = Level 1&lt;br /&gt;
| pic3 = [[Image:Bloodstone Caves Level 2.jpg|200px]]&lt;br /&gt;
| pic3-text = Level 2&lt;br /&gt;
| pic4 = [[Image:Bloodstone Caves Level 3.jpg|200px]]&lt;br /&gt;
| pic4-text = Level 3&lt;br /&gt;
| pic5 = [[Image:Bloodstone Caves poison traps.jpg|200px]]&lt;br /&gt;
| pic5-text = Poison traps on Level 2&lt;br /&gt;
| pic6 = [[Image:Bloodstone_Caves_Level3_Bloodstone.jpg|200px]]&lt;br /&gt;
| pic6-text = The [[Bloodstone]] on level 3 with [[Eldritch Ettin]] and the last mobs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Master Dungeon Guide]]|Many adventurers have told legends of the [[Bloodstone]]s, and a few brave souls claim to have seen them. Even after hearing these stories, standing in the presence of such power is still quite... intoxicating. A brilliant [[Asura]]n researcher named [[Gadd]] assisted us in our search for another Bloodstone. With our help, the Asura would have to decipher a series of inscriptions placed by the guardians... odd creatures called inscribed ettins... before we could reach the legendary relic. The guardians were busy shoring up their defenses, and our allies in the [[Shining Blade]] had taken an interest in their activities. Their scouts, always on the lookout for enchanted weaponry to use in their struggle against the [[White Mantle]], noticed the ettins returning to this place repeatedly, where they harvested some sort of magical essences. [[Bartholos]] believed they could be weaponized for the Shining Blade's war effort.}}&lt;br /&gt;
&lt;br /&gt;
The [[Bloodstone Caves]] extend into the side of the [[Shiverpeak Mountains]] and contain ruins with inscriptions similar to those found on two of the Bloodstones. The bloodstone found in the deepest level of this dungeon, the Shiverpeak Bloodstone&amp;lt;!-- ref: Wayfarer's Reverie: The Far North --&amp;gt;, was perhaps where the White Mantle intended to sacrifice [[Evennia]] and [[Saidra]]. &lt;br /&gt;
&lt;br /&gt;
== Reward ==&lt;br /&gt;
* [[Deldrimor rank|Deldrimor Reputation Points]]&lt;br /&gt;
** First time: 1,500 (2,250 in hard mode)&lt;br /&gt;
** On repeat: 750 (1,125 in hard mode)&lt;br /&gt;
&lt;br /&gt;
== Interactive objects ==&lt;br /&gt;
[[Chest]]s&lt;br /&gt;
* [[Locked Chest]]s&lt;br /&gt;
* [[Eldritch Chest]] will spawn after defeating the [[Dungeon]] [[Boss]] and rewards players with one item each in [[Normal Mode]], and two items each in [[Hard Mode]].&lt;br /&gt;
[[Signpost]]&lt;br /&gt;
* [[Ruined Bag]]&lt;br /&gt;
Other&lt;br /&gt;
* [[Dungeon Lock]] (levels 1 and 2)&lt;br /&gt;
===Hidden Objects===&lt;br /&gt;
''Hidden objects are revealed using [[Light of Deldrimor]].''&lt;br /&gt;
; Level 1&lt;br /&gt;
*{{W}} 24 (24) One [[Dwarven Ghost]] ally near [[Area Map]]&lt;br /&gt;
*{{x}} 1 (20) Ten [[Hidden Treasure]]s as follows:&lt;br /&gt;
** One near northern [[Beacon of Droknar]]&lt;br /&gt;
** Two near northern fire jets&lt;br /&gt;
** One near [[Pekk]]&lt;br /&gt;
** One near southern fire jet&lt;br /&gt;
** One in southeast alcove&lt;br /&gt;
** One near [[Paranoia Ettin]]&lt;br /&gt;
** One near [[Area Map]]&lt;br /&gt;
** One near stairs below [[Dungeon Lock]]&lt;br /&gt;
** One near Dungeon Lock&lt;br /&gt;
&lt;br /&gt;
; Level 2&lt;br /&gt;
*{{W}} 24 (24) Three [[Dwarven Ghost]] allies, each one is located near a [[Beacon of Droknar]]&lt;br /&gt;
*{{x}} 1 (20) Ten [[Hidden Treasure]]s as follows:&lt;br /&gt;
** Three by first sets of poison vents&lt;br /&gt;
** Three by poison vents near water&lt;br /&gt;
** Three by poison vents in passageway to final room&lt;br /&gt;
** One near [[Crystal Ettin]]&lt;br /&gt;
&lt;br /&gt;
; Level 3&lt;br /&gt;
*{{x}} 1 (20) [[Secret Switch]] found near the second [[Beacon of Droknar]] will open a closed door to the north of this level's entrance.&lt;br /&gt;
*{{W}} 24 (24) One [[Dwarven Ghost]] ally, located on top of mound in secret area&lt;br /&gt;
*{{x}} 1 (20) Ten [[Hidden Treasure]]s as follows:&lt;br /&gt;
** Four in passageway of secret area&lt;br /&gt;
** Four around outer edge of cave in secret area&lt;br /&gt;
** Two (left/right) in final room with [[Eldritch Ettin]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* {{x}} 1 (20) [[Beacon of Droknar]] ([[Dwarven Raider]]) (all levels)&lt;br /&gt;
* {{x}} 20 (20) [[Pekk]] ([[Collector]] of 5 [[Fungal Root]]s) (level 1)&lt;br /&gt;
&lt;br /&gt;
===Charmable animals===&lt;br /&gt;
