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		<title>192.157.8.247: /* Notes */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
A [[boss]] is a [[creature trait]] of an [[Non-player character|NPC]]. Bosses can be distinguished from other [[mob]]s by a colored ''aura'' and in most cases a unique name. &lt;br /&gt;
&lt;br /&gt;
Bosses are typically stronger than average monsters, either due to their usually higher level and some special traits:&lt;br /&gt;
*Bosses have innate +3 [[health regeneration]].&lt;br /&gt;
*In [[Prophecies]] and [[Eye of the North]], most bosses have [[Natural Resistance]].&lt;br /&gt;
*In [[Factions]], [[Nightfall]], and Eye of the North, bosses deal double [[damage]] and have halved [[skill]] [[activation time|activation]] and [[recharge time]].&lt;br /&gt;
&lt;br /&gt;
On the other hand, defeating a boss yields higher rewards than defeating a regular foe:&lt;br /&gt;
*Killing a boss yields twice the [[experience]] compared to non-bosses of the same level.&lt;br /&gt;
*The [[party]] receives a +2% [[Morale Boost]] and all skills are instantly recharged. &lt;br /&gt;
*A boss usually [[drop]]s up to four times more and better loot than non-boss creatures. Notably, bosses drop experience [[scroll]]s (excluding [[Scroll of the Lightbringer]]), [[Skill tome|Elite Skill Tomes]] (in [[Hard mode]]), and many also drop their own [[unique item]].&lt;br /&gt;
*Several [[blessing]]s (e.g. [[Blessing of the Kurzicks]], [[Boss Bounty]], and [[Insect Hunt]]), scrolls (i.e. [[Scroll of Hunter's Insight]] and [[Scroll of Slayer's Insight]]) will grant more benefit or extend their duration upon killing a boss.&lt;br /&gt;
*Once killed, the corpse of a boss becomes a valid target for [[Signet of Capture]], allowing players to permanently replace the signet with any of the non-[[monster skill]]s that boss possesses and the character hasn't obtained yet. This is in particular the cheapest and most classical of the two ways to acquire [[elite skill]]s, as bosses in the late game usually possess one.&lt;br /&gt;
** Boss [[corpse]]s persist indefinitely, although for some, such as [[Ghost]] and [[Nightmare]] bosses, the corpses will be invisible. &lt;br /&gt;
&lt;br /&gt;
[[Technobabble]] is a skill behaving differently depending on whether the target is a boss or not.&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
This table shows the correspondence between the color of the bosses' Auras and their professions.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| {{STDT}} cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Profession]] || Color || Example&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{w}} '''[[:Category:Warrior bosses|Warrior]]''' || Yellow || [[Image:Arrahhsh Mountainclub.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{r}} '''[[:Category:Ranger bosses|Ranger]]''' || Spring Green || [[Image:Ahvha Sankii.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{Mo}} '''[[:Category:Monk bosses|Monk]]''' || Blue || [[Image:Am Fah Leader.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{n}} '''[[:Category:Necromancer bosses|Necromancer]]''' || Green || [[Image:Bredyss Longstride.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{me}} '''[[:Category:Mesmer bosses|Mesmer]]''' || Magenta || [[Image:Magenta boss aura.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{e}} '''[[:Category:Elementalist bosses|Elementalist]]''' || Red || [[Image:Zarnas Stonewrath.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{a}} '''[[:Category:Assassin bosses|Assassin]]''' || Lavender || [[Image:Maximole.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{rt}} '''[[:Category:Ritualist bosses|Ritualist]]'''&lt;br /&gt;
|| Cyan || [[Image:Afflicted Yijo.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{p}} '''[[:Category:Paragon bosses|Paragon]]''' || Gold || [[Image:Shrieker of Dread.jpg|75px]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| {{d}} '''[[:Category:Dervish bosses|Dervish]]''' || Grey || [[Image:Asterius the Mighty.jpg|75px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Bosses]]&lt;br /&gt;
*[[:Category:Boss-like foes]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* One weakness that many bosses share is that they have very few (albeit powerful) skills, making many of them vulnerable to having their skills disabled and/or interrupted. Their limited skill bars often result in most of their power coming from 1-2 key skills, making skills like [[Distracting Shot]], [[Disrupting Chop]], [[Arcane Thievery]] and [[Diversion]] potentially devastating if used correctly. &lt;br /&gt;
** Bosses in [[Prophecies]], [[Factions]] and [[Nightfall]] typically have only 3-5 skills, making many of them particularly vulnerable to disabling effects. &lt;br /&gt;
** Bosses in [[Eye of the North]] typically have 5-7 skills, making them less vulnerable to disabling effects. &lt;br /&gt;
** Bosses in [[Guild Wars Beyond]] often have a more complete skill bar and are as a result the least vulnerable group. &lt;br /&gt;
* Most bosses in Prophecies share [[spawn]]ing locations with other bosses — you might have to [[zone|rezone]] several times to find a specific boss.&lt;br /&gt;
* Most bosses are hostile, but there are several boss [[ally|allies]]: the [[Veldrunner Centaur (boss)|Veldrunner Centaur]] in [[Kodonur Crossroads]], [[Freezie]] in [[The Strength of Snow]], and [[Grentchus Magnus]] in [[Straight to the Heart]]. When they die, the [[party]] receives a standard [[morale boost]] and you can [[Signet of Capture|capture]] their skills.&lt;br /&gt;
* Typically, hard mode bosses use the same builds as their normal mode counterparts. (In contrast, other [[NPC]]s usually have updated builds for hard mode, even if their nearby boss uses the same build in normal mode.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=={{Campaign Boss List nav bar}}--&amp;gt;&lt;br /&gt;
{{Profession Boss List nav bar}}&lt;br /&gt;
&amp;lt;!--=={{Affiliation Boss List nav bar}}--&amp;gt;&lt;br /&gt;
{{Species Boss List nav bar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses| ]] &lt;br /&gt;
[[Category:Creature traits]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>192.157.8.247</name></author>
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