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	<title>Breakpoint - Revision history</title>
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	<updated>2026-10-17T21:12:15Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Breakpoint&amp;diff=20925&amp;oldid=prev</id>
		<title>gww&gt;AWB Alex: /* top */Remove new player guide template from inappropriate pages</title>
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		<updated>2020-04-30T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt;Remove new player guide template from inappropriate pages&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A [[breakpoint]] is a point at which a mathematical function jumps from one value to another. In [[Guild Wars]], this is almost exclusively used to describe the [[attribute]] rank at which [[skill]] [[effect]]s become substantially more useful. For example, [[Expertise]] reduces the [[energy]] cost of 5 energy skills by 1 at rank 3, but the next ''breakpoint'' doesn't come until rank 8, when the cost is reduced by two.&lt;br /&gt;
&lt;br /&gt;
Breakpoints are important when assigning [[attribute point]]s: good [[build]]s ensure that no points are ''wasted'' in an attribute without offering a notable benefit. [[Weakness]] has a powerful impact on builds that are based around breakpoints, so players might consider having the attribute rank one higher than the breakpoint before heading to weakness-heavy areas.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
; [[Shield of Absorption]] breakpoints&lt;br /&gt;
{{Skill progression&lt;br /&gt;
| attribute = [[Protection Prayers]]&lt;br /&gt;
| var1 at0 = 3&lt;br /&gt;
| var1 name = [[Duration]]&lt;br /&gt;
| var1 at15 = 7}}&lt;br /&gt;
&lt;br /&gt;
[[Protection Prayers]] determines the breakpoints for Shield of Absorption: &lt;br /&gt;
* Set the rank to 2, 6, 10, or 14 (for durations of 4, 5, 6, or 7 seconds, respectively). &lt;br /&gt;
* However, in areas where you are likely to be suffering from weakness, it might be useful to set one rank higher (i.e. to 3, 7, 11, or 15), since that prevents any impact due to the reduction of Protection Prayers.&lt;br /&gt;
&lt;br /&gt;
== Notable breakpoints ==&lt;br /&gt;
&lt;br /&gt;
* [[Energy management]]:&lt;br /&gt;
** [[Critical Strikes]] has breakpoints affecting the energy gained per critical; [[Leadership]] has breakpoints affecting the maximum energy gained from [[Shout]]s or [[Chant]]s.&lt;br /&gt;
** The [[energy reduction]] of [[Expertise]] and [[Mysticism]] jumps at certain values.&lt;br /&gt;
* If their minimum [[requirement]] is met, primary [[weapon]]s do more damage, [[shield]]s provide better [[armor rating]], and [[focus|foci]] provide more energy.&lt;br /&gt;
* Some skills can be indefinitely [[maintain]]ed at sufficient attribute rank, e.g. [[Trapper's Speed]] with [[Expertise]] of 9 or more.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>gww&gt;AWB Alex</name></author>
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