[[Charmable animal]]s&lt;br /&gt;
* {{x}} 5 [[Albino Rat]] (levels 1 and 3)&lt;br /&gt;
&lt;br /&gt;
=== Foes ===&lt;br /&gt;
[[Enchanted weapon]]s&lt;br /&gt;
* {{w}} 24 (26) [[Enchanted Shield]] (all levels)&lt;br /&gt;
* {{d}} 24 (26) [[Enchanted Scythe]] (all levels)&lt;br /&gt;
[[Ettin]]&lt;br /&gt;
* {{w}} 28 (30) [[Forge Master]] (all levels)&lt;br /&gt;
* {{w}} 20 (26) [[Tomb Ettin]] (levels 2 and 3) &lt;br /&gt;
* {{w}} 28 (30) Tomb Ettin (levels 1 and 2)&lt;br /&gt;
[[Incubus|Incubi]]&lt;br /&gt;
* {{w}} 20 (26) [[Cryptwing Incubus]] (levels 1 and 2)&lt;br /&gt;
* {{n}} 20 (26) [[Bloodbath Incubus]] (level 1)&lt;br /&gt;
* {{n}} 20 (26) [[Bloodthirst Incubus]] (levels 1 and 2)&lt;br /&gt;
* {{e}} 20 (26) [[Stormcloud Incubus]] (levels 1 and 2)&lt;br /&gt;
[[Skeleton]]s&lt;br /&gt;
* {{w}} 20...24 (26) [[Skeletal Hound]] (level 1)&lt;br /&gt;
* {{r}} 24 (26) [[Skeleton Archer]] (level 2)&lt;br /&gt;
* {{me}} 24 (26) [[Skeleton Illusionist]] (level 2)&lt;br /&gt;
* {{e}} 24 (26) [[Skeleton Wizard]] (level 2)&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
[[Ettin]]s&lt;br /&gt;
* {{w}} 28 (30) [[Crystal Ettin]] &amp;amp;rarr; [[Backbreaker]] (one on level 2) ([[Crystal Focus]] &amp;amp; [[Ettin Club]])&lt;br /&gt;
* {{w}} 26 (30) [[First Inscribed]] &amp;amp;rarr; Backbreaker (one on level 1, two on level 3)&lt;br /&gt;
* {{w}} 28 (30) [[Paranoia Ettin]] &amp;amp;rarr; Backbreaker (one on level 1) ([[Ettin Club]])&lt;br /&gt;
&lt;br /&gt;
==== Boss-like foes ====&lt;br /&gt;
* {{w}} 29 (32) [[Eldritch Ettin]] &amp;amp;rarr; ([[Spectral Crystal]]) (only during [[Crystal Method]])&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
* [[Bloodstone]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Prior to completion of [[Finding the Bloodstone]], the door in [[Sparkfly Swamp]] will not open, preventing any access to this dungeon.&lt;br /&gt;
* If you do not have have the [[Crystal Method]] quest from [[Saerin]] in [[Gadd's Encampment]], the door in the first room of the dungeon will not open.&lt;br /&gt;
* This dungeon is under the effect of [[Aura of the Bloodstone]], which will heal all nearby creatures when a creature dies. The amount of heal increases by 20 for each dungeon level.&lt;br /&gt;
* Due to the large number of melee foes, [[melee counter]] skills are very useful, e.g. [[Ward Against Melee]], [[Aegis]], [[Enfeebling Blood]], and [[Ineptitude]].&lt;br /&gt;
* Killing Ettins will cause their associated Enchanted Shields to vanish. (Enchanted Scythes are not linked to any of the Ettins; they must be killed separately.)&lt;br /&gt;
* Many of the foes are not [[fleshy]]; builds that depend on [[corpse]]s (e.g. [[minion master]]s) are less effective.&lt;br /&gt;
* On level 2, the final hall that includes the Ettin and the Dungeon Lock also has a large number of skeleton casters that are initially friendly. Once Ettin takes damage, those in the center will turn hostile quickly; those on the edge will remain friendly unless you aggro them. If you can [[pull]] and kill the Ettin quickly, the second group will remain friendly, allowing you to reach the lock without any further combat. Otherwise, be very careful to avoid getting swarmed by the Wizards and Illusionists after they become hostile.&lt;br /&gt;
* On level 3, if you kill the first Inscribed Ettins (guarding the Eldritch Ettin), their accompanying Enchanted (Shields or Scythes) will die.&lt;br /&gt;
* Completion of this dungeon will fill in page #11 of the [[Master Dungeon Guide]] [[storybook]].&lt;br /&gt;
&lt;br /&gt;
{{anomaly| As noted above, in the final area on level 2, undead who have not yet turned hostile (green dots) will aid you as allies against those that have (red dots).}}&lt;br /&gt;
{{bug| [[Poison Dart]] traps shoot faster than indicated, firing up to 15 darts per second.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In Guild Wars 2, an entrance to the Bloodstone Caves can be found at [[gw2:Bramble Pass|Bramble Pass]], though the caves themselves have been sealed off behind a locked door.&lt;br /&gt;
&lt;br /&gt;
{{Dungeons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Three level dungeons]]&lt;br /&gt;
[[Category:Wayfarer's Reverie landmarks]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Lost in Hyrule</name></author>
	</entry>
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